From: Ian Romanick <[email protected]> The way the data was previously laid out, both tests would pass even if the driver stored the data in the wrong orientation.
Signed-off-by: Ian Romanick <[email protected]> --- tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test | 2 +- tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test index 7ee7813..39e0fab 100644 --- a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test +++ b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4-row-major.shader_test @@ -52,6 +52,6 @@ vertex/float/2 -1.0 1.0 [test] -uniform mat4 m 0.25 0.0 0.0 0.0 0.0 0.0 0.75 0.0 0.0 0.5 0.0 0.0 0.0 0.0 0.0 1.0 +uniform mat4 m 0.25 0.5 0.75 1.0 1.0 2.0 3.0 4.0 0.0 0.0 0.0 0.0 -1.0 -2.0 -3.0 -4.0 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.25 0.5 0.75 1.0 diff --git a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test index d2e1c61..1779990 100644 --- a/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test +++ b/tests/spec/glsl-1.50/uniform_buffer/gs-mat4.shader_test @@ -52,6 +52,6 @@ vertex/float/2 -1.0 1.0 [test] -uniform mat4 m 0.25 0.0 0.0 0.0 0.0 0.0 0.75 0.0 0.0 0.5 0.0 0.0 0.0 0.0 0.0 1.0 +uniform mat4 m 0.25 0.5 0.75 1.0 1.0 2.0 3.0 4.0 0.0 0.0 0.0 0.0 -1.0 -2.0 -3.0 -4.0 draw arrays GL_TRIANGLE_FAN 0 4 probe all rgba 0.25 0.5 0.75 1.0 -- 1.8.1.4 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
