On 21 August 2014 at 22:55, Tapani <[email protected]> wrote: > On 08/21/2014 03:50 PM, Ilia Mirkin wrote: >> >> On Thu, Aug 21, 2014 at 1:00 AM, Tapani <[email protected]> wrote: >>> >>> On 08/21/2014 07:21 AM, Chris Forbes wrote: >>>> >>>> With that fixed, does it pass on fglrx? >>> >>> >>> I can only try that tomorrow but I believe it might still fail (unless we >>> allow some fuzziness in results). All the double div calculations seemed >>> to >>> have some issues, result for example for red channel 1.0 / 2.0 was not >>> 0.5 >>> but 0.500312 (don't remember the exact digits) so not quite the correct >>> answer but almost there. Same was for blue which resulted in >>> 0.250022<something>. >> >> That's fine -- the results are going into a texture that can't >> represent these things with infinite (or even double) precision. > > > Ah right, then it should be ok. > >> FWIW all these tests pass except the div one on nvc0 as well, which >> seems to be due to a TGSI bug. (It's using 0.6 as the immediate for >> the 4th component instead of 1.0.) > > > This is good to know, I'll try to run these with nvidia as well when I get a > chance. >
What's the status on these tests? I keep rebasing them in my tree quite often. Dave. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
