On 07/08/2014 04:36 PM, Ilia Mirkin wrote:
On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul <[email protected]> wrote:
A simple test to check that using fetchTexel() to get individual
samples from a MSAA texture really works.

How is this different than texelFetch (in
tests/texturing/shaders/texelFetch.c) with sampler2DMS?

I wanted something smaller and simpler for debugging. Also, those tests aren't working with nvidia's driver (see the arb_explicit_attrib_location thread) so I can't use that driver to compare with.


Also, assuming it is different, probably should do
s/fetchTexel/texelFetch/ everywhere...

Will do.  Thanks.

-Brian


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