Previously, we only ever worked on level 0.  Now we work on levels 1 and 3
so that cross-level copying gets tested.
---
 tests/spec/arb_copy_image/formats.c | 92 ++++++++++++++++++++++++-------------
 1 file changed, 61 insertions(+), 31 deletions(-)

diff --git a/tests/spec/arb_copy_image/formats.c 
b/tests/spec/arb_copy_image/formats.c
index 5b07a1e..ae56b4f 100644
--- a/tests/spec/arb_copy_image/formats.c
+++ b/tests/spec/arb_copy_image/formats.c
@@ -33,6 +33,8 @@
 #include "piglit-util-gl.h"
 
 #define TEX_SIZE 32
+#define DEFAULT_SRC_LEVEL 1
+#define DEFAULT_DST_LEVEL 3
 
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
@@ -476,8 +478,7 @@ const char ms_compare_fs_source[] =
 "      ivec2 tex_px = ivec2(tex_coords * tex_size);\n"
 "      for (int i = 0; i < samples; ++i) {\n"
 "              %svec4 val1 = texelFetch(tex1, tex_px, i);\n"
-"              %svec4 val2 = texelFetch(tex2, tex_px, i);\n"
-"              if (val1 == val2)\n"
+"              %svec4 val2 = texelFetch(tex2, tex_px, i);\n" "         if 
(val1 == val2)\n"
 "                      ++count;\n"
 "      }\n"
 "      gl_FragColor = mix(red, green, float(count) / float(samples));\n"
@@ -683,8 +684,8 @@ run_multisample_test(struct texture_format *src_format,
 }
 
 static bool
-check_texture(GLuint texture, const struct texture_format *format,
-             const unsigned char *data)
+check_texture(GLuint texture, unsigned level,
+             const struct texture_format *format, const unsigned char *data)
 {
        int i, j, k;
        bool pass = true;
@@ -696,9 +697,9 @@ check_texture(GLuint texture, const struct texture_format 
*format,
        glBindTexture(GL_TEXTURE_2D, texture);
        if (format->block_width != 1 || format->block_height != 1) {
                /* Compressed */
-               glGetCompressedTexImage(GL_TEXTURE_2D, 0, tex_data);
+               glGetCompressedTexImage(GL_TEXTURE_2D, level, tex_data);
        } else {
-               glGetTexImage(GL_TEXTURE_2D, 0, format->format,
+               glGetTexImage(GL_TEXTURE_2D, level, format->format,
                              format->data_type, tex_data);
        }
 
@@ -737,6 +738,7 @@ run_test(struct texture_format *src_format, struct 
texture_format *dst_format)
 {
        bool pass = true, warn = false;
        unsigned src_width, src_height, dst_width, dst_height;
+       unsigned src_level, dst_level;
        GLuint texture[2];
 
        glEnable(GL_TEXTURE_2D);
@@ -747,61 +749,89 @@ run_test(struct texture_format *src_format, struct 
texture_format *dst_format)
        src_height = TEX_SIZE * src_format->block_height;
 
        glBindTexture(GL_TEXTURE_2D, texture[0]);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       if (src_format->block_width != 1 || src_format->block_height != 1) {
-               /* Compressed */
-               glCompressedTexImage2D(GL_TEXTURE_2D, 0,
-                                      src_format->internal_format,
-                                      src_width, src_height, 0,
-                                      TEX_SIZE * TEX_SIZE * src_format->bytes,
-                                      src_data);
+       if (src_format->can_be_reinterpreted) {
+               src_level = DEFAULT_SRC_LEVEL;
+               glTexStorage2D(GL_TEXTURE_2D, src_level + 2,
+                              src_format->internal_format,
+                              src_width << src_level, src_height << src_level);
+               if (src_format->block_width != 1 ||
+                   src_format->block_height != 1) {
+                       /* Compressed */
+                       glCompressedTexSubImage2D(GL_TEXTURE_2D, src_level,
+                                                 0, 0, 
+                                                 src_width, src_height,
+                                                 src_format->internal_format,
+                                                 TEX_SIZE * TEX_SIZE * 
src_format->bytes,
+                                                 src_data);
+               } else {
+                       glTexSubImage2D(GL_TEXTURE_2D, src_level, 0, 0,
+                                    src_width, src_height, src_format->format,
+                                    src_format->data_type, src_data);
+               }
        } else {
+               src_level = 0;
+               /* All non-reintepritable textures are uncompressed */
                glTexImage2D(GL_TEXTURE_2D, 0, src_format->internal_format,
                             src_width, src_height, 0, src_format->format,
                             src_format->data_type, src_data);
        }
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        pass &= piglit_check_gl_error(GL_NO_ERROR);
        if (!pass) goto cleanup;
-       warn |= !check_texture(texture[0], src_format, src_data);
+       warn |= !check_texture(texture[0], src_level, src_format, src_data);
 
        dst_width = TEX_SIZE * dst_format->block_width;
        dst_height = TEX_SIZE * dst_format->block_height;
 
        glBindTexture(GL_TEXTURE_2D, texture[1]);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       if (dst_format->block_width != 1 || dst_format->block_height != 1) {
-               /* Compressed */
-               glCompressedTexImage2D(GL_TEXTURE_2D, 0,
-                                      dst_format->internal_format,
-                                      dst_width, dst_height, 0,
-                                      TEX_SIZE * TEX_SIZE * dst_format->bytes,
-                                      dst_data);
+       if (dst_format->can_be_reinterpreted) {
+               dst_level = DEFAULT_DST_LEVEL;
+               glTexStorage2D(GL_TEXTURE_2D, dst_level + 2,
+                              dst_format->internal_format,
+                              dst_width << dst_level, dst_height << dst_level);
+               if (dst_format->block_width != 1 ||
+                   dst_format->block_height != 1) {
+                       /* Compressed */
+                       glCompressedTexSubImage2D(GL_TEXTURE_2D, dst_level,
+                                                 0, 0, 
+                                                 dst_width, dst_height,
+                                                 dst_format->internal_format,
+                                                 TEX_SIZE * TEX_SIZE * 
dst_format->bytes,
+                                                 dst_data);
+               } else {
+                       glTexSubImage2D(GL_TEXTURE_2D, dst_level, 0, 0,
+                                    dst_width, dst_height, dst_format->format,
+                                    dst_format->data_type, dst_data);
+               }
        } else {
+               dst_level = 0;
+               /* All non-reintepritable textures are uncompressed */
                glTexImage2D(GL_TEXTURE_2D, 0, dst_format->internal_format,
                             dst_width, dst_height, 0, dst_format->format,
                             dst_format->data_type, dst_data);
        }
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        pass &= piglit_check_gl_error(GL_NO_ERROR);
        if (!pass) goto cleanup;
-       warn |= !check_texture(texture[1], dst_format, dst_data);
+       warn |= !check_texture(texture[1], dst_level, dst_format, dst_data);
 
-       glCopyImageSubData(texture[0], GL_TEXTURE_2D, 0,
+       glCopyImageSubData(texture[0], GL_TEXTURE_2D, src_level,
                           src_width / 4, src_height / 4, 0,
-                          texture[1], GL_TEXTURE_2D, 0,
+                          texture[1], GL_TEXTURE_2D, dst_level,
                           dst_width / 4, dst_height / 4, 0,
                           src_width / 2, src_height / 2, 1);
        pass &= piglit_check_gl_error(GL_NO_ERROR);
 
-       glCopyImageSubData(texture[1], GL_TEXTURE_2D, 0,
+       glCopyImageSubData(texture[1], GL_TEXTURE_2D, dst_level,
                           0, dst_height / 2, 0,
-                          texture[1], GL_TEXTURE_2D, 0,
+                          texture[1], GL_TEXTURE_2D, dst_level,
                           dst_width / 2, 0, 0,
                           dst_width / 2, dst_height / 2, 1);
        pass &= piglit_check_gl_error(GL_NO_ERROR);
 
-       pass &= check_texture(texture[1], dst_format, res_data);
+       pass &= check_texture(texture[1], dst_level, dst_format, res_data);
 
 cleanup:
        glDeleteTextures(2, texture);
-- 
2.1.0

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