On Thu, Oct 2, 2014 at 1:53 AM, Tapani Pälli <[email protected]> wrote: > Signed-off-by: Tapani Pälli <[email protected]> > --- > tests/spec/gles-2.0/glsl-no-glposition.shader_test | 21 +++++++++++++++++++++ > 1 file changed, 21 insertions(+) > create mode 100644 tests/spec/gles-2.0/glsl-no-glposition.shader_test > > diff --git a/tests/spec/gles-2.0/glsl-no-glposition.shader_test > b/tests/spec/gles-2.0/glsl-no-glposition.shader_test > new file mode 100644 > index 0000000..63fe20a > --- /dev/null > +++ b/tests/spec/gles-2.0/glsl-no-glposition.shader_test > @@ -0,0 +1,21 @@ > +# > +# Tests that we can link a shader program on OpenGL ES 2.0 where > +# vertex shader does not write to gl_Position > +# > +[require] > +GL ES >= 2.0 > +GLSL ES >= 1.00 > + > +[vertex shader] > +void main() > +{ > +} > + > +[fragment shader] > +void main() > +{ > + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +[test] > +link success > -- > 1.9.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit
Reviewed-by: Anuj Phogat <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
