I like this version of the test a lot better, thanks.

One small concern is that I think the glTextureStorage functions are
only valid if the GL_ARB_texture_storage extension is advertised as well
so it might be worth either changing the test to additionally require
that extension or change to it use the regular glTexImage*(...,NULL)
functions first. It would also make sense to squash this patch into the
first patch instead of pushing both versions.

Assuming those changes are made,
Reviewed-by: Neil Roberts <[email protected]>

Regards,
- Neil

Laura Ekstrand <[email protected]> writes:

> ---
>  .../spec/arb_direct_state_access/texturesubimage.c | 390 
> ++++-----------------
>  1 file changed, 66 insertions(+), 324 deletions(-)
>
> diff --git a/tests/spec/arb_direct_state_access/texturesubimage.c 
> b/tests/spec/arb_direct_state_access/texturesubimage.c
> index b3a09e6..9f3e0fb 100644
> --- a/tests/spec/arb_direct_state_access/texturesubimage.c
> +++ b/tests/spec/arb_direct_state_access/texturesubimage.c
> @@ -25,363 +25,100 @@
>  
>  
>  /**
> - * This should expose any errors in texel addressing within a texture image
> - * when calling glTextureSubImage1D/2D/3D().
> + * Test glTextureSubImage*D. This is pretty trivial, since it only uses
> + * glTextureSubImage*D with offsets of 0 and the width, height, and depth of
> + * the full image. Moreover, it doesn't test varying depths for the 3D case.
> + * But since DSA functions share backends with the non-DSA ones, we really
> + * only need to test entry points here.
>   *
> + * Laura Ekstrand
> + * October 2014
> + *
> + * Based on texsubimage.c by
>   * Brian Paul
>   * October 2011
>   *
> - * Adapted for testing ARB_direct_state_access by
> - * Laura Ekstrand
> - * October 2014
>   */
>  
>  
>  #include "piglit-util-gl.h"
> -#include "../fbo/fbo-formats.h"
> +#include <stdlib.h>
> +#include <string.h>
>  
>  PIGLIT_GL_TEST_CONFIG_BEGIN
>  
>       config.supports_gl_compat_version = 10;
>  
> -     config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +     config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> +                            PIGLIT_GL_VISUAL_DOUBLE;
>  
>  PIGLIT_GL_TEST_CONFIG_END
>  
> -/**
> - * This is a subset of the formats in fbo-formats.h
> - * We don't test non-color, float, or int/uint textures at this time.
> - */
> -static const struct test_desc texsubimage_test_sets[] = {
> -     {
> -             core,
> -             ARRAY_SIZE(core),
> -             "Core formats",
> -             GL_UNSIGNED_NORMALIZED,
> -     },
> -     {
> -             tdfx_texture_compression_fxt1,
> -             ARRAY_SIZE(tdfx_texture_compression_fxt1),
> -             "GL_3DFX_texture_compression_FXT1",
> -             GL_UNSIGNED_NORMALIZED,
> -             {"GL_ARB_texture_compression",
> -              "GL_3DFX_texture_compression_FXT1"},
> -     },
> -     {
> -             ext_texture_compression_s3tc,
> -             ARRAY_SIZE(ext_texture_compression_s3tc),
> -             "GL_EXT_texture_compression_s3tc",
> -             GL_UNSIGNED_NORMALIZED,
> -             {"GL_ARB_texture_compression",
> -              "GL_EXT_texture_compression_s3tc"},
> -     },
> -     {
> -             ext_texture_compression_rgtc,
> -             ARRAY_SIZE(ext_texture_compression_rgtc),
> -             "GL_EXT_texture_compression_rgtc",
> -             GL_UNSIGNED_NORMALIZED,
> -             {"GL_EXT_texture_compression_rgtc"}
> -     },
> -     {
> -             ext_texture_compression_latc,
> -             ARRAY_SIZE(ext_texture_compression_latc),
> -             "GL_EXT_texture_compression_latc",
> -             GL_UNSIGNED_NORMALIZED,
> -             {"GL_EXT_texture_compression_latc"}
> -     }
> -};
> -
> -
> -/**
> - * XXX add this to piglit-util if useful elsewhere.
> - */
> -static GLvoid
> -piglit_draw_rect_tex3d(float x, float y, float w, float h,
> -                    float tx, float ty, float tw, float th,
> -                    float tz0, float tz1)
> +GLubyte*
> +random_image_data(int width, int height, int depth)
>  {
> -     float verts[4][4];
> -     float tex[4][3];
> -
> -     verts[0][0] = x;
> -     verts[0][1] = y;
> -     verts[0][2] = 0.0;
> -     verts[0][3] = 1.0;
> -     tex[0][0] = tx;
> -     tex[0][1] = ty;
> -     tex[0][2] = tz0;
> -     verts[1][0] = x + w;
> -     verts[1][1] = y;
> -     verts[1][2] = 0.0;
> -     verts[1][3] = 1.0;
> -     tex[1][0] = tx + tw;
> -     tex[1][1] = ty;
> -     tex[1][2] = tz1;
> -     verts[2][0] = x + w;
> -     verts[2][1] = y + h;
> -     verts[2][2] = 0.0;
> -     verts[2][3] = 1.0;
> -     tex[2][0] = tx + tw;
> -     tex[2][1] = ty + th;
> -     tex[2][2] = tz1;
> -     verts[3][0] = x;
> -     verts[3][1] = y + h;
> -     verts[3][2] = 0.0;
> -     verts[3][3] = 1.0;
> -     tex[3][0] = tx;
> -     tex[3][1] = ty + th;
> -     tex[3][2] = tz0;
> -
> -     glVertexPointer(4, GL_FLOAT, 0, verts);
> -     glTexCoordPointer(3, GL_FLOAT, 0, tex);
> -     glEnableClientState(GL_VERTEX_ARRAY);
> -     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
> -
> -     glDrawArrays(GL_QUADS, 0, 4);
> -
> -     glDisableClientState(GL_VERTEX_ARRAY);
> -     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
> -}
> -
> -
> -static GLboolean
> -equal_images(const GLubyte *img1, const GLubyte *img2,
> -             GLuint w, GLuint h)
> -{
> -     return memcmp(img1, img2, w*h*4) == 0;
> -}
> -
> -
> -/**
> - * Get block size for compressed format.
> - * \return GL_TRUE if format is compressed, GL_FALSE otherwise
> - * XXX this could be a piglit util function if useful elsewhere.
> - */
> -static GLboolean
> -get_format_block_size(GLenum format, GLuint *bw, GLuint *bh)
> -{
> -     switch (format) {
> -     case GL_COMPRESSED_RGB_FXT1_3DFX:
> -     case GL_COMPRESSED_RGBA_FXT1_3DFX:
> -             *bw = 8;
> -             *bh = 4;
> -             return GL_TRUE;
> -     case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
> -     case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
> -     case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
> -     case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
> -     case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
> -     case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
> -     case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
> -     case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
> -             *bw = 4;
> -             *bh = 4;
> -             return GL_TRUE;
> -     case GL_COMPRESSED_RED:
> -     case GL_COMPRESSED_RED_RGTC1_EXT:
> -     case GL_COMPRESSED_RG:
> -     case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
> -             *bw = 4;
> -             *bh = 4;
> -             return GL_TRUE;
> -     case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
> -     case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
> -             *bw = 4;
> -             *bh = 4;
> -             return GL_TRUE;
> -     default:
> -             *bw = *bh = 1;
> -             return GL_FALSE;
> +     int i;
> +     GLubyte *img = malloc(4 * width * height * depth * sizeof(GLubyte));
> +     for (i = 0; i < 4 * width * height * depth; ++i) {
> +             img[i] = rand() % 256;
>       }
> -}
> +     return img;
> +} /* random_image_data */
>  
> +static int depth = 4;
> +static GLubyte *refImg;
>  
> -/**
> - * Create a texture image with reference values.  Draw a textured quad.
> - * Save reference image with glReadPixels().
> - * Loop:
> - *    replace a sub-region of the texture image with same values
> - *    draw test textured quad
> - *    read test image with glReadPixels
> - *    compare reference image to test image
> - * \param target  GL_TEXTURE_1D/2D/3D
> - * \param intFormat  the internal texture format
> - */
> -static GLboolean
> -test_format(GLenum target, GLenum intFormat)
> +static enum piglit_result
> +subtest(GLenum target)
>  {
> -     const GLenum srcFormat = GL_RGBA;
> -     GLuint w = 128, h = 64, d = 8;
> -     GLuint tex, i, j, k, n, t;
> -     GLubyte *img, *ref, *testImg;
> -     GLboolean pass = GL_TRUE;
> -     GLuint bw, bh, wMask, hMask, dMask;
> -     get_format_block_size(intFormat, &bw, &bh);
> -     wMask = ~(bw-1);
> -     hMask = ~(bh-1);
> -     dMask = ~0;
> -
> -     if (target != GL_TEXTURE_3D)
> -             d = 1;
> -     if (target == GL_TEXTURE_1D)
> -             h = 1;
> -
> -     img = (GLubyte *) malloc(w * h * d * 4);
> -     ref = (GLubyte *) malloc(w * h * d * 4);
> -     testImg = (GLubyte *) malloc(w * h * d * 4);
> -
> -     /* fill source tex image */
> -     n = 0;
> -     for (i = 0; i < d; i++) {
> -             for (j = 0; j < h; j++) {
> -                     for (k = 0; k < w; k++) {
> -                             img[n++] = j * 4;
> -                             img[n++] = k * 2;
> -                             img[n++] = i * 16;
> -                             img[n++] = 255;
> -                     }
> -             }
> -     }
> -
> -     glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
> -     glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, h);
> +     bool pass = true;
> +     GLuint tex;
>  
> +     /* Draw the reference image. */
>       glCreateTextures(target, 1, &tex);
> -     glBindTextureUnit(0, tex);
>       glTextureParameteri(tex, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
>       glTextureParameteri(tex, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> -     glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
> -     glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
> -     glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
>       if (target == GL_TEXTURE_1D) {
> -             glTextureStorage1D(tex, 1, intFormat, w);
> -             glTextureSubImage1D(tex, 0, 0, w, srcFormat, 
> -                     GL_UNSIGNED_BYTE, img);
> +             glTextureStorage1D(tex, 1, GL_RGBA8, piglit_width);
> +             glTextureSubImage1D(tex, 0, 0, piglit_width, GL_RGBA,
> +                     GL_UNSIGNED_BYTE, refImg);
>       }
>       else if (target == GL_TEXTURE_2D) {
> -             glTextureStorage2D(tex, 1, intFormat, w, h);
> -             glTextureSubImage2D(tex, 0, 0, 0, w, h, srcFormat,
> -                          GL_UNSIGNED_BYTE, img);
> +             glTextureStorage2D(tex, 1, GL_RGBA8, piglit_width,
> +                                piglit_height);
> +             glTextureSubImage2D(tex, 0, 0, 0, piglit_width, piglit_height,
> +                                 GL_RGBA, GL_UNSIGNED_BYTE, refImg);
>       }
>       else if (target == GL_TEXTURE_3D) {
> -             glTextureStorage3D(tex, 1, intFormat, w, h, d);
> -             glTextureSubImage3D(tex, 0, 0, 0, 0, w, h, d, srcFormat,
> -                          GL_UNSIGNED_BYTE, img);
> +             glTextureStorage3D(tex, 1, GL_RGBA8, piglit_width,
> +                                piglit_height, depth);
> +             glTextureSubImage3D(tex, 0, 0, 0, 0,
> +                                 piglit_width, piglit_height, 1,
> +                                 GL_RGBA, GL_UNSIGNED_BYTE,
> +                                 refImg);
>       }
>  
> +     glBindTextureUnit(0, tex);
>       glEnable(target);
> -
> -     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
> -
> -     /* draw reference image */
>       glClear(GL_COLOR_BUFFER_BIT);
> -     piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
> -     glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ref);
> -
> -     for (t = 0; t < 10; t++) {
> -             /* Choose random region of texture to update.
> -              * Use sizes and positions that are multiples of
> -              * the compressed block size.
> -              */
> -             GLint tw = (rand() % w) & wMask;
> -             GLint th = (rand() % h) & hMask;
> -             GLint td = (rand() % d) & dMask;
> -             GLint tx = (rand() % (w - tw)) & wMask;
> -             GLint ty = (rand() % (h - th)) & hMask;
> -             GLint tz = (rand() % (d - td)) & dMask;
> -
> -             assert(tx + tw <= w);
> -             assert(ty + th <= h);
> -             assert(tz + td <= d);
> -
> -             /* replace texture region (with same data) */
> -             glPixelStorei(GL_UNPACK_SKIP_PIXELS, tx);
> -             glPixelStorei(GL_UNPACK_SKIP_ROWS, ty);
> -             glPixelStorei(GL_UNPACK_SKIP_IMAGES, tz);
> -             if (target == GL_TEXTURE_1D) {
> -                     glTextureSubImage1D(tex, 0, tx, tw,
> -                                     srcFormat, GL_UNSIGNED_BYTE, img);
> -             }
> -             else if (target == GL_TEXTURE_2D) {
> -                     glTextureSubImage2D(tex, 0, tx, ty, tw, th,
> -                                     srcFormat, GL_UNSIGNED_BYTE, img);
> -             }
> -             else if (target == GL_TEXTURE_2D) {
> -                     glTextureSubImage3D(tex, 0, tx, ty, tz, tw, th, td,
> -                                     srcFormat, GL_UNSIGNED_BYTE, img);
> -             }
> -
> -             /* draw test image */
> -             glClear(GL_COLOR_BUFFER_BIT);
> -             piglit_draw_rect_tex3d(0, 0, w, h, 0.0, 0.0, 1.0, 1.0, 0.0, 
> 1.0);
> -             glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, testImg);
> -
> -             piglit_present_results();
> -
> -             if (!equal_images(ref, testImg, w, h)) {
> -                     printf("texsubimage failed\n");
> -                     printf("  target: %s\n", 
> piglit_get_gl_enum_name(target));
> -                     printf("  internal format: %s\n", 
> piglit_get_gl_enum_name(intFormat));
> -                     printf("  region: %d, %d  %d x %d\n", tx, ty, tw, th);
> -                     pass = GL_FALSE;
> -                     break;
> -             }
> +     piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1);
> +     if (target == GL_TEXTURE_1D) {
> +             pass &= piglit_probe_image_ubyte(0, 0, piglit_width, 1,
> +                                              GL_RGBA, refImg);
>       }
> -
> -     glDisable(target);
> -
> -     free(img);
> -     free(ref);
> -     free(testImg);
> -
> -     glDeleteTextures(1, &tex);
> -     return pass;
> -}
> -
> -
> -/**
> - * Test all formats in texsubimage_test_sets[] for the given
> - * texture target.
> - */
> -static GLboolean
> -test_formats(GLenum target)
> -{
> -     GLboolean pass = GL_TRUE;
> -     int i, j;
> -
> -     /* loop over the format groups */
> -     for (i = 0; i < ARRAY_SIZE(texsubimage_test_sets); i++) {
> -             const struct test_desc *set = &texsubimage_test_sets[i];
> -             GLboolean skip = GL_FALSE;
> -
> -             /* only test compressed formats with 2D textures */
> -             if (i > 0 && target != GL_TEXTURE_2D)
> -                     continue;
> -
> -             /* skip formats for unsupported extensions */
> -             for (j = 0; j < ARRAY_SIZE(set->ext); j++) {
> -                     if (set->ext[j] &&
> -                         !piglit_is_extension_supported(set->ext[j])) {
> -                             /* req'd extension not supported */
> -                             skip = GL_TRUE;
> -                             break;
> -                     }
> -             }
> -             if (skip)
> -                     continue;
> -
> -             /* loop over formats in the set */
> -             for (j = 0; j < set->num_formats; j++) {
> -                     if (!test_format(target,
> -                                      set->format[j].internalformat)) {
> -                             pass = GL_FALSE;
> -                     }
> -             }
> +     else {
> +             pass &= piglit_probe_image_ubyte(0, 0, piglit_width,
> +                                              piglit_height,
> +                                              GL_RGBA, refImg);
>       }
>  
> -     return pass;
> -}
> +     if (!piglit_automatic)
> +             piglit_present_results();
>  
> +     piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
> +                                  "%s", piglit_get_gl_enum_name(target));
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
>  
>  enum piglit_result
>  piglit_display(void)
> @@ -391,15 +128,18 @@ piglit_display(void)
>               GL_TEXTURE_2D,
>               GL_TEXTURE_3D
>       };
> -     GLboolean pass = GL_TRUE;
>       int i;
> +     enum piglit_result result = PIGLIT_PASS;
> +     enum piglit_result subtest_result;
>  
>       /* Loop over 1/2/3D texture targets */
>       for (i = 0; i < ARRAY_SIZE(targets); i++) {
> -             pass = test_formats(targets[i]) && pass;
> +             subtest_result = subtest(targets[i]);
> +             if (subtest_result != PIGLIT_PASS)
> +                     result = PIGLIT_FAIL;
>       }
>  
> -     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +     return result;
>  }
>  
>  
> @@ -408,8 +148,10 @@ piglit_init(int argc, char **argv)
>  {
>       piglit_require_extension("GL_ARB_direct_state_access");
>  
> -     fbo_formats_init(argc, argv, 0);
> -     (void) fbo_formats_display;
> +     srand(0);
>  
>       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +     /* Make the image data for testing. */
> +     refImg = random_image_data(piglit_width, piglit_height, depth);
>  }
> -- 
> 2.1.0
>
> _______________________________________________
> Piglit mailing list
> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/piglit
_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to