On Wed, Sep 24, 2014 at 9:47 AM, Ian Romanick <[email protected]> wrote: > So, here it is. Finally. > > The first two patches provide the infrastructure for generating > randomized UBO tests. I think these are pretty solid, but there are > probably ways to impove the Python, etc. > > The remaining three patches are examples of ways the infrastructure can > be used. Here is where I am not sure what we should do. I know that we > don't want to make the "forever" test in patch 4 part of regular piglit > runs. However, it has found a LOT of bugs in EVERY OpenGL driver that I > have tested. > > I'm also unsure about the random tests generated by patch 3. Do we want > actual random tests in regular piglit runs?
I think you know the answer to that. :) > What do we do for tests for > GLSL 1.40? Generate the "same" tests, but use #version 140 instead of > #extension? I don't see any benefit to running the same execution tests under different GLSL versions. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
