On Wednesday, October 29, 2014 04:40:05 PM Ian Romanick wrote:
> From: Ian Romanick <[email protected]>
> 
> Ken is writing an optimization that converts constant arrays into
> uniforms.  This pass had a problem that the converted constants would
> magically show up from glGetActiveUniform.  This test demonstrates that
> bug.
> 
> Signed-off-by: Ian Romanick <[email protected]>
> Cc: Kenneth Graunke <[email protected]>

Thanks a ton for doing this!

Reviewed-by: Kenneth Graunke <[email protected]>

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