On 04/27/2014 02:12 PM, Ian Romanick wrote:
> +static bool
> +glActiveShaderProgram_while_transform_feedback_is_active(void)
> +{
> +     static const char *vs_code = "void main() { gl_Position = vec4(0); }";
> +     static const char *fs_code = "void main() { }";
> +
> +     GLuint vs_prog = 0;
> +     GLuint fs_prog = 0;
> +     GLuint pipe = 0;
> +     GLuint xfb = 0;
> +     GLuint buf = 0;
> +     bool pass = true;
> +     static const char *varyings[] = {"gl_Position"};
> +
> +     if (!CreateShaderProgram_with_xfb(source, varyings, 1, &vs_prog)) {

Copy-and-paste bug here.  s/source/vs_code/.  Already fixed in v3.


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