On 04/22/2014 02:47 PM, Chris Forbes wrote:
> This tests that rendering with no vertex attributes bound works, in the
> core profile. The vertex positions are determined using gl_VertexID.
> 
> This currently provokes some bad behavior in the i965 backend --
> the whole array of constant data gets spilled to scratch to support the
> nonconstant index.
> 
> Signed-off-by: Chris Forbes <[email protected]>

I think Jordan's right that this could probably be made a shader_runner
test, but it sounds like there are some issues there at the moment.

In case you want to proceed with it as is, this is:
Reviewed-by: Kenneth Graunke <[email protected]>

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