Reviewed-by: Tapani Pälli <[email protected]>

On 08/25/2014 03:36 AM, Dave Airlie wrote:
From: Dave Airlie <[email protected]>

The fp64 spec doesn't allow bool uniforms to be initialised with
doubles.

Signed-off-by: Dave Airlie <[email protected]>
---
  tests/spec/CMakeLists.txt                          |  1 +
  tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt   | 12 +++
  tests/spec/arb_gpu_shader_fp64/CMakeLists.txt      |  1 +
  .../arb_gpu_shader_fp64/double_in_bool_uniform.c   | 87 ++++++++++++++++++++++
  4 files changed, 101 insertions(+)
  create mode 100644 tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
  create mode 100644 tests/spec/arb_gpu_shader_fp64/CMakeLists.txt
  create mode 100644 tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c

diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index c448fd4..12c9e5d 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -19,6 +19,7 @@ add_subdirectory (arb_framebuffer_srgb)
  add_subdirectory (arb_geometry_shader4)
  add_subdirectory (arb_get_program_binary)
  add_subdirectory (arb_gpu_shader5)
+add_subdirectory (arb_gpu_shader_fp64)
  add_subdirectory (arb_instanced_arrays)
  add_subdirectory (arb_internalformat_query)
  add_subdirectory (arb_map_buffer_alignment)
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt 
b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
new file mode 100644
index 0000000..03d2273
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
@@ -0,0 +1,12 @@
+include_directories(
+       ${GLEXT_INCLUDE_DIR}
+       ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+       piglitutil_${piglit_target_api}
+       ${OPENGL_gl_LIBRARY}
+       ${OPENGL_glu_LIBRARY}
+)
+
+piglit_add_executable (arb_gpu_shader_fp64-double_in_bool_uniform 
double_in_bool_uniform.c)
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt 
b/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c 
b/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c
new file mode 100644
index 0000000..7a109c5
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/double_in_bool_uniform.c
@@ -0,0 +1,87 @@
+/*
+ * Copyright © 2014 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file double_in_bool_uniform.c
+ *
+ * Tests that glUniform works as specified for trying to using the double
+ * interfaces with a bool uniform.
+ *
+ * The GL_ARB_gpu_shader_fp64 specification says in the Issues section:
+ * "(15) Can the 64-bit uniform APIs be used to load values for uniforms of
+ *       type "bool", "bvec2", "bvec3", or "bvec4"?
+ *    RESOLVED:  No.  OpenGL 2.0 and beyond did allow "bool" variable to be
+ *    set with Uniform*i* and Uniform*f APIs, and OpenGL 3.0 extended that
+ *    support to Uniform*ui* for orthogonality.  But it seems pointless to
+ *    extended this capability forward to 64-bit Uniform APIs as well."
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 33;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+       return PIGLIT_FAIL;
+}
+
+static const char vs_text[] =
+       "vec4 vertex;\n"
+       "void main() {\n"
+               "gl_Position = vertex;\n"
+       "}";
+
+static const char fs_text[] =
+       "#version 330\n"
+       "uniform bool var;\n"
+       "void main() {\n"
+               "gl_FragColor = vec4(float(var), 0.0, 1.0, 1.0);\n"
+       "}";
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLuint prog;
+       GLint loc;
+       piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+       prog = piglit_build_simple_program(vs_text, fs_text);
+
+       glUseProgram(prog);
+
+       loc = glGetUniformLocation(prog, "var");
+
+       /* verify that glUniform1d generates an error */
+       glUniform1d(loc, 0.1);
+
+       if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+               piglit_report_result(PIGLIT_FAIL);
+
+       glDeleteProgram(prog);
+       piglit_report_result(PIGLIT_PASS);
+}

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