This test tests overlapping uniform locations across shader stages. v2: fix style issues (Anuj)
Signed-off-by: Tapani Pälli <[email protected]> --- tests/all.py | 1 + .../CMakeLists.gl.txt | 1 + .../arb_explicit_uniform_location/loc-overlap.c | 83 ++++++++++++++++++++++ 3 files changed, 85 insertions(+) create mode 100644 tests/spec/arb_explicit_uniform_location/loc-overlap.c diff --git a/tests/all.py b/tests/all.py index 0cfffc2..26b8818 100644 --- a/tests/all.py +++ b/tests/all.py @@ -1929,6 +1929,7 @@ add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-bou add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-elements') add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-toobig') add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-array-overlap') +add_plain_test(arb_explicit_uniform_location, 'arb_explicit_uniform_location-loc-overlap') arb_texture_buffer_object = Group() spec['ARB_texture_buffer_object'] = arb_texture_buffer_object diff --git a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt index e985160..992127e 100644 --- a/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt +++ b/tests/spec/arb_explicit_uniform_location/CMakeLists.gl.txt @@ -14,3 +14,4 @@ piglit_add_executable (arb_explicit_uniform_location-boundaries loc-boundaries.c piglit_add_executable (arb_explicit_uniform_location-array-elements array-elements.c) piglit_add_executable (arb_explicit_uniform_location-array-toobig array-toobig.c) piglit_add_executable (arb_explicit_uniform_location-array-overlap array-overlap.c) +piglit_add_executable (arb_explicit_uniform_location-loc-overlap loc-overlap.c) diff --git a/tests/spec/arb_explicit_uniform_location/loc-overlap.c b/tests/spec/arb_explicit_uniform_location/loc-overlap.c new file mode 100644 index 0000000..2d330da --- /dev/null +++ b/tests/spec/arb_explicit_uniform_location/loc-overlap.c @@ -0,0 +1,83 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file loc-overlap.c + * + * Tests overlapping uniform location among 2 shader stages, both shaders + * define same explicit location. Note, this test does not include testing + * for overlaps with unused uniform locations. + * + * https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt + * + * Specification states : "No two default-block uniform variables in the + * program can have the same location, even if they are + * unused, otherwise a compiler or linker error will be + * generated." + */ +#include "piglit-util-gl-common.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + + config.supports_gl_compat_version = 20; + config.window_visual = PIGLIT_GL_VISUAL_RGB; + +PIGLIT_GL_TEST_CONFIG_END + +enum piglit_result +piglit_display(void) +{ + return PIGLIT_FAIL; +} + +const char v_sha[] = + "#extension GL_ARB_explicit_uniform_location: require\n" + "layout(location = 42) uniform vec4 offset;\n" + "vec4 vertex;\n" + "void main() {\n" + "gl_Position = vertex + offset;\n" + "}"; + +const char f_sha[] = + "#extension GL_ARB_explicit_uniform_location: require\n" + "layout(location = 42) uniform vec4 color;\n" + "void main() {\n" + "gl_FragColor = color;\n" + "}"; + +void +piglit_init(int argc, char **argv) +{ + GLuint prog; + GLint link_status; + piglit_require_extension("GL_ARB_explicit_uniform_location"); + + prog = piglit_build_simple_program_unlinked(v_sha, f_sha); + + glLinkProgram(prog); + glGetProgramiv(prog, GL_LINK_STATUS, &link_status); + glDeleteProgram(prog); + + /* link_status is expected to be GL_FALSE */ + piglit_report_result(link_status ? PIGLIT_FAIL : PIGLIT_PASS); +} -- 1.8.3.1 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
