---
 .../gettextureimage-targets.c                      | 365 ---------------------
 1 file changed, 365 deletions(-)
 delete mode 100644 tests/spec/arb_direct_state_access/gettextureimage-targets.c

diff --git a/tests/spec/arb_direct_state_access/gettextureimage-targets.c 
b/tests/spec/arb_direct_state_access/gettextureimage-targets.c
deleted file mode 100644
index 8e3f335..0000000
--- a/tests/spec/arb_direct_state_access/gettextureimage-targets.c
+++ /dev/null
@@ -1,365 +0,0 @@
-/*
- * Copyright © 2012 Marek Olšák <[email protected]>
- * Copyright © 2014 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * @file gettextureimage-targets.c
- *
- * Adapted for testing glGetTextureImage in ARB_direct_state_access by
- * Laura Ekstrand <[email protected]>, November 2014.
- */
-
-#include "piglit-util-gl.h"
-
-PIGLIT_GL_TEST_CONFIG_BEGIN
-
-       config.window_width = 216;
-       config.supports_gl_compat_version = 10;
-
-       config.window_visual = PIGLIT_GL_VISUAL_RGBA |
-                              PIGLIT_GL_VISUAL_DOUBLE;
-
-PIGLIT_GL_TEST_CONFIG_END
-
-#define IMAGE_WIDTH 32
-#define IMAGE_HEIGHT 32
-#define IMAGE_SIZE (IMAGE_WIDTH * IMAGE_HEIGHT * 4)
-#define DISPLAY_GAP 4
-
-static void
-show_image(GLubyte *data, int num_layers, const char *title)
-{
-       GLuint name;
-       int i;
-       char junk[50];
-
-       if (!piglit_automatic) {
-               /* Create the texture handle. */
-               glCreateTextures(GL_TEXTURE_2D, 1, &name);
-               glTextureStorage2D(name, 1, GL_RGBA8, IMAGE_WIDTH,
-                       IMAGE_HEIGHT);
-               glTextureParameteri(name, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               glTextureParameteri(name, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-               glEnable(GL_TEXTURE_2D);
-               glBindTextureUnit(0, name);
-
-               /* Draw the layers, separated by some space */
-               glClear(GL_COLOR_BUFFER_BIT);
-               for (i = 0; i < num_layers; ++i) {
-                       int x = (IMAGE_WIDTH + DISPLAY_GAP) * (i % 6);
-                       int y = (IMAGE_HEIGHT + DISPLAY_GAP) * (i / 6);
-                       glTextureSubImage2D(name, 0, 0, 0,
-                                           IMAGE_WIDTH, IMAGE_HEIGHT,
-                                           GL_RGBA, GL_UNSIGNED_BYTE,
-                                           data + i * IMAGE_SIZE);
-                       piglit_draw_rect_tex(x, y, IMAGE_WIDTH, IMAGE_HEIGHT,
-                                            0, 0, 1, 1);
-               }
-
-               /* Make the title. */
-               printf("****** %s ******\n", title);
-
-               piglit_present_results();
-
-               /* Pause. */
-               printf("Enter any char to continue.\n>>>>>>");
-               scanf("%s", junk);
-               printf("\n");
-
-               glDeleteTextures(1, &name);
-       }
-}
-
-
-static void
-init_layer_data(GLubyte *layer_data, int num_layers)
-{
-       int x, y, z, i, j;
-
-       for (z = 0; z < num_layers; z++) {
-               GLubyte *data = layer_data + IMAGE_SIZE * z;
-
-               for (x = 0; x < IMAGE_WIDTH; x += 4) {
-                       for (y = 0; y < IMAGE_HEIGHT; y += 4) {
-                               int r = (x + 1) * 255 / (IMAGE_WIDTH - 1);
-                               int g = (y + 1) * 255 / (IMAGE_HEIGHT - 1);
-                               int b = (z + 1) * 255 / (num_layers);
-                               int a = 255; //x ^ y ^ z;
-
-                               /* each 4x4 block constains only one color (for 
S3TC) */
-                               for (i = 0; i < 4; i++) {
-                                       for (j = 0; j < 4; j++) {
-                                               data[((y + j) * IMAGE_WIDTH + x
-                                                     + i) * 4 + 0] = r;
-                                               data[((y + j) * IMAGE_WIDTH + x
-                                                     + i) * 4 + 1] = g;
-                                               data[((y + j) * IMAGE_WIDTH + x
-                                                     + i) * 4 + 2] = b;
-                                               data[((y + j) * IMAGE_WIDTH + x
-                                                     + i) * 4 + 3] = a;
-                                       }
-                               }
-                       }
-               }
-       }
-
-       /* Show the first layer of the completed layer data. */
-       show_image(layer_data, num_layers, "Test Data");
-
-}
-
-static bool
-compare_layer(int layer, int num_elements, int tolerance,
-                         GLubyte *data, GLubyte *expected)
-{
-       int i;
-
-       for (i = 0; i < num_elements; ++i) {
-               if (abs((int)data[i] - (int)expected[i]) > tolerance) {
-                       printf("GetTextureImage() returns incorrect data in 
byte %i for layer %i\n",
-                              i, layer);
-                       printf("    corresponding to (%i,%i), channel %i\n",
-                              (i / 4) / IMAGE_WIDTH, (i / 4) % IMAGE_HEIGHT, i 
% 4);
-                       printf("    expected: %i\n", expected[i]);
-                       printf("    got: %i\n", data[i]);
-                       return false;
-               }
-       }
-       return true;
-}
-
-static bool
-getTexImage(bool doPBO, GLenum target, GLubyte data[][IMAGE_SIZE],
-           GLenum internalformat, int tolerance)
-{
-       int i;
-       int num_layers=1, num_faces=1, layer_size;
-       GLubyte data2[18][IMAGE_SIZE];
-       GLubyte *dataGet;
-       GLuint packPBO;
-       bool pass = true;
-       GLuint name;
-
-       switch (target) {
-       case GL_TEXTURE_1D:
-               glCreateTextures(target, 1, &name);
-               glTextureStorage1D(name, 1, internalformat, IMAGE_WIDTH);
-               glTextureSubImage1D(name, 0, 0, IMAGE_WIDTH, GL_RGBA,
-                                   GL_UNSIGNED_BYTE, data);
-               layer_size = IMAGE_WIDTH * 4;
-               break;
-
-       case GL_TEXTURE_2D:
-       case GL_TEXTURE_RECTANGLE:
-               glCreateTextures(target, 1, &name);
-               glTextureStorage2D(name, 1, internalformat, IMAGE_WIDTH,
-                                  IMAGE_HEIGHT);
-               glTextureSubImage2D(name, 0, 0, 0, IMAGE_WIDTH, IMAGE_HEIGHT,
-                                   GL_RGBA, GL_UNSIGNED_BYTE, data);
-               layer_size = IMAGE_SIZE;
-               break;
-
-       case GL_TEXTURE_CUBE_MAP:
-               num_faces = 6;
-               glCreateTextures(target, 1, &name);
-               /* This is invalid. You must use 2D storage call for cube. */
-               glTextureStorage3D(name, 1, internalformat,
-                                  IMAGE_WIDTH, IMAGE_HEIGHT, num_faces);
-               pass &= piglit_check_gl_error(GL_INVALID_ENUM);
-               glTextureStorage2D(name, 1, internalformat,
-                                  IMAGE_WIDTH, IMAGE_HEIGHT);
-               /* This is legal. */
-               glTextureSubImage3D(name, 0, 0, 0, 0, IMAGE_WIDTH,
-                                   IMAGE_HEIGHT, num_faces, GL_RGBA,
-                                   GL_UNSIGNED_BYTE, data);
-               layer_size = IMAGE_SIZE;
-               break;
-
-       case GL_TEXTURE_1D_ARRAY:
-               num_layers = 7;
-               glCreateTextures(target, 1, &name);
-               // test as a single layer 2D image
-               glTextureStorage2D(name, 1, internalformat, IMAGE_WIDTH,
-                                  num_layers);
-               glTextureSubImage2D(name, 0, 0, 0, IMAGE_WIDTH, num_layers,
-                                   GL_RGBA, GL_UNSIGNED_BYTE, data);
-               layer_size = IMAGE_WIDTH * 4 * num_layers;
-               num_layers = 1;
-               break;
-
-       case GL_TEXTURE_3D: /* Fall through. */
-       case GL_TEXTURE_2D_ARRAY: /* Fall through. */
-       case GL_TEXTURE_CUBE_MAP_ARRAY:
-               num_layers = 6 * 3;
-               glCreateTextures(target, 1, &name);
-               glTextureStorage3D(name, 1, internalformat, IMAGE_WIDTH,
-                                  IMAGE_HEIGHT, num_layers);
-               glTextureSubImage3D(name, 0, 0, 0, 0,
-                                   IMAGE_WIDTH, IMAGE_HEIGHT, num_layers,
-                                   GL_RGBA, GL_UNSIGNED_BYTE, data);
-               layer_size = IMAGE_SIZE;
-               break;
-
-       default:
-               puts("Invalid texture target.");
-               return false;
-
-       }
-
-       /* Show the initial data. */
-       show_image(data[0], num_layers * num_faces, "Data Before Upload");
-
-
-       /* Setup the PBO or data array to read into from glGetTextureImage */
-       if (doPBO) {
-               glGenBuffers(1, &packPBO);
-               glBindBuffer(GL_PIXEL_PACK_BUFFER, packPBO);
-               glBufferData(GL_PIXEL_PACK_BUFFER,
-                                    layer_size * num_faces * num_layers,
-                                    NULL, GL_STREAM_READ);
-       } else {
-               glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-               memset(data2, 123, sizeof(data2));
-       }
-       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
-       assert(num_layers * num_faces * layer_size <= sizeof(data2));
-
-       if (doPBO) {
-               glGetTextureImage(name, 0, GL_RGBA, GL_UNSIGNED_BYTE,
-                       layer_size * num_faces * num_layers, NULL);
-       }
-       else {
-               glGetTextureImage(name, 0, GL_RGBA, GL_UNSIGNED_BYTE,
-                       layer_size * num_faces * num_layers, data2);
-       }
-       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
-
-       if (doPBO)
-               dataGet = (GLubyte *) glMapBufferRange(
-                                              GL_PIXEL_PACK_BUFFER, 0,
-                                              layer_size * num_layers *
-                                              num_faces,
-                                              GL_MAP_READ_BIT);
-       else
-               dataGet = data2[0];
-
-       /* Examine the image after pulling it off the graphics card. */
-       show_image(dataGet, num_layers * num_faces, "Data After Download");
-
-       for (i = 0; i < num_faces * num_layers; i++) {
-               pass = compare_layer(i, layer_size, tolerance, dataGet,
-                                    data[i]) && pass;
-               dataGet += layer_size;
-       }
-
-       if (doPBO) {
-               glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
-               glDeleteBuffers(1, &packPBO);
-       }
-
-       glDeleteTextures(1, &name);
-
-       return pass;
-}
-
-struct target_and_mask {
-       GLenum target;
-       bool mask;
-};
-
-static struct target_and_mask targets[] = {
-       {GL_TEXTURE_1D, 1},
-       {GL_TEXTURE_2D, 1},
-       {GL_TEXTURE_3D, 1},
-       {GL_TEXTURE_RECTANGLE, 1},
-       {GL_TEXTURE_CUBE_MAP, 1},
-       {GL_TEXTURE_1D_ARRAY, 1},
-       {GL_TEXTURE_2D_ARRAY, 1},
-       {GL_TEXTURE_CUBE_MAP_ARRAY, 1},
-};
-
-static void
-clear_target_mask(GLenum target)
-{
-       int i;
-       for (i = 0; i < ARRAY_SIZE(targets); ++i) {
-               if (targets[i].target == target) {
-                       targets[i].mask = 0;
-               }
-       }
-}
-
-void
-piglit_init(int argc, char **argv)
-{
-       piglit_require_extension("GL_ARB_direct_state_access");
-       piglit_require_extension("GL_ARB_texture_storage");
-
-       if (piglit_get_gl_version() < 12)
-               clear_target_mask(GL_TEXTURE_3D);
-       if (!piglit_is_extension_supported("GL_ARB_texture_rectangle"))
-               clear_target_mask(GL_TEXTURE_RECTANGLE);
-       if (!piglit_is_extension_supported("GL_ARB_texture_cube_map"))
-               clear_target_mask(GL_TEXTURE_CUBE_MAP);
-       if (!piglit_is_extension_supported("GL_EXT_texture_array")) {
-               clear_target_mask(GL_TEXTURE_1D_ARRAY);
-               clear_target_mask(GL_TEXTURE_2D_ARRAY);
-       }
-       if (!piglit_is_extension_supported("GL_ARB_texture_cube_map_array"))
-               clear_target_mask(GL_TEXTURE_CUBE_MAP_ARRAY);
-
-       glClearColor(0.5, 0.5, 0.5, 1);
-       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
-}
-
-enum piglit_result
-piglit_display(void)
-{
-       int i;
-       bool pass = true;
-       GLenum internalformat = GL_RGBA8;
-       int tolerance = 0;
-       GLubyte data[18][IMAGE_SIZE];
-
-       init_layer_data(data[0], 18);
-
-       for (i = 0; i < ARRAY_SIZE(targets); ++i) {
-               if (!targets[i].mask)
-                       continue;
-
-               printf("Testing %s into PBO\n", 
-                       piglit_get_gl_enum_name(targets[i].target));
-               pass &= getTexImage(true, targets[i].target, data,
-                                   internalformat, tolerance);
-
-               printf("Testing %s into client array\n",
-                       piglit_get_gl_enum_name(targets[i].target));
-               pass &= getTexImage(false, targets[i].target, data, 
-                                   internalformat, tolerance);
-
-               pass &= piglit_check_gl_error(GL_NO_ERROR);
-       }
-
-       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
-}
-
-- 
2.1.0

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