Hi Ilia,

On Saturday, November 15, 2014 10:02:19 Mathias Fröhlich wrote:
> But I could see what happens if we set glDepthRange to cover a smaller
> range than [0, 1].
Sent out a v5 that checks also at different depth ranges.
If I comment out setting halfz the radeonsi driver fails some tests.
But I think this was also the case with earlier versions of the test.

Greetings

Mathias

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