On 07/08/2014 04:36 PM, Ilia Mirkin wrote:
On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul <[email protected]> wrote:
A simple test to check that using fetchTexel() to get individual
samples from a MSAA texture really works.
How is this different than texelFetch (in
tests/texturing/shaders/texelFetch.c) with sampler2DMS?
I wanted something smaller and simpler for debugging. Also, those tests
aren't working with nvidia's driver (see the
arb_explicit_attrib_location thread) so I can't use that driver to
compare with.
Also, assuming it is different, probably should do
s/fetchTexel/texelFetch/ everywhere...
Will do. Thanks.
-Brian
_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit