On Wed, Feb 12, 2014 at 10:11:20AM -0800, Anuj Phogat wrote: > Signed-off-by: Anuj Phogat <[email protected]>
Both are: Reviewed-by: Topi Pohjolainen <[email protected]> > --- > .../execution/invocations-conflicting.shader_test | 47 > ++++++++++++++++++++++ > .../execution/invocations-matching.shader_test | 46 +++++++++++++++++++++ > 2 files changed, 93 insertions(+) > create mode 100644 > tests/spec/arb_gpu_shader5/execution/invocations-conflicting.shader_test > create mode 100644 > tests/spec/arb_gpu_shader5/execution/invocations-matching.shader_test > > diff --git > a/tests/spec/arb_gpu_shader5/execution/invocations-conflicting.shader_test > b/tests/spec/arb_gpu_shader5/execution/invocations-conflicting.shader_test > new file mode 100644 > index 0000000..191d696 > --- /dev/null > +++ b/tests/spec/arb_gpu_shader5/execution/invocations-conflicting.shader_test > @@ -0,0 +1,47 @@ > +# ARB_gpu_shader5 spec says: > +# "If an invocation count is declared, all such declarations > +# must specify the same count." > +# > +# This test verifies that a link error occurs if two compilation units > +# declare conflicting number of invocations. > + > +[require] > +GLSL >= 1.50 > +GL_ARB_gpu_shader5 > + > +[vertex shader passthrough] > + > +[geometry shader] > + > +#extension GL_ARB_gpu_shader5 : enable > +layout(lines, invocations=4) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +void do_vertex(int i); > + > +void main() > +{ > + for (int i = 0; i < 2; i++) > + do_vertex(i); > +} > + > +[geometry shader] > + > +#extension GL_ARB_gpu_shader5 : enable > +layout(invocations=3) in; > + > +void do_vertex(int i) > +{ > +} > + > +[fragment shader] > + > +out vec4 color; > + > +void main() > +{ > + color = vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +[test] > +link error > diff --git > a/tests/spec/arb_gpu_shader5/execution/invocations-matching.shader_test > b/tests/spec/arb_gpu_shader5/execution/invocations-matching.shader_test > new file mode 100644 > index 0000000..a893d07 > --- /dev/null > +++ b/tests/spec/arb_gpu_shader5/execution/invocations-matching.shader_test > @@ -0,0 +1,46 @@ > +# ARB_gpu_shader5 spec says: > +# "If an invocation count is declared, all such declarations > +# must specify the same count." > +# > +# This test verifies the link success if two compilation units > +# declare the same number of invocations. > + > +[require] > +GLSL >= 1.50 > +GL_ARB_gpu_shader5 > + > +[vertex shader passthrough] > + > +[geometry shader] > + > +#extension GL_ARB_gpu_shader5 : enable > +layout(lines, invocations=4) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +void do_vertex(int i); > + > +void main() > +{ > + for (int i = 0; i < 2; i++) > + do_vertex(i); > +} > + > +[geometry shader] > + > +#extension GL_ARB_gpu_shader5 : enable > +layout(invocations=4) in; > +void do_vertex(int i) > +{ > +} > + > +[fragment shader] > + > +out vec4 color; > + > +void main() > +{ > + color = vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +[test] > +link success > -- > 1.8.3.1 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
