This creates a mulitsample texture and tries clearing it with glClear
via a framebuffer. One of the clears covers the entire texture and the
other is clipped to the right half of the texture using a scissor.

On the i965 driver the clear that covers the whole of the texture
wasn't working in Mesa before commit 765efeef883cdbb86e052acd887e0c3.

https://bugs.freedesktop.org/show_bug.cgi?id=79729
---
 tests/all.py                                       |   1 +
 .../spec/arb_texture_multisample/CMakeLists.gl.txt |   1 +
 tests/spec/arb_texture_multisample/clear.c         | 223 +++++++++++++++++++++
 3 files changed, 225 insertions(+)
 create mode 100644 tests/spec/arb_texture_multisample/clear.c

diff --git a/tests/all.py b/tests/all.py
index 3830013..2740edb 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1383,6 +1383,7 @@ add_concurrent_test(arb_texture_multisample, 
'arb_texture_multisample-sample-mas
 add_concurrent_test(arb_texture_multisample, 
'arb_texture_multisample-negative-max-samples')
 add_concurrent_test(arb_texture_multisample, 
'arb_texture_multisample-teximage-3d-multisample')
 add_concurrent_test(arb_texture_multisample, 
'arb_texture_multisample-teximage-2d-multisample')
+add_concurrent_test(arb_texture_multisample, 'arb_texture_multisample-clear')
 
 for stage in ['vs', 'gs', 'fs']:
     # textureSize():
diff --git a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt 
b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
index 0f00e72..d804d9d 100644
--- a/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_multisample/CMakeLists.gl.txt
@@ -21,4 +21,5 @@ piglit_add_executable 
(arb_texture_multisample-negative-max-samples negative-max
 piglit_add_executable (arb_texture_multisample-sample-position 
sample-position.c)
 piglit_add_executable (arb_texture_multisample-teximage-2d-multisample 
teximage-2d-multisample.c)
 piglit_add_executable (arb_texture_multisample-teximage-3d-multisample 
teximage-3d-multisample.c)
+piglit_add_executable (arb_texture_multisample-clear clear.c)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_texture_multisample/clear.c 
b/tests/spec/arb_texture_multisample/clear.c
new file mode 100644
index 0000000..8015c33
--- /dev/null
+++ b/tests/spec/arb_texture_multisample/clear.c
@@ -0,0 +1,223 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file clear.c
+ *
+ * A test of using glClear with a framebuffer bound to a multisample
+ * texture. An 8x8 multisample texture is created with 4 samples. The
+ * whole texture is cleared to red and then the right half of it is
+ * cleared to green using a scissor. The texture is then drawn at
+ * 16x16 so that every sample of every texel can be drawn using a
+ * special shader. The values are then compared to check that all of
+ * the samples are cleared.
+ */
+
+#define TEX_WIDTH 8
+#define TEX_HEIGHT 8
+#define TEX_SAMPLES 4
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 21;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float red[4] = {1.0, 0.0, 0.0, 1.0};
+static const float green[4] = {0.0, 1.0, 0.0, 1.0};
+
+static GLuint
+create_texture(void)
+{
+       GLuint tex;
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+       glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+                               TEX_SAMPLES,
+                               GL_RGBA,
+                               TEX_WIDTH, TEX_HEIGHT,
+                               GL_FALSE /* fixedsamplelocations */);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       return tex;
+}
+
+static void
+clear_texture(GLuint tex)
+{
+       GLuint fb;
+
+       glGenFramebuffers(1, &fb);
+       glBindFramebuffer(GL_FRAMEBUFFER, fb);
+       glFramebufferTexture2D(GL_FRAMEBUFFER,
+                              GL_COLOR_ATTACHMENT0,
+                              GL_TEXTURE_2D_MULTISAMPLE,
+                              tex,
+                              0 /* layer */);
+       assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
+              GL_FRAMEBUFFER_COMPLETE);
+
+       /* Clear the entire texture to red */
+       glClearColor(1.0, 0.0, 0.0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /* Clear the right half to green */
+       glClearColor(0.0, 1.0, 0.0, 1.0);
+       glEnable(GL_SCISSOR_TEST);
+       glScissor(TEX_WIDTH / 2, 0, TEX_WIDTH / 2, TEX_HEIGHT);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glDisable(GL_SCISSOR_TEST);
+
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       glDeleteFramebuffers(1, &fb);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+}
+
+static void
+init_program(void)
+{
+       GLuint prog;
+       GLuint uniform;
+
+       static const char vs_source[] =
+               "#version 130\n"
+               "in vec2 piglit_vertex;\n"
+               "uniform vec2 fb_size;\n"
+               "out vec2 sample_coord;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "        gl_Position = vec4(piglit_vertex * 2.0 /\n"
+               "                           fb_size - 1.0,\n"
+               "                           0.0, 1.0);\n"
+               "        sample_coord = piglit_vertex;\n"
+               "}\n";
+       static const char fs_source[] =
+               "#version 130\n"
+               "#extension GL_ARB_texture_multisample : enable\n"
+               "uniform sampler2DMS tex;\n"
+               "in vec2 sample_coord;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "        ivec2 isample_coord = ivec2(sample_coord);\n"
+               "        ivec2 tex_coord = isample_coord / 2;\n"
+               "        int sample = ((isample_coord.x & 1) * 2 +\n"
+               "                      (isample_coord.y & 1));\n"
+               "        gl_FragColor = texelFetch(tex, tex_coord, sample);\n"
+               "}\n";
+
+       prog = piglit_build_simple_program(vs_source, fs_source);
+
+       glUseProgram(prog);
+
+       uniform = glGetUniformLocation(prog, "tex");
+       glUniform1i(uniform, 0);
+
+       uniform = glGetUniformLocation(prog, "fb_size");
+       glUniform2f(uniform, piglit_width, piglit_height);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLint maxColorTextureSamples;
+
+       piglit_require_extension("GL_ARB_texture_multisample");
+       piglit_require_extension("GL_ARB_framebuffer_object");
+       piglit_require_GLSL_version(130);
+
+       /* We need to support multisample textures with at least 4
+        * samples */
+       glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples);
+       if (maxColorTextureSamples < TEX_SAMPLES) {
+               printf("At least %i texture samples are required\n",
+                      TEX_SAMPLES);
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       init_program();
+}
+
+static void
+draw_tex(GLuint tex)
+{
+       static const struct {
+               float x, y;
+       } attribs[] = {
+               { 0.0f, 0.0f },
+               { TEX_WIDTH * 2.0f, 0.0f },
+               { 0.0f, TEX_HEIGHT * 2.0f },
+               { TEX_WIDTH * 2, TEX_HEIGHT * 2.0f },
+       };
+
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+
+       glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+       glVertexAttribPointer(PIGLIT_ATTRIB_POS,
+                             2, /* size */
+                             GL_FLOAT,
+                             GL_FALSE, /* normalized */
+                             sizeof attribs[0],
+                             &attribs[0].x);
+
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+       glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       GLuint tex;
+
+       tex = create_texture();
+
+       clear_texture(tex);
+
+       draw_tex(tex);
+
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
+
+       glDeleteTextures(1, &tex);
+
+       /* Left half is red */
+       pass &= piglit_probe_rect_rgb(0, 0, TEX_WIDTH, TEX_HEIGHT * 2, red);
+       /* Right half is green */
+       pass &= piglit_probe_rect_rgb(TEX_WIDTH, 0,
+                                     TEX_WIDTH, TEX_HEIGHT * 2,
+                                     green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.3

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