On 04/22/2014 02:47 PM, Chris Forbes wrote: > This tests that rendering with no vertex attributes bound works, in the > core profile. The vertex positions are determined using gl_VertexID. > > This currently provokes some bad behavior in the i965 backend -- > the whole array of constant data gets spilled to scratch to support the > nonconstant index. > > Signed-off-by: Chris Forbes <[email protected]>
I think Jordan's right that this could probably be made a shader_runner test, but it sounds like there are some issues there at the moment. In case you want to proceed with it as is, this is: Reviewed-by: Kenneth Graunke <[email protected]>
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