On Tue, Mar 4, 2014 at 9:18 AM, Emil Velikov <[email protected]> wrote:
> GL_RGB32F is available only when texture_buffer_object_rgb32 is supported.
> As the test covers different topic simply replace the format with one
> that is supported by both core and compat profile and does not require
> any extensions.
>
> Cc: Jacob Penner <[email protected]>
> Signed-off-by: Emil Velikov <[email protected]>
> ---
>
>  .../spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c  | 2 
> +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git 
> a/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c 
> b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> index c85e080..331b098 100644
> --- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> +++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture-buffer-textures.c
> @@ -53,7 +53,7 @@ piglit_init(int argc, char **argv)
>         glGenTextures(1, &tex);
>         glBindTexture(GL_TEXTURE_BUFFER, tex);
>
> -       glTexBuffer(GL_TEXTURE_BUFFER, GL_RGB32F, buff);
> +       glTexBuffer(GL_TEXTURE_BUFFER, GL_RG32F, buff);
>
>         pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>
> --
> 1.9.0
>
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Both the patches are:
Reviewed-by: Anuj Phogat <[email protected]>
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