And remove the previous glEnable(GL_TEXTURE_2D_ARRAY) call.  It's
never legal.
---
 tests/shaders/shader_runner.c |    8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 2069fdf..e4607ae 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2368,8 +2368,12 @@ piglit_display(void)
                        glBindTexture(GL_TEXTURE_2D_ARRAY, texobj);
                        glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
                                     w, h, l, 0, GL_RGBA, GL_FLOAT, 0);
-                       if (!piglit_is_core_profile)
-                               glEnable(GL_TEXTURE_2D_ARRAY);
+               } else if (sscanf(line,
+                                 "texture rgbw 2DArray %d ( %d , %d , %d )",
+                                 &tex, &w, &h, &l) == 4) {
+                       glActiveTexture(GL_TEXTURE0 + tex);
+                       piglit_2darray_texture(GL_TEXTURE_2D_ARRAY, GL_RGBA,
+                                              w, h, l, GL_FALSE);
                } else if (sscanf(line,
                                  "texture shadow2D %d ( %d , %d )",
                                  &tex, &w, &h) == 3) {
-- 
1.7.10.4

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