Signed-off-by: Ilia Mirkin <[email protected]>
---
 tests/all.py                                       |   7 ++
 .../glsl-1.10/execution/varying-packing/simple.c   | 136 +++++++++++++++------
 2 files changed, 109 insertions(+), 34 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 793b554..d2298a2 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2047,6 +2047,13 @@ add_shader_test_dir(arb_gpu_shader_fp64,
 import_glsl_parser_tests(arb_gpu_shader_fp64,
                     os.path.join(TESTS_DIR, 'spec', 'arb_gpu_shader_fp64'),
                     [''])
+arb_gpu_shader_fp64['varying-packing'] = {}
+for type in ['double', 'dvec2', 'dvec3', 'dvec4', 'dmat2', 'dmat3', 'dmat4',
+             'dmat2x3', 'dmat2x4', 'dmat3x2', 'dmat3x4', 'dmat4x2', 'dmat4x3']:
+    for arrayspec in ['array', 'separate']:
+        cmdline = 'simple {0} {1}'.format(type, arrayspec)
+        arb_gpu_shader_fp64['varying-packing'][cmdline] = \
+            PiglitGLTest(['varying-packing-simple', type, arrayspec], 
run_concurrent=True)
 
 arb_texture_query_levels = {}
 spec['ARB_texture_query_levels'] = arb_texture_query_levels
diff --git a/tests/spec/glsl-1.10/execution/varying-packing/simple.c 
b/tests/spec/glsl-1.10/execution/varying-packing/simple.c
index 6d07a36..618f325 100644
--- a/tests/spec/glsl-1.10/execution/varying-packing/simple.c
+++ b/tests/spec/glsl-1.10/execution/varying-packing/simple.c
@@ -97,11 +97,13 @@
  */
 #include "piglit-util-gl.h"
 
-PIGLIT_GL_TEST_CONFIG_BEGIN
+static void
+parse_args(int argc, char *argv[], struct piglit_gl_test_config *config);
 
-       config.supports_gl_compat_version = 10;
+PIGLIT_GL_TEST_CONFIG_BEGIN
 
        config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+       parse_args(argc, argv, &config);
 
 PIGLIT_GL_TEST_CONFIG_END
 
@@ -113,6 +115,7 @@ enum base_type
        BASE_TYPE_FLOAT,
        BASE_TYPE_UINT,
        BASE_TYPE_INT,
+       BASE_TYPE_DOUBLE,
 };
 
 static const char *
@@ -122,6 +125,7 @@ get_base_type_name(enum base_type t)
        case BASE_TYPE_FLOAT: return "float";
        case BASE_TYPE_UINT:  return "uint";
        case BASE_TYPE_INT:   return "int";
+       case BASE_TYPE_DOUBLE:return "double";
        default:              return "???";
        }
 }
@@ -135,32 +139,46 @@ struct type_desc
        unsigned glsl_version_required;
 };
 
-struct type_desc int_type    = { "int",    BASE_TYPE_INT,   1, 1, 130 };
-struct type_desc uint_type   = { "uint",   BASE_TYPE_UINT,  1, 1, 130 };
-struct type_desc float_type  = { "float",  BASE_TYPE_FLOAT, 1, 1, 110 };
-struct type_desc vec2_type   = { "vec2",   BASE_TYPE_FLOAT, 1, 2, 110 };
-struct type_desc vec3_type   = { "vec3",   BASE_TYPE_FLOAT, 1, 3, 110 };
-struct type_desc vec4_type   = { "vec4",   BASE_TYPE_FLOAT, 1, 4, 110 };
-struct type_desc ivec2_type  = { "ivec2",  BASE_TYPE_INT,   1, 2, 130 };
-struct type_desc ivec3_type  = { "ivec3",  BASE_TYPE_INT,   1, 3, 130 };
-struct type_desc ivec4_type  = { "ivec4",  BASE_TYPE_INT,   1, 4, 130 };
-struct type_desc uvec2_type  = { "uvec2",  BASE_TYPE_UINT,  1, 2, 130 };
-struct type_desc uvec3_type  = { "uvec3",  BASE_TYPE_UINT,  1, 3, 130 };
-struct type_desc uvec4_type  = { "uvec4",  BASE_TYPE_UINT,  1, 4, 130 };
-struct type_desc mat2_type   = { "mat2",   BASE_TYPE_FLOAT, 2, 2, 110 };
-struct type_desc mat3_type   = { "mat3",   BASE_TYPE_FLOAT, 3, 3, 110 };
-struct type_desc mat4_type   = { "mat4",   BASE_TYPE_FLOAT, 4, 4, 110 };
-struct type_desc mat2x3_type = { "mat2x3", BASE_TYPE_FLOAT, 2, 3, 120 };
-struct type_desc mat2x4_type = { "mat2x4", BASE_TYPE_FLOAT, 2, 4, 120 };
-struct type_desc mat3x2_type = { "mat3x2", BASE_TYPE_FLOAT, 3, 2, 120 };
-struct type_desc mat3x4_type = { "mat3x4", BASE_TYPE_FLOAT, 3, 4, 120 };
-struct type_desc mat4x2_type = { "mat4x2", BASE_TYPE_FLOAT, 4, 2, 120 };
-struct type_desc mat4x3_type = { "mat4x3", BASE_TYPE_FLOAT, 4, 3, 120 };
+struct type_desc int_type     = { "int",     BASE_TYPE_INT,    1, 1, 130 };
+struct type_desc uint_type    = { "uint",    BASE_TYPE_UINT,   1, 1, 130 };
+struct type_desc float_type   = { "float",   BASE_TYPE_FLOAT,  1, 1, 110 };
+struct type_desc double_type  = { "double",  BASE_TYPE_DOUBLE, 1, 1, 150 };
+struct type_desc vec2_type    = { "vec2",    BASE_TYPE_FLOAT,  1, 2, 110 };
+struct type_desc vec3_type    = { "vec3",    BASE_TYPE_FLOAT,  1, 3, 110 };
+struct type_desc vec4_type    = { "vec4",    BASE_TYPE_FLOAT,  1, 4, 110 };
+struct type_desc ivec2_type   = { "ivec2",   BASE_TYPE_INT,    1, 2, 130 };
+struct type_desc ivec3_type   = { "ivec3",   BASE_TYPE_INT,    1, 3, 130 };
+struct type_desc ivec4_type   = { "ivec4",   BASE_TYPE_INT,    1, 4, 130 };
+struct type_desc uvec2_type   = { "uvec2",   BASE_TYPE_UINT,   1, 2, 130 };
+struct type_desc uvec3_type   = { "uvec3",   BASE_TYPE_UINT,   1, 3, 130 };
+struct type_desc uvec4_type   = { "uvec4",   BASE_TYPE_UINT,   1, 4, 130 };
+struct type_desc dvec2_type   = { "dvec2",   BASE_TYPE_DOUBLE, 1, 2, 150 };
+struct type_desc dvec3_type   = { "dvec3",   BASE_TYPE_DOUBLE, 1, 3, 150 };
+struct type_desc dvec4_type   = { "dvec4",   BASE_TYPE_DOUBLE, 1, 4, 150 };
+struct type_desc mat2_type    = { "mat2",    BASE_TYPE_FLOAT,  2, 2, 110 };
+struct type_desc mat3_type    = { "mat3",    BASE_TYPE_FLOAT,  3, 3, 110 };
+struct type_desc mat4_type    = { "mat4",    BASE_TYPE_FLOAT,  4, 4, 110 };
+struct type_desc mat2x3_type  = { "mat2x3",  BASE_TYPE_FLOAT,  2, 3, 120 };
+struct type_desc mat2x4_type  = { "mat2x4",  BASE_TYPE_FLOAT,  2, 4, 120 };
+struct type_desc mat3x2_type  = { "mat3x2",  BASE_TYPE_FLOAT,  3, 2, 120 };
+struct type_desc mat3x4_type  = { "mat3x4",  BASE_TYPE_FLOAT,  3, 4, 120 };
+struct type_desc mat4x2_type  = { "mat4x2",  BASE_TYPE_FLOAT,  4, 2, 120 };
+struct type_desc mat4x3_type  = { "mat4x3",  BASE_TYPE_FLOAT,  4, 3, 120 };
+struct type_desc dmat2_type   = { "dmat2",   BASE_TYPE_DOUBLE, 2, 2, 150 };
+struct type_desc dmat3_type   = { "dmat3",   BASE_TYPE_DOUBLE, 3, 3, 150 };
+struct type_desc dmat4_type   = { "dmat4",   BASE_TYPE_DOUBLE, 4, 4, 150 };
+struct type_desc dmat2x3_type = { "dmat2x3", BASE_TYPE_DOUBLE, 2, 3, 150 };
+struct type_desc dmat2x4_type = { "dmat2x4", BASE_TYPE_DOUBLE, 2, 4, 150 };
+struct type_desc dmat3x2_type = { "dmat3x2", BASE_TYPE_DOUBLE, 3, 2, 150 };
+struct type_desc dmat3x4_type = { "dmat3x4", BASE_TYPE_DOUBLE, 3, 4, 150 };
+struct type_desc dmat4x2_type = { "dmat4x2", BASE_TYPE_DOUBLE, 4, 2, 150 };
+struct type_desc dmat4x3_type = { "dmat4x3", BASE_TYPE_DOUBLE, 4, 3, 150 };
 
 const struct type_desc *all_types[] = {
        &int_type,
        &uint_type,
        &float_type,
+       &double_type,
        &vec2_type,
        &vec3_type,
        &vec4_type,
@@ -170,6 +188,9 @@ const struct type_desc *all_types[] = {
        &uvec2_type,
        &uvec3_type,
        &uvec4_type,
+       &dvec2_type,
+       &dvec3_type,
+       &dvec4_type,
        &mat2_type,
        &mat3_type,
        &mat4_type,
@@ -179,6 +200,15 @@ const struct type_desc *all_types[] = {
        &mat3x4_type,
        &mat4x2_type,
        &mat4x3_type,
+       &dmat2_type,
+       &dmat3_type,
+       &dmat4_type,
+       &dmat2x3_type,
+       &dmat2x4_type,
+       &dmat3x2_type,
+       &dmat3x4_type,
+       &dmat4x2_type,
+       &dmat4x3_type,
        NULL,
 };
 
@@ -207,6 +237,7 @@ get_shader(bool is_vs, unsigned glsl_version, int 
num_varyings,
        const char *varying_keyword;
        unsigned offset = 0;
        GLenum shader_type = is_vs ? GL_VERTEX_SHADER : GL_FRAGMENT_SHADER;
+       bool fp64 = false;
 
        if (glsl_version >= 130) {
                if (is_vs)
@@ -218,9 +249,12 @@ get_shader(bool is_vs, unsigned glsl_version, int 
num_varyings,
        }
 
        text += sprintf(text, "#version %u\n", glsl_version);
-       text += sprintf(text, "uniform int i;\n");
        for (i = 0; i < num_varyings; ++i) {
                const char *opt_flat_keyword = "";
+               if (!fp64 && varyings[i].type->base == BASE_TYPE_DOUBLE) {
+                       text += sprintf(text, "#extension 
GL_ARB_gpu_shader_fp64: enable\n");
+                       fp64 = true;
+               }
                if (varyings[i].type->base != BASE_TYPE_FLOAT)
                        opt_flat_keyword = "flat ";
                if (varyings[i].array_elems != 0) {
@@ -234,6 +268,11 @@ get_shader(bool is_vs, unsigned glsl_version, int 
num_varyings,
                                        varyings[i].type->name, i);
                }
        }
+       if (glsl_version >= 150 && is_vs) {
+               text += sprintf(text, "in vec4 piglit_vertex;\n");
+               text += sprintf(text, "#define gl_Vertex piglit_vertex\n");
+       }
+       text += sprintf(text, "uniform int i;\n");
        text += sprintf(text,
                        "\n"
                        "void main()\n"
@@ -306,8 +345,9 @@ choose_varyings(struct varying_desc *varyings,
                unsigned max_varying_floats)
 {
        unsigned num_varyings = 0;
+       unsigned element_size = test_type->base == BASE_TYPE_DOUBLE ? 2 : 1;
        unsigned components_in_test_type
-               = test_type->num_cols * test_type->num_rows;
+               = test_type->num_cols * test_type->num_rows * element_size;
        unsigned num_test_varyings
                = max_varying_floats / components_in_test_type;
        unsigned num_extra_varyings
@@ -348,18 +388,14 @@ NORETURN print_usage_and_exit(const char *prog_name)
        piglit_report_result(PIGLIT_FAIL);
 }
 
-void
-piglit_init(int argc, char **argv)
+static const struct type_desc *test_type;
+
+static void
+parse_args(int argc, char *argv[], struct piglit_gl_test_config *config)
 {
        unsigned i;
-       const struct type_desc *test_type;
-       GLboolean test_array;
-       GLint max_varying_floats;
-       struct varying_desc *varyings;
-       unsigned num_varyings;
-       GLuint vs, fs;
 
-       if (argc != 3)
+       if (argc < 3)
                print_usage_and_exit(argv[0]);
        for (i = 0; all_types[i]; ++i) {
                if (strcmp(argv[1], all_types[i]->name) == 0)
@@ -369,6 +405,31 @@ piglit_init(int argc, char **argv)
                test_type = all_types[i];
        else
                print_usage_and_exit(argv[0]);
+
+       if (test_type->glsl_version_required <= 110)
+               config->supports_gl_compat_version = 20;
+       else if (test_type->glsl_version_required <= 120)
+               config->supports_gl_compat_version = 21;
+       else if (test_type->glsl_version_required <= 130)
+               config->supports_gl_compat_version = 30;
+       else if (test_type->glsl_version_required <= 150)
+               config->supports_gl_core_version = 32;
+       else
+               piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLboolean test_array;
+       GLint max_varying_floats;
+       struct varying_desc *varyings;
+       unsigned num_varyings;
+       GLuint vs, fs;
+
+       if (argc != 3)
+               print_usage_and_exit(argv[0]);
+
        if (strcmp(argv[2], "array") == 0)
                test_array = GL_TRUE;
        else if (strcmp(argv[2], "separate") == 0)
@@ -378,6 +439,8 @@ piglit_init(int argc, char **argv)
 
        piglit_require_gl_version(20);
        piglit_require_GLSL_version(test_type->glsl_version_required);
+       if (test_type->base == BASE_TYPE_DOUBLE)
+               piglit_require_extension("GL_ARB_gpu_shader_fp64");
        glGetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_floats);
 
        varyings = malloc(sizeof(*varyings) * max_varying_floats);
@@ -397,11 +460,16 @@ enum piglit_result
 piglit_display(void)
 {
        GLboolean pass = GL_TRUE;
+       GLuint vao;
        float green[] = { 0.0, 1.0, 0.0, 1.0 };
 
        glClear(GL_COLOR_BUFFER_BIT);
        glUseProgram(prog);
        glUniform1i(i_location, 0);
+       if (piglit_is_core_profile) {
+               glGenVertexArrays(1, &vao);
+               glBindVertexArray(vao);
+       }
        piglit_draw_rect(-1, -1, 2, 2);
        pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green)
                && pass;
-- 
2.0.5

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