These test some of the annoying cases of fermi/kepler instruction encodings.
Signed-off-by: Ilia Mirkin <[email protected]> --- .../sampler-nonconst-2d-array-proj.shader_test | 48 +++++++++++++++++++ .../sampler-nonconst-2d-array.shader_test | 48 +++++++++++++++++++ .../execution/sampler-nonconst-2d-proj.shader_test | 54 ++++++++++++++++++++++ .../execution/sampler-nonconst-2d.shader_test | 54 ++++++++++++++++++++++ 4 files changed, 204 insertions(+) create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array-proj.shader_test create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array.shader_test create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-proj.shader_test create mode 100644 tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d.shader_test diff --git a/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array-proj.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array-proj.shader_test new file mode 100644 index 0000000..3216cee --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array-proj.shader_test @@ -0,0 +1,48 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#version 150 +in vec4 piglit_vertex; +out vec4 texcoords; + +void main() +{ + gl_Position = piglit_vertex; + texcoords = (piglit_vertex + 1.0) / 2.0; +} + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: enable +in vec4 texcoords; + +/* The idea is that the tex array doesn't come first (and so 'other' must get + * some sort of usage), and we also want to ensure that the index is actually + * respected. + */ +uniform sampler2DArray other; +uniform sampler2DArray tex[3]; +uniform int n; + +void main() +{ + gl_FragColor = textureGrad(tex[n], vec3(texcoords.xy, 1.0), vec2(0), vec2(0)) + + texture(other, vec3(texcoords.xy, 1.0)) * 0.00000000001; +} + +[test] +uniform int other 2 +uniform int tex[0] 3 +uniform int tex[1] 1 +uniform int tex[2] 4 +uniform int n 1 + +texture rgbw 2DArray 1 (8, 8, 4) +texture junk 2DArray 2 (8, 8, 4) +texture junk 2DArray 3 (8, 8, 4) +texture junk 2DArray 4 (8, 8, 4) + +draw rect -1 -1 2 2 +probe all rgb 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array.shader_test new file mode 100644 index 0000000..af52c75 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-array.shader_test @@ -0,0 +1,48 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#version 150 +in vec4 piglit_vertex; +out vec4 texcoords; + +void main() +{ + gl_Position = piglit_vertex; + texcoords = (piglit_vertex + 1.0) / 2.0; +} + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: enable +in vec4 texcoords; + +/* The idea is that the tex array doesn't come first (and so 'other' must get + * some sort of usage), and we also want to ensure that the index is actually + * respected. + */ +uniform sampler2DArray other; +uniform sampler2DArray tex[3]; +uniform int n; + +void main() +{ + gl_FragColor = texture(tex[n], vec3(texcoords.xy, 1.0)) + + texture(other, vec3(texcoords.xy, 1.0)) * 0.00000000001; +} + +[test] +uniform int other 2 +uniform int tex[0] 3 +uniform int tex[1] 1 +uniform int tex[2] 4 +uniform int n 1 + +texture rgbw 2DArray 1 (8, 8, 4) +texture junk 2DArray 2 (8, 8, 4) +texture junk 2DArray 3 (8, 8, 4) +texture junk 2DArray 4 (8, 8, 4) + +draw rect -1 -1 2 2 +probe all rgb 0.0 1.0 0.0 diff --git a/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-proj.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-proj.shader_test new file mode 100644 index 0000000..e3fe9b3 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d-proj.shader_test @@ -0,0 +1,54 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#version 150 +in vec4 piglit_vertex; +out vec4 texcoords; + +void main() +{ + gl_Position = piglit_vertex; + texcoords = (piglit_vertex + 1.0) / 2.0; +} + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: enable +in vec4 texcoords; + +/* The idea is that the tex array doesn't come first (and so 'other' must get + * some sort of usage), and we also want to ensure that the index is actually + * respected. + */ +uniform sampler2D other; +uniform sampler2D tex[3]; +uniform int n; + +void main() +{ + gl_FragColor = textureGrad(tex[n], texcoords.xy, vec2(0), vec2(0)) + + texture(other, texcoords.xy) * 0.00000000001; +} + +[test] +uniform int other 2 +uniform int tex[0] 3 +uniform int tex[1] 1 +uniform int tex[2] 4 +uniform int n 1 + +texture rgbw 1 (8, 8) +texture checkerboard 2 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (1.0, 1.0, 0.0, 0.0) +texparameter 2D min linear +texture checkerboard 3 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (0.0, 1.0, 1.0, 0.0) +texparameter 2D min linear +texture checkerboard 4 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (1.0, 0.0, 1.0, 0.0) +texparameter 2D min linear + +draw rect -1 -1 2 2 +relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0) +relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0) +relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0) +relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0) diff --git a/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d.shader_test new file mode 100644 index 0000000..54f0b79 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/sampler-nonconst-2d.shader_test @@ -0,0 +1,54 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +#version 150 +in vec4 piglit_vertex; +out vec4 texcoords; + +void main() +{ + gl_Position = piglit_vertex; + texcoords = (piglit_vertex + 1.0) / 2.0; +} + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader5: enable +in vec4 texcoords; + +/* The idea is that the tex array doesn't come first (and so 'other' must get + * some sort of usage), and we also want to ensure that the index is actually + * respected. + */ +uniform sampler2D other; +uniform sampler2D tex[3]; +uniform int n; + +void main() +{ + gl_FragColor = texture(tex[n], texcoords.xy) + + texture(other, texcoords.xy) * 0.00000000001; +} + +[test] +uniform int other 2 +uniform int tex[0] 3 +uniform int tex[1] 1 +uniform int tex[2] 4 +uniform int n 1 + +texture rgbw 1 (8, 8) +texture checkerboard 2 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (1.0, 1.0, 0.0, 0.0) +texparameter 2D min linear +texture checkerboard 3 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (0.0, 1.0, 1.0, 0.0) +texparameter 2D min linear +texture checkerboard 4 0 (8, 8) (0.0, 0.0, 0.0, 0.0) (1.0, 0.0, 1.0, 0.0) +texparameter 2D min linear + +draw rect -1 -1 2 2 +relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0) +relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0) +relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0) +relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0) -- 1.8.5.5 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
