We want to sample from the last layer in the view, but we were actually
trying to sample from a layer beyond that [by the texture's minimum
layer].

This might have worked on hardware where the sampler clamps the layer
index before sampling [NV?], but that relies on undefined behavior.

Signed-off-by: Chris Forbes <[email protected]>
---
 tests/spec/arb_texture_view/rendering_levels.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/arb_texture_view/rendering_levels.c 
b/tests/spec/arb_texture_view/rendering_levels.c
index ef29f78..86bf055 100644
--- a/tests/spec/arb_texture_view/rendering_levels.c
+++ b/tests/spec/arb_texture_view/rendering_levels.c
@@ -205,7 +205,7 @@ test_render_layers(void)
                glClear(GL_COLOR_BUFFER_BIT);
 
                expectedLayer = l + numLayers[l] - 1;
-               draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer);
+               draw_3d_depth(-1.0, -1.0, 2.0, 2.0, numLayers[l] - 1);
 
                expected[0] = Colors[expectedLayer][0] / 255.0;
                expected[1] = Colors[expectedLayer][1] / 255.0;
-- 
1.8.5.2

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to