Just ensures that without any MS set up, the coverage mask is 1.
Signed-off-by: Ilia Mirkin <[email protected]>
---
Silly test, but was enough for me to trace what the blob did with it. As there
are no other gl_SampleMaskIn tests, perhaps this is better than nothing?
.../execution/samplemaskin-basic.shader_test | 24 ++++++++++++++++++++++
1 file changed, 24 insertions(+)
create mode 100644
tests/spec/arb_gpu_shader5/execution/samplemaskin-basic.shader_test
diff --git
a/tests/spec/arb_gpu_shader5/execution/samplemaskin-basic.shader_test
b/tests/spec/arb_gpu_shader5/execution/samplemaskin-basic.shader_test
new file mode 100644
index 0000000..a5fb2c5
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/samplemaskin-basic.shader_test
@@ -0,0 +1,24 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+out vec4 color;
+
+void main()
+{
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+
+ /* No MS set up, should just be the current fragment. */
+ if (gl_SampleMaskIn[0] == 1) {
+ color.rg = vec2(0.0, 1.0);
+ }
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
1.8.5.5
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