Both of these tests are expected to fail as double cannot be used as vs input of fs output.
Signed-off-by: Tapani Pälli <[email protected]> --- .../preprocessor/fs-output-double.frag | 23 +++++++++++++++++++++ .../preprocessor/vs-input-double.vert | 24 ++++++++++++++++++++++ 2 files changed, 47 insertions(+) create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag new file mode 100644 index 0000000..111f01c --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag @@ -0,0 +1,23 @@ +// [config] +// expect_result: fail +// glsl_version: 1.50 +// require_extensions: GL_ARB_gpu_shader_fp64 +// [end config] +// +// GL_ARB_gpu_shader_fp64 spec states: +// +// "Fragment outputs can only be float, single-precision +// floating-point vectors, signed or unsigned integers or +// integer vectors, or arrays of these." +// + +#version 150 +#extension GL_ARB_gpu_shader_fp64: require + +out dvec4 color; + +void main() +{ + color = dvec4(0.0, 0.0, 0.0, 0.0); +} + diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert new file mode 100644 index 0000000..d7529a8 --- /dev/null +++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert @@ -0,0 +1,24 @@ +// [config] +// expect_result: fail +// glsl_version: 1.50 +// require_extensions: GL_ARB_gpu_shader_fp64 +// [end config] +// +// GL_ARB_gpu_shader_fp64 spec states: +// +// "Vertex shader inputs can only be single-precision +// floating-point scalars, vectors, or matrices, or signed and +// unsigned integers and integer vectors. Vertex shader inputs +// can also form arrays of these types, but not structures." +// + +#version 150 +#extension GL_ARB_gpu_shader_fp64: require + +in dvec3 vertex; + +void main() +{ + gl_Position = vertex; +} + -- 1.9.3 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
