For both: Reviewed-by: Brian Paul <[email protected]>
On 11/14/2014 07:57 AM, [email protected] wrote:
From: José Fonseca <[email protected]> Tested with NVIDIA drivers. --- .../glx_arb_create_context/invalid-es-version.c | 23 +++++++--------------- 1 file changed, 7 insertions(+), 16 deletions(-) diff --git a/tests/spec/glx_arb_create_context/invalid-es-version.c b/tests/spec/glx_arb_create_context/invalid-es-version.c index d023679..3bae0ba 100644 --- a/tests/spec/glx_arb_create_context/invalid-es-version.c +++ b/tests/spec/glx_arb_create_context/invalid-es-version.c @@ -81,28 +81,19 @@ int main(int argc, char **argv) piglit_require_glx_extension(dpy, "GLX_ARB_create_context_profile"); piglit_require_glx_extension(dpy, "GLX_EXT_create_context_es2_profile"); - /* The GLX_EXT_create_context_es2_profile spec says: + /* The latest version of GLX_EXT_create_context_es2_profile spec says: * - * "... If the version requested is 2.0, and the - * GLX_CONTEXT_ES2_PROFILE_BIT_EXT bit is set in the - * GLX_CONTEXT_PROFILE_MASK_ARB attribute (see below), - * then the context returned will implement OpenGL ES - * 2.0. This is the only way in which an implementation - * may request an OpenGL ES 2.0 context." + * "If the version requested is a valid and supported OpenGL-ES + * version, and the GLX_CONTEXT_ES_PROFILE_BIT_EXT bit is set in + * the GLX_CONTEXT_PROFILE_MASK_ARB attribute (see below), then the + * context returned will implement the OpenGL ES version + * requested." * * Try a bunch of OpenGL ES versions that don't exist. */ pass = try_version(1, 2) && pass; pass = try_version(2, 1) && pass; - pass = try_version(3, 0) && pass; - - /* These versions of ES exist, but future versions of the GLX - * extension may add the ability to create contexts with these - * versions. When that happens, these checks will need to be - * predicated by the non-existence of that extension. - */ - pass = try_version(1, 0) && pass; - pass = try_version(1, 1) && pass; + pass = try_version(3, 2) && pass; GLX_ARB_create_context_teardown();
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