Patch 2 seems to have been held up in the list, and I have many comments about patch 2, I do have a few about this one as well.
On Friday, June 13, 2014 07:44:34 AM Chad Versace wrote: > This patch removes the files piglit-util-gl*-enum.c and instead replaces > them with a single piglit-util-gl-enum-gen.c generated from the Khronos > XML. > > The two functions now generated are: > piglit_get_gl_enum_name(GLenum param) > piglit_get_prim_name(GLenum prim) > > Signed-off-by: Chad Versace <[email protected]> > --- > cmake/piglit_dispatch.cmake | 1 + > tests/util/.gitignore | 1 + > tests/util/CMakeLists.gl.txt | 3 +- > tests/util/CMakeLists.gles1.txt | 1 - > tests/util/CMakeLists.gles2.txt | 1 - > tests/util/CMakeLists.gles3.txt | 1 - > tests/util/CMakeLists.txt | 8 + > tests/util/gen_dispatch.py | 82 ++++ > tests/util/piglit-util-gl-enum.c | 1 - > tests/util/piglit-util-gles3-enum.c | 728 > ------------------------------------ 10 files changed, 93 insertions(+), > 734 deletions(-) > delete mode 100644 tests/util/piglit-util-gl-enum.c > delete mode 100644 tests/util/piglit-util-gles3-enum.c > > diff --git a/cmake/piglit_dispatch.cmake b/cmake/piglit_dispatch.cmake > index b4ff2cf..2ef6a85 100644 > --- a/cmake/piglit_dispatch.cmake > +++ b/cmake/piglit_dispatch.cmake > @@ -27,6 +27,7 @@ file(MAKE_DIRECTORY ${piglit_dispatch_gen_output_dir}) > set(piglit_dispatch_gen_outputs > ${piglit_dispatch_gen_output_dir}/generated_dispatch.c > ${piglit_dispatch_gen_output_dir}/generated_dispatch.h > + ${piglit_dispatch_gen_output_dir}/piglit-util-gl-enum-gen.c > ) > > set(piglit_dispatch_gen_inputs > diff --git a/tests/util/.gitignore b/tests/util/.gitignore > index 8fbd235..03b680d 100644 > --- a/tests/util/.gitignore > +++ b/tests/util/.gitignore > @@ -1,3 +1,4 @@ > config.h > generated_dispatch.c > generated_dispatch.h > +piglit-util-gl-enum-gen.c > diff --git a/tests/util/CMakeLists.gl.txt b/tests/util/CMakeLists.gl.txt > index 0a2cc25..d414dd9 100644 > --- a/tests/util/CMakeLists.gl.txt > +++ b/tests/util/CMakeLists.gl.txt > @@ -5,7 +5,6 @@ set(UTIL_GL_SOURCES > piglit-matrix.c > piglit-shader.c > piglit-shader-gl.c > - piglit-util-gl-enum.c > piglit-util-gl.c > piglit-test-pattern.cpp > piglit-fbo.cpp > @@ -34,12 +33,12 @@ IF(PIGLIT_BUILD_GLX_TESTS) > piglit-shader.c > piglit-shader-gl.c > piglit-util-gl-common.c > - piglit-util-gl-enum.c > piglit-util-gl.c > piglit-glx-framework.c > piglit-glx-util.c > piglit-dispatch.c > piglit-dispatch-init.c > + ${piglit_dispatch_gen_output_dir}/piglit-util-gl-enum-gen.c > ) > target_link_libraries(piglitglxutil > piglitutil_${piglit_target_api} > diff --git a/tests/util/CMakeLists.gles1.txt > b/tests/util/CMakeLists.gles1.txt index 58cc67a..09dff85 100644 > --- a/tests/util/CMakeLists.gles1.txt > +++ b/tests/util/CMakeLists.gles1.txt > @@ -1,6 +1,5 @@ > set(UTIL_GL_SOURCES > ${UTIL_GL_SOURCES} > - piglit-util-gl-enum.c > piglit-util-gles.c > ) > > diff --git a/tests/util/CMakeLists.gles2.txt > b/tests/util/CMakeLists.gles2.txt index d2501e3..a174112 100644 > --- a/tests/util/CMakeLists.gles2.txt > +++ b/tests/util/CMakeLists.gles2.txt > @@ -5,7 +5,6 @@ set(UTIL_GL_SOURCES > piglit-dispatch-init.c > piglit-shader.c > piglit-shader-gles2.c > - piglit-util-gl-enum.c > piglit-util-gles.c > minmax-test.c > ) > diff --git a/tests/util/CMakeLists.gles3.txt > b/tests/util/CMakeLists.gles3.txt index 1cb591f..59a4de7 100644 > --- a/tests/util/CMakeLists.gles3.txt > +++ b/tests/util/CMakeLists.gles3.txt > @@ -5,7 +5,6 @@ list(APPEND UTIL_GL_SOURCES > piglit-shader.c > piglit-shader-gles2.c # Compatible with gles3. > piglit-util-gles.c > - piglit-util-gles3-enum.c > piglit-vbo.cpp > ) > > diff --git a/tests/util/CMakeLists.txt b/tests/util/CMakeLists.txt > index 3a97daf..cf0aa6b 100644 > --- a/tests/util/CMakeLists.txt > +++ b/tests/util/CMakeLists.txt > @@ -4,6 +4,13 @@ if(PIGLIT_HAS_POSIX_CLOCK_MONOTONIC AND HAVE_LIBRT) > link_libraries(rt) > endif() > > +# CMake requires that source file properties be set in the same directory > where +# the property is used. > +set_source_files_properties( > + ${piglit_dispatch_gen_outputs} > + PROPERTIES GENERATED 1 > + ) > + > set(UTIL_INCLUDES > ${CMAKE_CURRENT_BINARY_DIR} > ${CMAKE_CURRENT_SOURCE_DIR} > @@ -28,6 +35,7 @@ set(UTIL_GL_SOURCES > piglit_ktx.c > rgb9e5.c > r11g11b10f.c > + ${CMAKE_BINARY_DIR}/tests/util/piglit-util-gl-enum-gen.c > ) > > if(PIGLIT_USE_WAFFLE) > diff --git a/tests/util/gen_dispatch.py b/tests/util/gen_dispatch.py > index d445932..d1fcdec 100644 > --- a/tests/util/gen_dispatch.py > +++ b/tests/util/gen_dispatch.py > @@ -63,6 +63,10 @@ def main(): > dispatch_h.close() > dispatch_c.close() > > + enum_c = open(os.path.join(args.out_dir, 'piglit-util-gl-enum-gen.c'), > 'w') + EnumCode(gl_registry).emit(enum_c) > + enum_c.close() > + > def log_debug(msg): > if debug: > sys.stderr.write('debug: {0}: {1}\n'.format(PROG_NAME, msg)) > @@ -304,5 +308,83 @@ class DispatchCode(object): > ) > template.render_context(ctx) > > +class EnumCode(object): > + > + c_template = Template(dedent('''\ > + ${copyright} > + > + #include "piglit-util-gl-common.h" > + > + const char* > + piglit_get_gl_enum_name(GLenum param) > + { > + switch (param) { > + % for enum in unique_default_namespace_enums: > + case ${enum.c_num_literal}: return "${enum.name}"; > + % endfor > + default: return "(unrecognized enum)"; > + } > + } > + > + const char* > + piglit_get_prim_name(GLenum prim) > + { > + <% gl_patches = gl_registry.enums['GL_PATCHES'] %>\\ > + switch (prim) { > + % for enum in unique_default_namespace_enums: > + % if enum.num_value <= gl_patches.num_value: > + case ${enum.c_num_literal}: return "${enum.name}"; > + % endif > + % endfor > + default: return "(unrecognized enum)"; > + } > + }''' > + )) > + > + def __init__(self, gl_registry): > + self.gl_registry = gl_registry > + self.unique_default_namespace_enums = None > + self.__gather_unique_default_namespace_enums() > + > + def __gather_unique_default_namespace_enums(self): > + duplicate_enums = [ > + enum > + for enum_group in self.gl_registry.enum_groups > + if enum_group.type == 'default_namespace' > + for enum in enum_group.enums > + if not enum.is_collider > + ] I love comprehensions, but this is a case to not use one. It took me a moment to understand what the heck this was, you should refactor it into loops. > + > + # Sort enums by numerical value then by name. This ensures that > + # non-suffixed variants of an enum name precede the suffixed > variant. + # For example, GL_RED will precede GL_RED_EXT. > + def enum_cmp(x, y): > + c = cmp(x.num_value, y.num_value) > + if c != 0: return c yuck, new lines for if statements please > + c = cmp(x.name, y.name) > + if c != 0: return c > + return 0 > + > + duplicate_enums.sort(enum_cmp) > + > + # Copy duplicate_enums into unique_enums, filtering out duplicate > + # values. The algorithm requires that dupliate_enums be sorted by > + # value. > + unique_enums = [duplicate_enums[0]] > + for enum in duplicate_enums[1:]: > + if enum.num_value > unique_enums[-1].num_value: > + unique_enums.append(enum) > + > + self.unique_default_namespace_enums = unique_enums > + > + def emit(self, c_buf): > + ctx = mako.runtime.Context( > + buffer=c_buf, > + copyright=copyright_block, > + gl_registry=self.gl_registry, > + > unique_default_namespace_enums=self.unique_default_namespace_enums, + > ) > + EnumCode.c_template.render_context(ctx) > + > if __name__ == '__main__': > main() > diff --git a/tests/util/piglit-util-gl-enum.c > b/tests/util/piglit-util-gl-enum.c deleted file mode 100644 > index 07d34af..0000000 > --- a/tests/util/piglit-util-gl-enum.c > +++ /dev/null > @@ -1 +0,0 @@ > -#include "piglit-util-gl-enum-gen.c" > diff --git a/tests/util/piglit-util-gles3-enum.c > b/tests/util/piglit-util-gles3-enum.c deleted file mode 100644 > index 8b0fcdc..0000000 > --- a/tests/util/piglit-util-gles3-enum.c > +++ /dev/null > @@ -1,728 +0,0 @@ > -/* > - * Copyright 2012 Intel Corporation > - * > - * Permission is hereby granted, free of charge, to any person obtaining a > - * copy of this software and associated documentation files (the > "Software"), - * to deal in the Software without restriction, including > without limitation - * the rights to use, copy, modify, merge, publish, > distribute, sublicense, - * and/or sell copies of the Software, and to > permit persons to whom the - * Software is furnished to do so, subject to > the following conditions: - * > - * The above copyright notice and this permission notice (including the > next - * paragraph) shall be included in all copies or substantial portions > of the - * Software. > - * > - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS > OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. > IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY > CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, > TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE > SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. > - */ > - > -/* TODO: Automatically generate this file. */ > - > -#include "piglit-util-gl-common.h" > - > -const char * > -piglit_get_gl_enum_name(GLenum param) > -{ > -#define CASE(x) case x: return #x; > - > - switch (param) { > - > - /* <GLES3/gl3.h> */ > - > - /* BlendingFactorDest */ > - CASE(GL_SRC_COLOR) // 0x0300 > - CASE(GL_ONE_MINUS_SRC_COLOR) // 0x0301 > - CASE(GL_SRC_ALPHA) // 0x0302 > - CASE(GL_ONE_MINUS_SRC_ALPHA) // 0x0303 > - CASE(GL_DST_ALPHA) // 0x0304 > - CASE(GL_ONE_MINUS_DST_ALPHA) // 0x0305 > - > - /* BlendingFactorSrc */ > - CASE(GL_DST_COLOR) // 0x0306 > - CASE(GL_ONE_MINUS_DST_COLOR) // 0x0307 > - CASE(GL_SRC_ALPHA_SATURATE) // 0x0308 > - > - /* BlendEquationSeparate */ > - CASE(GL_FUNC_ADD) // 0x8006 > - CASE(GL_BLEND_EQUATION) // 0x8009 > - CASE(GL_BLEND_EQUATION_ALPHA) // 0x883D > - > - /* BlendSubtract */ > - CASE(GL_FUNC_SUBTRACT) // 0x800A > - CASE(GL_FUNC_REVERSE_SUBTRACT) // 0x800B > - > - /* Separate Blend Functions */ > - CASE(GL_BLEND_DST_RGB) // 0x80C8 > - CASE(GL_BLEND_SRC_RGB) // 0x80C9 > - CASE(GL_BLEND_DST_ALPHA) // 0x80CA > - CASE(GL_BLEND_SRC_ALPHA) // 0x80CB > - CASE(GL_CONSTANT_COLOR) // 0x8001 > - CASE(GL_ONE_MINUS_CONSTANT_COLOR) // 0x8002 > - CASE(GL_CONSTANT_ALPHA) // 0x8003 > - CASE(GL_ONE_MINUS_CONSTANT_ALPHA) // 0x8004 > - CASE(GL_BLEND_COLOR) // 0x8005 > - > - /* Buffer Objects */ > - CASE(GL_ARRAY_BUFFER) // 0x8892 > - CASE(GL_ELEMENT_ARRAY_BUFFER) // 0x8893 > - CASE(GL_ARRAY_BUFFER_BINDING) // 0x8894 > - CASE(GL_ELEMENT_ARRAY_BUFFER_BINDING) // 0x8895 > - > - CASE(GL_STREAM_DRAW) // 0x88E0 > - CASE(GL_STATIC_DRAW) // 0x88E4 > - CASE(GL_DYNAMIC_DRAW) // 0x88E8 > - > - CASE(GL_BUFFER_SIZE) // 0x8764 > - CASE(GL_BUFFER_USAGE) // 0x8765 > - > - CASE(GL_CURRENT_VERTEX_ATTRIB) // 0x8626 > - > - /* CullFaceMode */ > - CASE(GL_FRONT) // 0x0404 > - CASE(GL_BACK) // 0x0405 > - CASE(GL_FRONT_AND_BACK) // 0x0408 > - > - /* EnableCap */ > - CASE(GL_TEXTURE_2D) // 0x0DE1 > - CASE(GL_CULL_FACE) // 0x0B44 > - CASE(GL_BLEND) // 0x0BE2 > - CASE(GL_DITHER) // 0x0BD0 > - CASE(GL_STENCIL_TEST) // 0x0B90 > - CASE(GL_DEPTH_TEST) // 0x0B71 > - CASE(GL_SCISSOR_TEST) // 0x0C11 > - CASE(GL_POLYGON_OFFSET_FILL) // 0x8037 > - CASE(GL_SAMPLE_ALPHA_TO_COVERAGE) // 0x809E > - CASE(GL_SAMPLE_COVERAGE) // 0x80A0 > - > - /* ErrorCode */ > - CASE(GL_INVALID_ENUM) // 0x0500 > - CASE(GL_INVALID_VALUE) // 0x0501 > - CASE(GL_INVALID_OPERATION) // 0x0502 > - CASE(GL_OUT_OF_MEMORY) // 0x0505 > - > - /* FrontFaceDirection */ > - CASE(GL_CW) // 0x0900 > - CASE(GL_CCW) // 0x0901 > - > - /* GetPName */ > - CASE(GL_LINE_WIDTH) // 0x0B21 > - CASE(GL_ALIASED_POINT_SIZE_RANGE) // 0x846D > - CASE(GL_ALIASED_LINE_WIDTH_RANGE) // 0x846E > - CASE(GL_CULL_FACE_MODE) // 0x0B45 > - CASE(GL_FRONT_FACE) // 0x0B46 > - CASE(GL_DEPTH_RANGE) // 0x0B70 > - CASE(GL_DEPTH_WRITEMASK) // 0x0B72 > - CASE(GL_DEPTH_CLEAR_VALUE) // 0x0B73 > - CASE(GL_DEPTH_FUNC) // 0x0B74 > - CASE(GL_STENCIL_CLEAR_VALUE) // 0x0B91 > - CASE(GL_STENCIL_FUNC) // 0x0B92 > - CASE(GL_STENCIL_FAIL) // 0x0B94 > - CASE(GL_STENCIL_PASS_DEPTH_FAIL) // 0x0B95 > - CASE(GL_STENCIL_PASS_DEPTH_PASS) // 0x0B96 > - CASE(GL_STENCIL_REF) // 0x0B97 > - CASE(GL_STENCIL_VALUE_MASK) // 0x0B93 > - CASE(GL_STENCIL_WRITEMASK) // 0x0B98 > - CASE(GL_STENCIL_BACK_FUNC) // 0x8800 > - CASE(GL_STENCIL_BACK_FAIL) // 0x8801 > - CASE(GL_STENCIL_BACK_PASS_DEPTH_FAIL) // 0x8802 > - CASE(GL_STENCIL_BACK_PASS_DEPTH_PASS) // 0x8803 > - CASE(GL_STENCIL_BACK_REF) // 0x8CA3 > - CASE(GL_STENCIL_BACK_VALUE_MASK) // 0x8CA4 > - CASE(GL_STENCIL_BACK_WRITEMASK) // 0x8CA5 > - CASE(GL_VIEWPORT) // 0x0BA2 > - CASE(GL_SCISSOR_BOX) // 0x0C10 > - CASE(GL_COLOR_CLEAR_VALUE) // 0x0C22 > - CASE(GL_COLOR_WRITEMASK) // 0x0C23 > - CASE(GL_UNPACK_ALIGNMENT) // 0x0CF5 > - CASE(GL_PACK_ALIGNMENT) // 0x0D05 > - CASE(GL_MAX_TEXTURE_SIZE) // 0x0D33 > - CASE(GL_MAX_VIEWPORT_DIMS) // 0x0D3A > - CASE(GL_SUBPIXEL_BITS) // 0x0D50 > - CASE(GL_RED_BITS) // 0x0D52 > - CASE(GL_GREEN_BITS) // 0x0D53 > - CASE(GL_BLUE_BITS) // 0x0D54 > - CASE(GL_ALPHA_BITS) // 0x0D55 > - CASE(GL_DEPTH_BITS) // 0x0D56 > - CASE(GL_STENCIL_BITS) // 0x0D57 > - CASE(GL_POLYGON_OFFSET_UNITS) // 0x2A00 > - CASE(GL_POLYGON_OFFSET_FACTOR) // 0x8038 > - CASE(GL_TEXTURE_BINDING_2D) // 0x8069 > - CASE(GL_SAMPLE_BUFFERS) // 0x80A8 > - CASE(GL_SAMPLES) // 0x80A9 > - CASE(GL_SAMPLE_COVERAGE_VALUE) // 0x80AA > - CASE(GL_SAMPLE_COVERAGE_INVERT) // 0x80AB > - > - /* GetTextureParameter */ > - CASE(GL_NUM_COMPRESSED_TEXTURE_FORMATS) // 0x86A2 > - CASE(GL_COMPRESSED_TEXTURE_FORMATS) // 0x86A3 > - > - /* HintMode */ > - CASE(GL_DONT_CARE) // 0x1100 > - CASE(GL_FASTEST) // 0x1101 > - CASE(GL_NICEST) // 0x1102 > - > - /* HintTarget */ > - CASE(GL_GENERATE_MIPMAP_HINT) // 0x8192 > - > - /* DataType */ > - CASE(GL_BYTE) // 0x1400 > - CASE(GL_UNSIGNED_BYTE) // 0x1401 > - CASE(GL_SHORT) // 0x1402 > - CASE(GL_UNSIGNED_SHORT) // 0x1403 > - CASE(GL_INT) // 0x1404 > - CASE(GL_UNSIGNED_INT) // 0x1405 > - CASE(GL_FLOAT) // 0x1406 > - CASE(GL_FIXED) // 0x140C > - > - /* PixelFormat */ > - CASE(GL_DEPTH_COMPONENT) // 0x1902 > - CASE(GL_ALPHA) // 0x1906 > - CASE(GL_RGB) // 0x1907 > - CASE(GL_RGBA) // 0x1908 > - CASE(GL_LUMINANCE) // 0x1909 > - CASE(GL_LUMINANCE_ALPHA) // 0x190A > - > - /* PixelType */ > - CASE(GL_UNSIGNED_SHORT_4_4_4_4) // 0x8033 > - CASE(GL_UNSIGNED_SHORT_5_5_5_1) // 0x8034 > - CASE(GL_UNSIGNED_SHORT_5_6_5) // 0x8363 > - > - /* Shaders */ > - CASE(GL_FRAGMENT_SHADER) // 0x8B30 > - CASE(GL_VERTEX_SHADER) // 0x8B31 > - CASE(GL_MAX_VERTEX_ATTRIBS) // 0x8869 > - CASE(GL_MAX_VERTEX_UNIFORM_VECTORS) // 0x8DFB > - CASE(GL_MAX_VARYING_VECTORS) // 0x8DFC > - CASE(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) // 0x8B4D > - CASE(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) // 0x8B4C > - CASE(GL_MAX_TEXTURE_IMAGE_UNITS) // 0x8872 > - CASE(GL_MAX_FRAGMENT_UNIFORM_VECTORS) // 0x8DFD > - CASE(GL_SHADER_TYPE) // 0x8B4F > - CASE(GL_DELETE_STATUS) // 0x8B80 > - CASE(GL_LINK_STATUS) // 0x8B82 > - CASE(GL_VALIDATE_STATUS) // 0x8B83 > - CASE(GL_ATTACHED_SHADERS) // 0x8B85 > - CASE(GL_ACTIVE_UNIFORMS) // 0x8B86 > - CASE(GL_ACTIVE_UNIFORM_MAX_LENGTH) // 0x8B87 > - CASE(GL_ACTIVE_ATTRIBUTES) // 0x8B89 > - CASE(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) // 0x8B8A > - CASE(GL_SHADING_LANGUAGE_VERSION) // 0x8B8C > - CASE(GL_CURRENT_PROGRAM) // 0x8B8D > - > - /* StencilFunction */ > - CASE(GL_NEVER) // 0x0200 > - CASE(GL_LESS) // 0x0201 > - CASE(GL_EQUAL) // 0x0202 > - CASE(GL_LEQUAL) // 0x0203 > - CASE(GL_GREATER) // 0x0204 > - CASE(GL_NOTEQUAL) // 0x0205 > - CASE(GL_GEQUAL) // 0x0206 > - CASE(GL_ALWAYS) // 0x0207 > - > - /* StencilOp */ > - CASE(GL_KEEP) // 0x1E00 > - CASE(GL_REPLACE) // 0x1E01 > - CASE(GL_INCR) // 0x1E02 > - CASE(GL_DECR) // 0x1E03 > - CASE(GL_INVERT) // 0x150A > - CASE(GL_INCR_WRAP) // 0x8507 > - CASE(GL_DECR_WRAP) // 0x8508 > - > - /* StringName */ > - CASE(GL_VENDOR) // 0x1F00 > - CASE(GL_RENDERER) // 0x1F01 > - CASE(GL_VERSION) // 0x1F02 > - CASE(GL_EXTENSIONS) // 0x1F03 > - > - /* TextureMagFilter */ > - CASE(GL_NEAREST) // 0x2600 > - CASE(GL_LINEAR) // 0x2601 > - > - /* TextureMinFilter */ > - CASE(GL_NEAREST_MIPMAP_NEAREST) // 0x2700 > - CASE(GL_LINEAR_MIPMAP_NEAREST) // 0x2701 > - CASE(GL_NEAREST_MIPMAP_LINEAR) // 0x2702 > - CASE(GL_LINEAR_MIPMAP_LINEAR) // 0x2703 > - > - /* TextureParameterName */ > - CASE(GL_TEXTURE_MAG_FILTER) // 0x2800 > - CASE(GL_TEXTURE_MIN_FILTER) // 0x2801 > - CASE(GL_TEXTURE_WRAP_S) // 0x2802 > - CASE(GL_TEXTURE_WRAP_T) // 0x2803 > - > - /* TextureTarget */ > - CASE(GL_TEXTURE) // 0x1702 > - > - CASE(GL_TEXTURE_CUBE_MAP) // 0x8513 > - CASE(GL_TEXTURE_BINDING_CUBE_MAP) // 0x8514 > - CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_X) // 0x8515 > - CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_X) // 0x8516 > - CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Y) // 0x8517 > - CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) // 0x8518 > - CASE(GL_TEXTURE_CUBE_MAP_POSITIVE_Z) // 0x8519 > - CASE(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) // 0x851A > - CASE(GL_MAX_CUBE_MAP_TEXTURE_SIZE) // 0x851C > - > - /* TextureUnit */ > - CASE(GL_TEXTURE0) // 0x84C0 > - CASE(GL_TEXTURE1) // 0x84C1 > - CASE(GL_TEXTURE2) // 0x84C2 > - CASE(GL_TEXTURE3) // 0x84C3 > - CASE(GL_TEXTURE4) // 0x84C4 > - CASE(GL_TEXTURE5) // 0x84C5 > - CASE(GL_TEXTURE6) // 0x84C6 > - CASE(GL_TEXTURE7) // 0x84C7 > - CASE(GL_TEXTURE8) // 0x84C8 > - CASE(GL_TEXTURE9) // 0x84C9 > - CASE(GL_TEXTURE10) // 0x84CA > - CASE(GL_TEXTURE11) // 0x84CB > - CASE(GL_TEXTURE12) // 0x84CC > - CASE(GL_TEXTURE13) // 0x84CD > - CASE(GL_TEXTURE14) // 0x84CE > - CASE(GL_TEXTURE15) // 0x84CF > - CASE(GL_TEXTURE16) // 0x84D0 > - CASE(GL_TEXTURE17) // 0x84D1 > - CASE(GL_TEXTURE18) // 0x84D2 > - CASE(GL_TEXTURE19) // 0x84D3 > - CASE(GL_TEXTURE20) // 0x84D4 > - CASE(GL_TEXTURE21) // 0x84D5 > - CASE(GL_TEXTURE22) // 0x84D6 > - CASE(GL_TEXTURE23) // 0x84D7 > - CASE(GL_TEXTURE24) // 0x84D8 > - CASE(GL_TEXTURE25) // 0x84D9 > - CASE(GL_TEXTURE26) // 0x84DA > - CASE(GL_TEXTURE27) // 0x84DB > - CASE(GL_TEXTURE28) // 0x84DC > - CASE(GL_TEXTURE29) // 0x84DD > - CASE(GL_TEXTURE30) // 0x84DE > - CASE(GL_TEXTURE31) // 0x84DF > - CASE(GL_ACTIVE_TEXTURE) // 0x84E0 > - > - /* TextureWrapMode */ > - CASE(GL_REPEAT) // 0x2901 > - CASE(GL_CLAMP_TO_EDGE) // 0x812F > - CASE(GL_MIRRORED_REPEAT) // 0x8370 > - > - /* Uniform Types */ > - CASE(GL_FLOAT_VEC2) // 0x8B50 > - CASE(GL_FLOAT_VEC3) // 0x8B51 > - CASE(GL_FLOAT_VEC4) // 0x8B52 > - CASE(GL_INT_VEC2) // 0x8B53 > - CASE(GL_INT_VEC3) // 0x8B54 > - CASE(GL_INT_VEC4) // 0x8B55 > - CASE(GL_BOOL) // 0x8B56 > - CASE(GL_BOOL_VEC2) // 0x8B57 > - CASE(GL_BOOL_VEC3) // 0x8B58 > - CASE(GL_BOOL_VEC4) // 0x8B59 > - CASE(GL_FLOAT_MAT2) // 0x8B5A > - CASE(GL_FLOAT_MAT3) // 0x8B5B > - CASE(GL_FLOAT_MAT4) // 0x8B5C > - CASE(GL_SAMPLER_2D) // 0x8B5E > - CASE(GL_SAMPLER_CUBE) // 0x8B60 > - > - /* Vertex Arrays */ > - CASE(GL_VERTEX_ATTRIB_ARRAY_ENABLED) // 0x8622 > - CASE(GL_VERTEX_ATTRIB_ARRAY_SIZE) // 0x8623 > - CASE(GL_VERTEX_ATTRIB_ARRAY_STRIDE) // 0x8624 > - CASE(GL_VERTEX_ATTRIB_ARRAY_TYPE) // 0x8625 > - CASE(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) // 0x886A > - CASE(GL_VERTEX_ATTRIB_ARRAY_POINTER) // 0x8645 > - CASE(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) // 0x889F > - > - /* Read Format */ > - CASE(GL_IMPLEMENTATION_COLOR_READ_TYPE) // 0x8B9A > - CASE(GL_IMPLEMENTATION_COLOR_READ_FORMAT) // 0x8B9B > - > - /* Shader Source */ > - CASE(GL_COMPILE_STATUS) // 0x8B81 > - CASE(GL_INFO_LOG_LENGTH) // 0x8B84 > - CASE(GL_SHADER_SOURCE_LENGTH) // 0x8B88 > - CASE(GL_SHADER_COMPILER) // 0x8DFA > - > - /* Shader Binary */ > - CASE(GL_SHADER_BINARY_FORMATS) // 0x8DF8 > - CASE(GL_NUM_SHADER_BINARY_FORMATS) // 0x8DF9 > - > - /* Shader Precision-Specified Types */ > - CASE(GL_LOW_FLOAT) // 0x8DF0 > - CASE(GL_MEDIUM_FLOAT) // 0x8DF1 > - CASE(GL_HIGH_FLOAT) // 0x8DF2 > - CASE(GL_LOW_INT) // 0x8DF3 > - CASE(GL_MEDIUM_INT) // 0x8DF4 > - CASE(GL_HIGH_INT) // 0x8DF5 > - > - /* Framebuffer Object. */ > - CASE(GL_FRAMEBUFFER) // 0x8D40 > - CASE(GL_RENDERBUFFER) // 0x8D41 > - > - CASE(GL_RGBA4) // 0x8056 > - CASE(GL_RGB5_A1) // 0x8057 > - CASE(GL_RGB565) // 0x8D62 > - CASE(GL_DEPTH_COMPONENT16) // 0x81A5 > - CASE(GL_STENCIL_INDEX8) // 0x8D48 > - > - CASE(GL_RENDERBUFFER_WIDTH) // 0x8D42 > - CASE(GL_RENDERBUFFER_HEIGHT) // 0x8D43 > - CASE(GL_RENDERBUFFER_INTERNAL_FORMAT) // 0x8D44 > - CASE(GL_RENDERBUFFER_RED_SIZE) // 0x8D50 > - CASE(GL_RENDERBUFFER_GREEN_SIZE) // 0x8D51 > - CASE(GL_RENDERBUFFER_BLUE_SIZE) // 0x8D52 > - CASE(GL_RENDERBUFFER_ALPHA_SIZE) // 0x8D53 > - CASE(GL_RENDERBUFFER_DEPTH_SIZE) // 0x8D54 > - CASE(GL_RENDERBUFFER_STENCIL_SIZE) // 0x8D55 > - > - CASE(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) // 0x8CD0 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) // 0x8CD1 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) // 0x8CD2 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) // 0x8CD3 > - > - CASE(GL_COLOR_ATTACHMENT0) // 0x8CE0 > - CASE(GL_DEPTH_ATTACHMENT) // 0x8D00 > - CASE(GL_STENCIL_ATTACHMENT) // 0x8D20 > - > - CASE(GL_FRAMEBUFFER_COMPLETE) // 0x8CD5 > - CASE(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) // 0x8CD6 > - CASE(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) // 0x8CD7 > - CASE(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) // 0x8CD9 > - CASE(GL_FRAMEBUFFER_UNSUPPORTED) // 0x8CDD > - > - CASE(GL_FRAMEBUFFER_BINDING) // 0x8CA6 > - CASE(GL_RENDERBUFFER_BINDING) // 0x8CA7 > - CASE(GL_MAX_RENDERBUFFER_SIZE) // 0x84E8 > - > - CASE(GL_INVALID_FRAMEBUFFER_OPERATION) // 0x0506 > - > - CASE(GL_READ_BUFFER) // 0x0C02 > - CASE(GL_UNPACK_ROW_LENGTH) // 0x0CF2 > - CASE(GL_UNPACK_SKIP_ROWS) // 0x0CF3 > - CASE(GL_UNPACK_SKIP_PIXELS) // 0x0CF4 > - CASE(GL_PACK_ROW_LENGTH) // 0x0D02 > - CASE(GL_PACK_SKIP_ROWS) // 0x0D03 > - CASE(GL_PACK_SKIP_PIXELS) // 0x0D04 > - CASE(GL_COLOR) // 0x1800 > - CASE(GL_DEPTH) // 0x1801 > - CASE(GL_STENCIL) // 0x1802 > - CASE(GL_RED) // 0x1903 > - CASE(GL_RGB8) // 0x8051 > - CASE(GL_RGBA8) // 0x8058 > - CASE(GL_RGB10_A2) // 0x8059 > - CASE(GL_TEXTURE_BINDING_3D) // 0x806A > - CASE(GL_UNPACK_SKIP_IMAGES) // 0x806D > - CASE(GL_UNPACK_IMAGE_HEIGHT) // 0x806E > - CASE(GL_TEXTURE_3D) // 0x806F > - CASE(GL_TEXTURE_WRAP_R) // 0x8072 > - CASE(GL_MAX_3D_TEXTURE_SIZE) // 0x8073 > - CASE(GL_UNSIGNED_INT_2_10_10_10_REV) // 0x8368 > - CASE(GL_MAX_ELEMENTS_VERTICES) // 0x80E8 > - CASE(GL_MAX_ELEMENTS_INDICES) // 0x80E9 > - CASE(GL_TEXTURE_MIN_LOD) // 0x813A > - CASE(GL_TEXTURE_MAX_LOD) // 0x813B > - CASE(GL_TEXTURE_BASE_LEVEL) // 0x813C > - CASE(GL_TEXTURE_MAX_LEVEL) // 0x813D > - CASE(GL_MIN) // 0x8007 > - CASE(GL_MAX) // 0x8008 > - CASE(GL_DEPTH_COMPONENT24) // 0x81A6 > - CASE(GL_MAX_TEXTURE_LOD_BIAS) // 0x84FD > - CASE(GL_TEXTURE_COMPARE_MODE) // 0x884C > - CASE(GL_TEXTURE_COMPARE_FUNC) // 0x884D > - CASE(GL_CURRENT_QUERY) // 0x8865 > - CASE(GL_QUERY_RESULT) // 0x8866 > - CASE(GL_QUERY_RESULT_AVAILABLE) // 0x8867 > - CASE(GL_BUFFER_MAPPED) // 0x88BC > - CASE(GL_BUFFER_MAP_POINTER) // 0x88BD > - CASE(GL_STREAM_READ) // 0x88E1 > - CASE(GL_STREAM_COPY) // 0x88E2 > - CASE(GL_STATIC_READ) // 0x88E5 > - CASE(GL_STATIC_COPY) // 0x88E6 > - CASE(GL_DYNAMIC_READ) // 0x88E9 > - CASE(GL_DYNAMIC_COPY) // 0x88EA > - CASE(GL_MAX_DRAW_BUFFERS) // 0x8824 > - CASE(GL_DRAW_BUFFER0) // 0x8825 > - CASE(GL_DRAW_BUFFER1) // 0x8826 > - CASE(GL_DRAW_BUFFER2) // 0x8827 > - CASE(GL_DRAW_BUFFER3) // 0x8828 > - CASE(GL_DRAW_BUFFER4) // 0x8829 > - CASE(GL_DRAW_BUFFER5) // 0x882A > - CASE(GL_DRAW_BUFFER6) // 0x882B > - CASE(GL_DRAW_BUFFER7) // 0x882C > - CASE(GL_DRAW_BUFFER8) // 0x882D > - CASE(GL_DRAW_BUFFER9) // 0x882E > - CASE(GL_DRAW_BUFFER10) // 0x882F > - CASE(GL_DRAW_BUFFER11) // 0x8830 > - CASE(GL_DRAW_BUFFER12) // 0x8831 > - CASE(GL_DRAW_BUFFER13) // 0x8832 > - CASE(GL_DRAW_BUFFER14) // 0x8833 > - CASE(GL_DRAW_BUFFER15) // 0x8834 > - CASE(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) // 0x8B49 > - CASE(GL_MAX_VERTEX_UNIFORM_COMPONENTS) // 0x8B4A > - CASE(GL_SAMPLER_3D) // 0x8B5F > - CASE(GL_SAMPLER_2D_SHADOW) // 0x8B62 > - CASE(GL_FRAGMENT_SHADER_DERIVATIVE_HINT) // 0x8B8B > - CASE(GL_PIXEL_PACK_BUFFER) // 0x88EB > - CASE(GL_PIXEL_UNPACK_BUFFER) // 0x88EC > - CASE(GL_PIXEL_PACK_BUFFER_BINDING) // 0x88ED > - CASE(GL_PIXEL_UNPACK_BUFFER_BINDING) // 0x88EF > - CASE(GL_FLOAT_MAT2x3) // 0x8B65 > - CASE(GL_FLOAT_MAT2x4) // 0x8B66 > - CASE(GL_FLOAT_MAT3x2) // 0x8B67 > - CASE(GL_FLOAT_MAT3x4) // 0x8B68 > - CASE(GL_FLOAT_MAT4x2) // 0x8B69 > - CASE(GL_FLOAT_MAT4x3) // 0x8B6A > - CASE(GL_SRGB) // 0x8C40 > - CASE(GL_SRGB8) // 0x8C41 > - CASE(GL_SRGB8_ALPHA8) // 0x8C43 > - CASE(GL_COMPARE_REF_TO_TEXTURE) // 0x884E > - CASE(GL_MAJOR_VERSION) // 0x821B > - CASE(GL_MINOR_VERSION) // 0x821C > - CASE(GL_NUM_EXTENSIONS) // 0x821D > - CASE(GL_RGBA32F) // 0x8814 > - CASE(GL_RGB32F) // 0x8815 > - CASE(GL_RGBA16F) // 0x881A > - CASE(GL_RGB16F) // 0x881B > - CASE(GL_VERTEX_ATTRIB_ARRAY_INTEGER) // 0x88FD > - CASE(GL_MAX_ARRAY_TEXTURE_LAYERS) // 0x88FF > - CASE(GL_MIN_PROGRAM_TEXEL_OFFSET) // 0x8904 > - CASE(GL_MAX_PROGRAM_TEXEL_OFFSET) // 0x8905 > - CASE(GL_MAX_VARYING_COMPONENTS) // 0x8B4B > - CASE(GL_TEXTURE_2D_ARRAY) // 0x8C1A > - CASE(GL_TEXTURE_BINDING_2D_ARRAY) // 0x8C1D > - CASE(GL_R11F_G11F_B10F) // 0x8C3A > - CASE(GL_UNSIGNED_INT_10F_11F_11F_REV) // 0x8C3B > - CASE(GL_RGB9_E5) // 0x8C3D > - CASE(GL_UNSIGNED_INT_5_9_9_9_REV) // 0x8C3E > - CASE(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) // 0x8C76 > - CASE(GL_TRANSFORM_FEEDBACK_BUFFER_MODE) // 0x8C7F > - CASE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) // 0x8C80 > - CASE(GL_TRANSFORM_FEEDBACK_VARYINGS) // 0x8C83 > - CASE(GL_TRANSFORM_FEEDBACK_BUFFER_START) // 0x8C84 > - CASE(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE) // 0x8C85 > - CASE(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) // 0x8C88 > - CASE(GL_RASTERIZER_DISCARD) // 0x8C89 > - CASE(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) // 0x8C8A > - CASE(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) // 0x8C8B > - CASE(GL_INTERLEAVED_ATTRIBS) // 0x8C8C > - CASE(GL_SEPARATE_ATTRIBS) // 0x8C8D > - CASE(GL_TRANSFORM_FEEDBACK_BUFFER) // 0x8C8E > - CASE(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) // 0x8C8F > - CASE(GL_RGBA32UI) // 0x8D70 > - CASE(GL_RGB32UI) // 0x8D71 > - CASE(GL_RGBA16UI) // 0x8D76 > - CASE(GL_RGB16UI) // 0x8D77 > - CASE(GL_RGBA8UI) // 0x8D7C > - CASE(GL_RGB8UI) // 0x8D7D > - CASE(GL_RGBA32I) // 0x8D82 > - CASE(GL_RGB32I) // 0x8D83 > - CASE(GL_RGBA16I) // 0x8D88 > - CASE(GL_RGB16I) // 0x8D89 > - CASE(GL_RGBA8I) // 0x8D8E > - CASE(GL_RGB8I) // 0x8D8F > - CASE(GL_RED_INTEGER) // 0x8D94 > - CASE(GL_RGB_INTEGER) // 0x8D98 > - CASE(GL_RGBA_INTEGER) // 0x8D99 > - CASE(GL_SAMPLER_2D_ARRAY) // 0x8DC1 > - CASE(GL_SAMPLER_2D_ARRAY_SHADOW) // 0x8DC4 > - CASE(GL_SAMPLER_CUBE_SHADOW) // 0x8DC5 > - CASE(GL_UNSIGNED_INT_VEC2) // 0x8DC6 > - CASE(GL_UNSIGNED_INT_VEC3) // 0x8DC7 > - CASE(GL_UNSIGNED_INT_VEC4) // 0x8DC8 > - CASE(GL_INT_SAMPLER_2D) // 0x8DCA > - CASE(GL_INT_SAMPLER_3D) // 0x8DCB > - CASE(GL_INT_SAMPLER_CUBE) // 0x8DCC > - CASE(GL_INT_SAMPLER_2D_ARRAY) // 0x8DCF > - CASE(GL_UNSIGNED_INT_SAMPLER_2D) // 0x8DD2 > - CASE(GL_UNSIGNED_INT_SAMPLER_3D) // 0x8DD3 > - CASE(GL_UNSIGNED_INT_SAMPLER_CUBE) // 0x8DD4 > - CASE(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) // 0x8DD7 > - CASE(GL_BUFFER_ACCESS_FLAGS) // 0x911F > - CASE(GL_BUFFER_MAP_LENGTH) // 0x9120 > - CASE(GL_BUFFER_MAP_OFFSET) // 0x9121 > - CASE(GL_DEPTH_COMPONENT32F) // 0x8CAC > - CASE(GL_DEPTH32F_STENCIL8) // 0x8CAD > - CASE(GL_FLOAT_32_UNSIGNED_INT_24_8_REV) // 0x8DAD > - CASE(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) // 0x8210 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) // 0x8211 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) // 0x8212 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) // 0x8213 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) // 0x8214 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) // 0x8215 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) // 0x8216 > - CASE(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) // 0x8217 > - CASE(GL_FRAMEBUFFER_DEFAULT) // 0x8218 > - CASE(GL_FRAMEBUFFER_UNDEFINED) // 0x8219 > - CASE(GL_DEPTH_STENCIL_ATTACHMENT) // 0x821A > - CASE(GL_DEPTH_STENCIL) // 0x84F9 > - CASE(GL_UNSIGNED_INT_24_8) // 0x84FA > - CASE(GL_DEPTH24_STENCIL8) // 0x88F0 > - CASE(GL_UNSIGNED_NORMALIZED) // 0x8C17 > - CASE(GL_READ_FRAMEBUFFER) // 0x8CA8 > - CASE(GL_DRAW_FRAMEBUFFER) // 0x8CA9 > - CASE(GL_READ_FRAMEBUFFER_BINDING) // 0x8CAA > - CASE(GL_RENDERBUFFER_SAMPLES) // 0x8CAB > - CASE(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) // 0x8CD4 > - CASE(GL_MAX_COLOR_ATTACHMENTS) // 0x8CDF > - CASE(GL_COLOR_ATTACHMENT1) // 0x8CE1 > - CASE(GL_COLOR_ATTACHMENT2) // 0x8CE2 > - CASE(GL_COLOR_ATTACHMENT3) // 0x8CE3 > - CASE(GL_COLOR_ATTACHMENT4) // 0x8CE4 > - CASE(GL_COLOR_ATTACHMENT5) // 0x8CE5 > - CASE(GL_COLOR_ATTACHMENT6) // 0x8CE6 > - CASE(GL_COLOR_ATTACHMENT7) // 0x8CE7 > - CASE(GL_COLOR_ATTACHMENT8) // 0x8CE8 > - CASE(GL_COLOR_ATTACHMENT9) // 0x8CE9 > - CASE(GL_COLOR_ATTACHMENT10) // 0x8CEA > - CASE(GL_COLOR_ATTACHMENT11) // 0x8CEB > - CASE(GL_COLOR_ATTACHMENT12) // 0x8CEC > - CASE(GL_COLOR_ATTACHMENT13) // 0x8CED > - CASE(GL_COLOR_ATTACHMENT14) // 0x8CEE > - CASE(GL_COLOR_ATTACHMENT15) // 0x8CEF > - CASE(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) // 0x8D56 > - CASE(GL_MAX_SAMPLES) // 0x8D57 > - CASE(GL_HALF_FLOAT) // 0x140B > - CASE(GL_MAP_READ_BIT) // 0x0001 > - CASE(GL_MAP_WRITE_BIT) // 0x0002 > - CASE(GL_MAP_INVALIDATE_RANGE_BIT) // 0x0004 > - CASE(GL_MAP_INVALIDATE_BUFFER_BIT) // 0x0008 > - CASE(GL_MAP_FLUSH_EXPLICIT_BIT) // 0x0010 > - CASE(GL_MAP_UNSYNCHRONIZED_BIT) // 0x0020 > - CASE(GL_RG) // 0x8227 > - CASE(GL_RG_INTEGER) // 0x8228 > - CASE(GL_R8) // 0x8229 > - CASE(GL_RG8) // 0x822B > - CASE(GL_R16F) // 0x822D > - CASE(GL_R32F) // 0x822E > - CASE(GL_RG16F) // 0x822F > - CASE(GL_RG32F) // 0x8230 > - CASE(GL_R8I) // 0x8231 > - CASE(GL_R8UI) // 0x8232 > - CASE(GL_R16I) // 0x8233 > - CASE(GL_R16UI) // 0x8234 > - CASE(GL_R32I) // 0x8235 > - CASE(GL_R32UI) // 0x8236 > - CASE(GL_RG8I) // 0x8237 > - CASE(GL_RG8UI) // 0x8238 > - CASE(GL_RG16I) // 0x8239 > - CASE(GL_RG16UI) // 0x823A > - CASE(GL_RG32I) // 0x823B > - CASE(GL_RG32UI) // 0x823C > - CASE(GL_VERTEX_ARRAY_BINDING) // 0x85B5 > - CASE(GL_R8_SNORM) // 0x8F94 > - CASE(GL_RG8_SNORM) // 0x8F95 > - CASE(GL_RGB8_SNORM) // 0x8F96 > - CASE(GL_RGBA8_SNORM) // 0x8F97 > - CASE(GL_SIGNED_NORMALIZED) // 0x8F9C > - CASE(GL_PRIMITIVE_RESTART_FIXED_INDEX) // 0x8D69 > - CASE(GL_COPY_READ_BUFFER) // 0x8F36 > - CASE(GL_COPY_WRITE_BUFFER) // 0x8F37 > - CASE(GL_UNIFORM_BUFFER) // 0x8A11 > - CASE(GL_UNIFORM_BUFFER_BINDING) // 0x8A28 > - CASE(GL_UNIFORM_BUFFER_START) // 0x8A29 > - CASE(GL_UNIFORM_BUFFER_SIZE) // 0x8A2A > - CASE(GL_MAX_VERTEX_UNIFORM_BLOCKS) // 0x8A2B > - CASE(GL_MAX_FRAGMENT_UNIFORM_BLOCKS) // 0x8A2D > - CASE(GL_MAX_COMBINED_UNIFORM_BLOCKS) // 0x8A2E > - CASE(GL_MAX_UNIFORM_BUFFER_BINDINGS) // 0x8A2F > - CASE(GL_MAX_UNIFORM_BLOCK_SIZE) // 0x8A30 > - CASE(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) // 0x8A31 > - CASE(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) // 0x8A33 > - CASE(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) // 0x8A34 > - CASE(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) // 0x8A35 > - CASE(GL_ACTIVE_UNIFORM_BLOCKS) // 0x8A36 > - CASE(GL_UNIFORM_TYPE) // 0x8A37 > - CASE(GL_UNIFORM_SIZE) // 0x8A38 > - CASE(GL_UNIFORM_NAME_LENGTH) // 0x8A39 > - CASE(GL_UNIFORM_BLOCK_INDEX) // 0x8A3A > - CASE(GL_UNIFORM_OFFSET) // 0x8A3B > - CASE(GL_UNIFORM_ARRAY_STRIDE) // 0x8A3C > - CASE(GL_UNIFORM_MATRIX_STRIDE) // 0x8A3D > - CASE(GL_UNIFORM_IS_ROW_MAJOR) // 0x8A3E > - CASE(GL_UNIFORM_BLOCK_BINDING) // 0x8A3F > - CASE(GL_UNIFORM_BLOCK_DATA_SIZE) // 0x8A40 > - CASE(GL_UNIFORM_BLOCK_NAME_LENGTH) // 0x8A41 > - CASE(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) // 0x8A42 > - CASE(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) // 0x8A43 > - CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) // 0x8A44 > - CASE(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) // 0x8A46 > - CASE(GL_MAX_VERTEX_OUTPUT_COMPONENTS) // 0x9122 > - CASE(GL_MAX_FRAGMENT_INPUT_COMPONENTS) // 0x9125 > - CASE(GL_MAX_SERVER_WAIT_TIMEOUT) // 0x9111 > - CASE(GL_OBJECT_TYPE) // 0x9112 > - CASE(GL_SYNC_CONDITION) // 0x9113 > - CASE(GL_SYNC_STATUS) // 0x9114 > - CASE(GL_SYNC_FLAGS) // 0x9115 > - CASE(GL_SYNC_FENCE) // 0x9116 > - CASE(GL_SYNC_GPU_COMMANDS_COMPLETE) // 0x9117 > - CASE(GL_UNSIGNALED) // 0x9118 > - CASE(GL_SIGNALED) // 0x9119 > - CASE(GL_ALREADY_SIGNALED) // 0x911A > - CASE(GL_TIMEOUT_EXPIRED) // 0x911B > - CASE(GL_CONDITION_SATISFIED) // 0x911C > - CASE(GL_WAIT_FAILED) // 0x911D > - CASE(GL_VERTEX_ATTRIB_ARRAY_DIVISOR) // 0x88FE > - CASE(GL_ANY_SAMPLES_PASSED) // 0x8C2F > - CASE(GL_ANY_SAMPLES_PASSED_CONSERVATIVE) // 0x8D6A > - CASE(GL_SAMPLER_BINDING) // 0x8919 > - CASE(GL_RGB10_A2UI) // 0x906F > - CASE(GL_TEXTURE_SWIZZLE_R) // 0x8E42 > - CASE(GL_TEXTURE_SWIZZLE_G) // 0x8E43 > - CASE(GL_TEXTURE_SWIZZLE_B) // 0x8E44 > - CASE(GL_TEXTURE_SWIZZLE_A) // 0x8E45 > - CASE(GL_GREEN) // 0x1904 > - CASE(GL_BLUE) // 0x1905 > - CASE(GL_INT_2_10_10_10_REV) // 0x8D9F > - CASE(GL_TRANSFORM_FEEDBACK) // 0x8E22 > - CASE(GL_TRANSFORM_FEEDBACK_PAUSED) // 0x8E23 > - CASE(GL_TRANSFORM_FEEDBACK_ACTIVE) // 0x8E24 > - CASE(GL_TRANSFORM_FEEDBACK_BINDING) // 0x8E25 > - CASE(GL_PROGRAM_BINARY_RETRIEVABLE_HINT) // 0x8257 > - CASE(GL_PROGRAM_BINARY_LENGTH) // 0x8741 > - CASE(GL_NUM_PROGRAM_BINARY_FORMATS) // 0x87FE > - CASE(GL_PROGRAM_BINARY_FORMATS) // 0x87FF > - CASE(GL_COMPRESSED_R11_EAC) // 0x9270 > - CASE(GL_COMPRESSED_SIGNED_R11_EAC) // 0x9271 > - CASE(GL_COMPRESSED_RG11_EAC) // 0x9272 > - CASE(GL_COMPRESSED_SIGNED_RG11_EAC) // 0x9273 > - CASE(GL_COMPRESSED_RGB8_ETC2) // 0x9274 > - CASE(GL_COMPRESSED_SRGB8_ETC2) // 0x9275 > - CASE(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) // 0x9276 > - CASE(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) // 0x9277 > - CASE(GL_COMPRESSED_RGBA8_ETC2_EAC) // 0x9278 > - CASE(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) // 0x9279 > - CASE(GL_TEXTURE_IMMUTABLE_FORMAT) // 0x912F > - CASE(GL_MAX_ELEMENT_INDEX) // 0x8D6B > - CASE(GL_NUM_SAMPLE_COUNTS) // 0x9380 > - CASE(GL_TEXTURE_IMMUTABLE_LEVELS) // 0x8D63 > - > - default: > - return "(unrecognized enum)"; > - } > - > -#undef CASE > -} > - > -const char * > -piglit_get_prim_name(GLenum prim) > -{ > - switch (prim) { > - case GL_POINTS: > - return "GL_POINTS"; > - case GL_LINES: > - return "GL_LINES"; > - case GL_LINE_STRIP: > - return "GL_LINE_STRIP"; > - case GL_LINE_LOOP: > - return "GL_LINE_LOOP"; > - case GL_TRIANGLES: > - return "GL_TRIANGLES"; > - case GL_TRIANGLE_STRIP: > - return "GL_TRIANGLE_STRIP"; > - case GL_TRIANGLE_FAN: > - return "GL_TRIANGLE_FAN"; > - default: > - return "(unrecognized enum)"; > - } > -}
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