Thanks. Any chance you could also look at the other pair? (Which adds
the PASTE thing and switches the GS check to look for version 3.2
instead of ARB_geometry_shader4.)

On Tue, Jun 17, 2014 at 5:44 AM, Chris Forbes <[email protected]> wrote:
> These two are both:
>
> Reviewed-by: Chris Forbes <[email protected]>
>
> On Tue, Jun 17, 2014 at 5:06 PM, Ilia Mirkin <[email protected]> wrote:
>> ---
>>
>> Not sure why this doesn't use the generic piglit functions for this, but this
>> fixes log retrieval on nvidia blob.
>>
>>  tests/spec/arb_shader_atomic_counters/common.c | 4 ++--
>>  1 file changed, 2 insertions(+), 2 deletions(-)
>>
>> diff --git a/tests/spec/arb_shader_atomic_counters/common.c 
>> b/tests/spec/arb_shader_atomic_counters/common.c
>> index 34fee32..7547d5d 100644
>> --- a/tests/spec/arb_shader_atomic_counters/common.c
>> +++ b/tests/spec/arb_shader_atomic_counters/common.c
>> @@ -71,9 +71,9 @@ atomic_counters_compile(GLuint prog, GLuint stage, const 
>> char *src)
>>          if (status) {
>>                  glAttachShader(prog, shader);
>>          } else {
>> -                glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &log_size);
>> +                glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size);
>>                  log = malloc(log_size);
>> -                glGetShaderInfoLog(prog, log_size, NULL, log);
>> +                glGetShaderInfoLog(shader, log_size, NULL, log);
>>
>>                  printf("Failed to compile shader: %s\n", log);
>>                  printf("source:\n%s", src);
>> --
>> 1.8.5.5
>>
>> _______________________________________________
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