Signed-off-by: Chris Forbes <[email protected]>
---
 .../compiler/redeclaring-gl_out-junk-member.tesc            | 13 +++++++++++++
 .../compiler/redeclaring-gl_out-must-be-array.tesc          | 12 ++++++++++++
 .../compiler/redeclaring-gl_out-no-instance-name.tesc       | 12 ++++++++++++
 .../compiler/redeclaring-gl_out-ok.tesc                     | 12 ++++++++++++
 4 files changed, 49 insertions(+)
 create mode 100644 
tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
 create mode 100644 
tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
 create mode 100644 
tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
 create mode 100644 
tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc

diff --git 
a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
new file mode 100644
index 0000000..761dd1b
--- /dev/null
+++ 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-junk-member.tesc
@@ -0,0 +1,13 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+       vec4 gl_Position;
+       vec4 junk;      /* must be subset of implicit decl! */
+} gl_out[];
diff --git 
a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
new file mode 100644
index 0000000..fe30570
--- /dev/null
+++ 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-must-be-array.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+       vec4 gl_Position;
+} gl_out;      /* not array */
diff --git 
a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
new file mode 100644
index 0000000..286b22b
--- /dev/null
+++ 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-no-instance-name.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+       vec4 gl_Position;
+};     /* no instance name */
diff --git 
a/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc 
b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc
new file mode 100644
index 0000000..b185870
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/compiler/redeclaring-gl_out-ok.tesc
@@ -0,0 +1,12 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.50
+// require_extensions: GL_ARB_tessellation_shader
+// [end config]
+
+#version 150
+#extension GL_ARB_tessellation_shader: require
+
+out gl_PerVertex {
+       vec4 gl_Position;
+} gl_out[];
-- 
2.1.0

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