On 04/28/2014 08:12 AM, [email protected] wrote:
From: José Fonseca <[email protected]>Not supported by MSVC. --- tests/texturing/shaders/textureGather.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/tests/texturing/shaders/textureGather.c b/tests/texturing/shaders/textureGather.c index cb7fef0..bd48790 100644 --- a/tests/texturing/shaders/textureGather.c +++ b/tests/texturing/shaders/textureGather.c @@ -201,7 +201,9 @@ static void upload_verts(void) { if (stage == VS) { - float v[4 * texture_width * texture_height], *pv = v; + size_t size = 4 * texture_width * texture_height * sizeof(float); + float *v = (float *)malloc(size); + float *pv = v; int i, j; for (j = 0; j < texture_height; j++) for (i = 0; i < texture_width; i++) { @@ -210,7 +212,8 @@ upload_verts(void) *pv++ = 0; *pv++ = 1; } - glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, size, v, GL_STATIC_DRAW); + free(v); } else { static const float verts[] = {
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
