Tests all the type/size/normalize combinations for glVertexAttribPointer.
Note- a similar test should be written for GL 3.0's glVertexAttribIPointer.
---
tests/all.py | 1 +
tests/spec/gl-2.0/CMakeLists.gl.txt | 1 +
tests/spec/gl-2.0/vertexattribpointer.c | 256
+++++++++++++++++++++++++++++++
3 files changed, 258 insertions(+)
create mode 100644 tests/spec/gl-2.0/vertexattribpointer.c
diff --git a/tests/all.py b/tests/all.py
index d449e47..a42e79e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -865,6 +865,7 @@ spec['!OpenGL 2.0'] = gl20
add_concurrent_test(gl20, 'attribs')
add_concurrent_test(gl20, 'gl-2.0-edgeflag')
add_concurrent_test(gl20, 'gl-2.0-edgeflag-immediate')
+add_concurrent_test(gl20, 'gl-2.0-vertexattribpointer')
add_plain_test(gl20, 'attrib-assignments')
add_plain_test(gl20, 'getattriblocation-conventional')
add_plain_test(gl20, 'clip-flag-behavior')
diff --git a/tests/spec/gl-2.0/CMakeLists.gl.txt
b/tests/spec/gl-2.0/CMakeLists.gl.txt
index b930eef..3ac0d68 100644
--- a/tests/spec/gl-2.0/CMakeLists.gl.txt
+++ b/tests/spec/gl-2.0/CMakeLists.gl.txt
@@ -13,3 +13,4 @@ link_libraries (
piglit_add_executable (vertex-program-two-side vertex-program-two-side.c)
piglit_add_executable (gl-2.0-edgeflag edgeflag.c)
piglit_add_executable (gl-2.0-edgeflag-immediate edgeflag-immediate.c)
+piglit_add_executable (gl-2.0-vertexattribpointer vertexattribpointer.c)
diff --git a/tests/spec/gl-2.0/vertexattribpointer.c
b/tests/spec/gl-2.0/vertexattribpointer.c
new file mode 100644
index 0000000..b232c99
--- /dev/null
+++ b/tests/spec/gl-2.0/vertexattribpointer.c
@@ -0,0 +1,256 @@
+/*
+ * Copyright 2014 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
"Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Test glVertexAttribPointer with all combinations of types, sizes and
+ * normalized/unnormalized.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 20;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const char *vertShaderText =
+ "uniform float scale, bias; \n"
+ "attribute vec4 attr; \n"
+ "varying vec4 color; \n"
+ " \n"
+ "void main() \n"
+ "{ \n"
+ " gl_Position = gl_Vertex; \n"
+ " color = attr * scale + bias; \n"
+ "} \n";
+
+static const char *fragShaderText =
+ "varying vec4 color;\n"
+ "void main()\n"
+ "{ \n"
+ " gl_FragColor = color; \n"
+ "} \n";
+
+
+static const GLfloat float4_data[] = { 0.5, 0.0, 0.75, 1.0 };
+static const GLubyte ubyte4_data[] = { 100, 0, 200, 255 };
+static const GLbyte byte4_data[] = { 50, 0, -25, -50 };
+static const GLushort ushort4_data[] = { 16000, 0, 32000, 65535 };
+static const GLshort short4_data[] = { 2000, 0, -4000, -8000 };
+static const GLuint uint4_data[] = { 10000000, 0, 20000000, 80000000 };
+static const GLint int4_data[] = { 10000000, 0, -20000000, -40000000 };
+
+static GLuint Prog;
+static GLint ScaleUniform, BiasUniform, AttrAttrib;
+
+
+/*
+ * Test glVertexAttribArray(type, size, normalized)
+ */
+static bool
+test_array(GLenum type, GLuint size, GLboolean normalized)
+{
+ static const GLfloat verts[4][2] = {
+ { -1.0, -1.0 },
+ { 1.0, -1.0 },
+ { 1.0, 1.0 },
+ { -1.0, 1.0 }
+ };
+ GLubyte attr_buffer[100];
+ float scale, bias;