This is interesting for mesa's varying packer, and i965's backend.
The API does not allow a swizzle to be supplied here, but the backend
must cope with one being introduced by packing.

Signed-off-by: Chris Forbes <[email protected]>
---
 tests/all.py                                       |   1 +
 tests/spec/arb_gpu_shader5/CMakeLists.gl.txt       |   1 +
 .../interpolateAtCentroid-packing.c                | 171 +++++++++++++++++++++
 3 files changed, 173 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader5/interpolateAtCentroid-packing.c

diff --git a/tests/all.py b/tests/all.py
index 3ca843d..07e64fa 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1938,6 +1938,7 @@ add_concurrent_test(arb_gpu_shader5, 
'arb_gpu_shader5-tf-wrong-stream-value')
 add_concurrent_test(arb_gpu_shader5, 
'arb_gpu_shader5-xfb-streams-without-invocations')
 add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-emitstreamvertex_nodraw')
 add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtCentroid')
+add_concurrent_test(arb_gpu_shader5, 
'arb_gpu_shader5-interpolateAtCentroid-packing')
 
 arb_shader_subroutine = {}
 spec['ARB_shader_subroutine'] = arb_shader_subroutine
diff --git a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt 
b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
index f904a2a..a0058bb 100644
--- a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
@@ -11,3 +11,4 @@ link_libraries (
 
 piglit_add_executable (arb_gpu_shader5-minmax minmax.c)
 piglit_add_executable (arb_gpu_shader5-interpolateAtCentroid 
interpolateAtCentroid.c)
+piglit_add_executable (arb_gpu_shader5-interpolateAtCentroid-packing 
interpolateAtCentroid-packing.c)
diff --git a/tests/spec/arb_gpu_shader5/interpolateAtCentroid-packing.c 
b/tests/spec/arb_gpu_shader5/interpolateAtCentroid-packing.c
new file mode 100644
index 0000000..ed0f254
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/interpolateAtCentroid-packing.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file interpolate-at-centroid.c
+ *
+ * Test ARB_gpu_shader5 interpolateAtCentroid builtin interaction with varying 
packing.
+ *
+ * Tests that interpolateAtCentroid(x) gives the same result as
+ * declaring x as `centroid in`.
+ *
+ * R, 1-G channels are interesting; a correct implementation should produce
+ * (0,1,0) in all pixels.
+ *
+ * We require 3.2, so the following assumptions are made:
+ * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an
+ *   8x mode is supported, the test should still work)
+ * - GLSL 1.50 and Multisample textures are supported.
+ *
+ * This variant sets up the varyings so that `unqualified` will land in the 
second half
+ * of a packed vec4 with the i965 driver, which exercises a tricky case.
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 32;
+
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint ms_fbo, vao, bo;
+GLint draw_prog, test_prog;
+
+float green[] = { 0, 1, 0 };
+float verts[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, };
+#define GAIN "5"                       /* multiplier for absolute difference; 
make the error more visible. */
+
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       glViewport(0, 0, 64, 64);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+       glUseProgram(draw_prog);
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+       glUseProgram(test_prog);
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+       pass = piglit_probe_rect_rgb(0, 0, 64, 64, green) && pass;
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char**argv)
+{
+       GLuint tex;
+       piglit_require_extension("GL_ARB_gpu_shader5");
+
+       glGenFramebuffers(1, &ms_fbo);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+       glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4,
+                               GL_RGBA, 64, 64, GL_TRUE);
+       glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                              GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               printf("fbo setup failed.\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       draw_prog = piglit_build_simple_program(
+               "#version 150\n"
+               "in vec2 p;\n"
+               "out vec2 pad;\n"
+               "out vec2 unqualified;\n"
+               "centroid out vec2 centroid_qualified;\n"
+               "void main() {\n"
+               "       gl_Position = vec4(p, 0, 1);\n"
+               "       unqualified = p;\n"
+               "       pad = vec2(0);\n"
+               "       centroid_qualified = p;\n"
+               "}\n",
+
+               "#version 150\n"
+               "#extension GL_ARB_gpu_shader5: require\n"
+               "in vec2 pad;\n"                /* padding to exercise 
varying-packing interaction */
+               "in vec2 unqualified;\n"
+               "centroid in vec2 centroid_qualified;\n"
+               "void main() {\n"
+               "       gl_FragColor = vec4(" GAIN " * abs(\n"
+               "               interpolateAtCentroid(unqualified) - 
centroid_qualified + pad), 0, 1);\n"
+               "}\n");
+       if (!draw_prog) {
+               printf("draw_prog compile/link failed\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       test_prog = piglit_build_simple_program(
+               "#version 150\n"
+               "in vec2 p;\n"
+               "void main() {\n"
+               "       gl_Position = vec4(p, 0, 1);\n"
+               "}\n",
+
+               "#version 150\n"
+               "uniform sampler2DMS s;\n"
+               "void main() {\n"
+               "       vec4 temp = \n"
+               "               texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n"
+               "               texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n"
+               "               texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n"
+               "               texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n"
+               "       gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, 
temp.w);\n"
+               "}\n");
+       if (!test_prog) {
+               printf("test_prog compile/link failed\n");
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       glUseProgram(test_prog);
+       glUniform1i(glGetUniformLocation(test_prog, "s"), 0);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               printf("shader setup failed\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       glEnableVertexAttribArray(0);
+       glGenBuffers(1, &bo);
+       glBindBuffer(GL_ARRAY_BUFFER, bo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
+}
+
-- 
2.1.3

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