From: Ian Romanick <[email protected]>

The way the data was previously laid out, both tests would pass even if
the driver stored the data in the wrong orientation.

Signed-off-by: Ian Romanick <[email protected]>
---
 tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test | 2 +-
 tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test           | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test 
b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test
index 7ee7813..39e0fab 100644
--- a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test
+++ b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test
@@ -52,6 +52,6 @@ vertex/float/2
 -1.0  1.0
 
 [test]
-uniform mat4 m 0.25 0.0 0.0 0.0   0.0 0.0 0.75 0.0   0.0 0.5 0.0 0.0   0.0 0.0 
0.0 1.0
+uniform mat4 m 0.25 0.5 0.75 1.0   1.0 2.0 3.0 4.0   0.0 0.0 0.0 0.0   -1.0 
-2.0 -3.0 -4.0
 draw arrays GL_TRIANGLE_FAN 0 4
 probe all rgba 0.25 0.5 0.75 1.0
diff --git a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test 
b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test
index d2e1c61..1779990 100644
--- a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test
+++ b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test
@@ -52,6 +52,6 @@ vertex/float/2
 -1.0  1.0
 
 [test]
-uniform mat4 m 0.25 0.0 0.0 0.0   0.0 0.0 0.75 0.0   0.0 0.5 0.0 0.0   0.0 0.0 
0.0 1.0
+uniform mat4 m 0.25 0.5 0.75 1.0   1.0 2.0 3.0 4.0   0.0 0.0 0.0 0.0   -1.0 
-2.0 -3.0 -4.0
 draw arrays GL_TRIANGLE_FAN 0 4
 probe all rgba 0.25 0.5 0.75 1.0
-- 
1.8.1.4

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