On Wednesday, October 29, 2014 04:40:05 PM Ian Romanick wrote: > From: Ian Romanick <[email protected]> > > Ken is writing an optimization that converts constant arrays into > uniforms. This pass had a problem that the converted constants would > magically show up from glGetActiveUniform. This test demonstrates that > bug. > > Signed-off-by: Ian Romanick <[email protected]> > Cc: Kenneth Graunke <[email protected]>
Thanks a ton for doing this! Reviewed-by: Kenneth Graunke <[email protected]>
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