On 17/08/14 19:03, Ilia Mirkin wrote:
> The test relies on level 1 being used from the texture when rendering to
> the window.
> 
AFAICS Brian's recent "set minimum windows dimentions to AxB" was inspired by
a Windows feature - if a window has a titlebar (and/or assositated buttons)
it's minimum size cannot be less than X.

On the positive side, the windows waffle WGL creates do not have such
restrictions :) Well they lack any input handling but that is an orthogonal
issue :P

-Emil

> Signed-off-by: Ilia Mirkin <[email protected]>
> ---
>  tests/spec/nv_conditional_render/generatemipmap.c | 2 ++
>  1 file changed, 2 insertions(+)
> 
> diff --git a/tests/spec/nv_conditional_render/generatemipmap.c 
> b/tests/spec/nv_conditional_render/generatemipmap.c
> index 37585d5..96a39bb 100644
> --- a/tests/spec/nv_conditional_render/generatemipmap.c
> +++ b/tests/spec/nv_conditional_render/generatemipmap.c
> @@ -37,6 +37,8 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
>  
>       config.supports_gl_compat_version = 10;
>       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +     config.window_width = 32;
> +     config.window_height = 32;
>  
>  PIGLIT_GL_TEST_CONFIG_END
>  
> 

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