Previously this tried to assign vec4 to float, and would fail there
rather than testing anything useful.

Signed-off-by: Chris Forbes <[email protected]>
---
 tests/shaders/built-in-constants.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/shaders/built-in-constants.c 
b/tests/shaders/built-in-constants.c
index 0bfe2c1..bb6281d 100644
--- a/tests/shaders/built-in-constants.c
+++ b/tests/shaders/built-in-constants.c
@@ -71,7 +71,7 @@ static const char *const vertex_shader_body =
 
 static const char *const tessellation_control_shader_body =
        "layout(vertices = 1) out;\n"
-       "void main() { gl_TessLevelInner[0] = vec4(f[0]); }\n"
+       "void main() { gl_TessLevelInner[0] = f[0]; }\n"
        ;
 
 static const char *const tessellation_evaluation_shader_body =
-- 
2.0.4

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