Ilia Mirkin <[email protected]> writes: > Just bikeshedding here, but isn't the common way of doing this to just have > > (1ULL << bits) - 1 > > ?
Yes, that's probably more clear. One advantage of doing the shift in the other direction is if we ever end up supporting textures with 64-bit ints then we would need to do (1ULLL << bits) - 1 but that of course wouldn't work because there is no ULLL type. But yes, that is entirely hypothetical and it really doesn't matter that much what we do as long as it works and I already feel bad for continuing the bike shedding :) - Neil _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
