Silence Coverity "missing break in switch" defects.
Signed-off-by: Vinson Lee <[email protected]>
---
tests/spec/arb_copy_image/targets.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/spec/arb_copy_image/targets.c
b/tests/spec/arb_copy_image/targets.c
index 86edeca..333631c 100644
--- a/tests/spec/arb_copy_image/targets.c
+++ b/tests/spec/arb_copy_image/targets.c
@@ -65,12 +65,14 @@ image_init(struct image *image, GLenum target, int width,
int height, int depth)
switch (target) {
case GL_TEXTURE_CUBE_MAP:
assert(depth == 6);
+ /* Fall through. */
case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
assert(width == height);
assert(depth % 6 == 0);
break;
case GL_TEXTURE_1D:
assert(height == 1);
+ /* Fall through. */
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
assert(depth == 1);
--
1.9.1
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