I want to start declaring small sizes in shader_runner tests, but we
need to avoid angering win8.
---
 tests/shaders/shader_runner.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 82b834d..b2bde04 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1121,9 +1121,17 @@ get_required_config(const char *script_name,
        parse_required_config(&parse_results, script_name);
        choose_required_gl_version(&parse_results, &required_gl_version);
 
+       /* If the shader has a SIZE directive, then make the window
+        * only that big (but constrained by whatever the platform's
+        * limits on window size are).
+        */
        if (parse_results.found_size) {
                config->window_width = parse_results.size[0];
                config->window_height = parse_results.size[1];
+#if defined(_WIN32)
+                config.window_width = MAX2(config.window_width, 160);
+                config.window_height = MAX2(config.window_height, 160);
+#endif
        }
 
        if (required_gl_version.es) {
-- 
2.1.0

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