Yep, I'll push this as-is, and look at converting it to a shader_runner test when the issues there are sorted.
On Sun, Apr 27, 2014 at 6:51 PM, Kenneth Graunke <[email protected]> wrote: > On 04/22/2014 02:47 PM, Chris Forbes wrote: >> This tests that rendering with no vertex attributes bound works, in the >> core profile. The vertex positions are determined using gl_VertexID. >> >> This currently provokes some bad behavior in the i965 backend -- >> the whole array of constant data gets spilled to scratch to support the >> nonconstant index. >> >> Signed-off-by: Chris Forbes <[email protected]> > > I think Jordan's right that this could probably be made a shader_runner > test, but it sounds like there are some issues there at the moment. > > In case you want to proceed with it as is, this is: > Reviewed-by: Kenneth Graunke <[email protected]> > _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
