On Wed, Oct 1, 2014 at 4:07 AM, Tapani Pälli <[email protected]> wrote: > v2: instead of c, make it a shader_runner_gles2 test > > Signed-off-by: Tapani Pälli <[email protected]> > --- > .../gles-2.0/glsl-no-vertex-attribs.shader_test | 25 > ++++++++++++++++++++++ > 1 file changed, 25 insertions(+) > create mode 100644 tests/spec/gles-2.0/glsl-no-vertex-attribs.shader_test > > diff --git a/tests/spec/gles-2.0/glsl-no-vertex-attribs.shader_test > b/tests/spec/gles-2.0/glsl-no-vertex-attribs.shader_test > new file mode 100644 > index 0000000..36a6b4c > --- /dev/null > +++ b/tests/spec/gles-2.0/glsl-no-vertex-attribs.shader_test > @@ -0,0 +1,25 @@ > +# > +# Tests that we can succesfully render a point with OpenGL ES 2.0 > +# without having any vertex attributes enabled. > +# > +[require] > +GL ES >= 2.0 > +GLSL ES >= 1.00 > +SIZE 1 1 > + > +[vertex shader] > +void main() > +{ > + gl_PointSize = 1.0; > + gl_Position = vec4(0.0, 0.0, 0.0, 1.0); > +} > + > +[fragment shader] > +void main() > +{ > + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +[test] > +draw arrays GL_POINTS 0 1 > +relative probe rgba (0.0, 0.0) (0.0, 1.0, 0.0, 1.0) > -- > 1.9.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit
Reviewed-by: Anuj Phogat <[email protected]> _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
