On Thu, Feb 19, 2015 at 9:40 PM, Dave Airlie <[email protected]> wrote:
> From: Dave Airlie <[email protected]>
>
> We have a test passing a dvec4 from vs->fs that passes, this test
> passing a single double, it currently falls over an assert
> in varying packing.
>
> Signed-off-by: Dave Airlie <[email protected]>
> ---
> .../execution/vs-out-fs-in-double-2.shader_test | 45
> ++++++++++++++++++++++
> 1 file changed, 45 insertions(+)
> create mode 100644
> tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
>
> diff --git
> a/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
> b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
> new file mode 100644
> index 0000000..2efae15
> --- /dev/null
> +++
> b/tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
> @@ -0,0 +1,45 @@
> +# test emitting a single double from vs->fs works
> +# when originally written this failed in varying lowering
> +#
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader]
> +#version 150
> +#extension GL_ARB_gpu_shader_fp64 : require
> +uniform double arg0;
> +in vec4 vertex;
> +flat out double dout1;
> +void main()
> +{
> + gl_Position = vertex;
> + dout1 = arg0;
indent is funny... tabs vs spaces?
> +}
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_gpu_shader_fp64 : require
> +#
Remove # (should this even compile??)
> +flat in double dout1;
> +uniform double tolerance;
> +uniform double expected;
> +void main()
> +{
> + double result = trunc(dout1);
> + gl_FragColor = distance(result, expected) <= tolerance ? vec4(0.0, 1.0,
> 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
Consistent indent please (i.e. if tabs above, tabs here)
> +}
> +
> +[vertex data]
> +vertex/float/2
> +-1.0 -1.0
> + 1.0 -1.0
> + 1.0 1.0
> +-1.0 1.0
> +
> +[test]
> +uniform double arg0 1.7976931348623157E+308
> +uniform double expected 1.7976931348623157E+308
> +uniform double tolerance 2.0000000000000002e-05
> +draw arrays GL_TRIANGLE_FAN 0 4
> +probe rgba 0 0 0.0 1.0 0.0 1.0
Should also add a version where it's an double[] array, and also a
(lone?) double in a struct)
-ilia
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