From: Dave Airlie <[email protected]>

The spec states we must manually align using ARB_transform_feedback3
skips if necessary, so test that works by forcing a double after a
float + a skip.

Signed-off-by: Dave Airlie <[email protected]>
---
 .../execution/CMakeLists.gl.txt                    |   2 +
 .../execution/tf-interleaved-aligned.c             | 194 +++++++++++++++++++++
 2 files changed, 196 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c

diff --git a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt 
b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
index 64b9bcf..749e546 100644
--- a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
@@ -10,6 +10,8 @@ link_libraries (
        ${OPENGL_glu_LIBRARY}
 )
 
+
 piglit_add_executable (arb_gpu_shader_fp64-tf-separate tf-separate.c)
 piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved tf-interleaved.c)
+piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved-aligned 
tf-interleaved-aligned.c)
 piglit_add_executable (arb_gpu_shader_fp64-double-gettransformfeedbackvarying 
double-gettransformfeedbackvarying.c)
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c 
b/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c
new file mode 100644
index 0000000..4615e3c
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c
@@ -0,0 +1,194 @@
+/*
+ * Copyright © 2011 Marek Olšák <[email protected]>
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * ARB_gpu_shader_fp64 + ARB_transform_feedback3  test.
+ *
+ * Test writing interleaved vertex attribs into a buffer object.
+ * Writing unaligned doubles is undefined so if we want to have a float
+ * follow a double we need to use ARB_tf3
+ *
+ * "If capturing a mix of single- and double-precision components, it might
+ *  be necessary to use the "gl_SkipComponents1" variable from
+ *  ARB_transform_feedback3 to force proper alignment."
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 32;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *vstext = {
+       "#version 150\n"
+       "#extension GL_ARB_gpu_shader_fp64 : require\n"
+       "in vec4 vertex;"
+       "out vec4 color;"
+       "out float tf;"
+       "out dvec3 v3;"
+       "out dvec2 v2;"
+       "void main() {"
+       "  gl_Position = vertex;"
+       "  color = vec4(1.0, 0.9, 0.8, 0.7);"
+       "  tf = 0.5;"
+       "  v2 = dvec2(0.2lf, 0.7lf);"
+       "  v3 = dvec3(0.55lf, 0.66lf, 0.77lf);"
+       "}"
+};
+
+static const char *varyings[] = {"tf", "gl_SkipComponents1", "v3", "color", 
"v2"};
+GLuint buf;
+GLuint prog;
+GLuint vao, vbo;
+
+#define NUM_COMPONENTS 16
+#define TOTAL_BUF_COMPONENTS (NUM_COMPONENTS*6)
+
+static uint32_t dbl_components = (0x3f << 2) | (0xf << 12);
+void piglit_init(int argc, char **argv)
+{
+       GLuint vs, i;
+       GLint maxcomps;
+       float *ptr;
+
+       /* Check the driver. */
+       piglit_require_transform_feedback();
+       piglit_require_extension("GL_ARB_gpu_shader_fp64");
+       piglit_require_extension("GL_ARB_transform_feedback3");
+
+       glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 
&maxcomps);
+       if (maxcomps < 18) {
+               fprintf(stderr, "Not enough interleaved components supported by 
transform feedback.\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       /* Create shaders. */
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
+       prog = glCreateProgram();
+       glAttachShader(prog, vs);
+       glTransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]),
+                                   varyings, GL_INTERLEAVED_ATTRIBS_EXT);
+       glLinkProgram(prog);
+       if (!piglit_link_check_status(prog)) {
+               glDeleteProgram(prog);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       /* Set up the transform feedback buffer. */
+       glGenBuffers(1, &buf);
+       glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf);
+       glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
+                    TOTAL_BUF_COMPONENTS*sizeof(float), NULL, GL_STREAM_READ);
+       ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY);
+       for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
+               ptr[i] = 0.123456;
+       }
+       glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
+       glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       glClearColor(0.2, 0.2, 0.2, 1.0);
+}
+
+enum piglit_result piglit_display(void)
+{
+       GLboolean pass = GL_TRUE;
+       float *ptr;
+       double *dptr;
+       unsigned i;
+       static const float verts[] = {
+               10, 10,
+               10, 20,
+               20, 20,
+               20, 10
+       };
+       static const unsigned indices[] = {
+               0, 1, 3, 1, 2, 3
+       };
+       static const float expected[] = {
+               0.5, 0.123456,
+               0.550000, 0.0, 0.660000, 0.0, 0.770000, 0.0,
+               1.000000, 0.900000, 0.800000, 0.700000,
+               0.200000, 0.0, 0.700000, 0.0,
+       };
+
+       glClear(GL_COLOR_BUFFER_BIT);
+
+        glGenVertexArrays(1, &vao);
+        glBindVertexArray(vao);
+
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
+
+       /* Render into TFBO. */
+       glUseProgram(prog);
+       glEnable(GL_RASTERIZER_DISCARD);
+       glBeginTransformFeedback(GL_TRIANGLES);
+       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices);
+       glEndTransformFeedback();
+       glDisable(GL_RASTERIZER_DISCARD);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY);
+       dptr = (double *)ptr;
+       for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
+               float expect = expected[i % NUM_COMPONENTS];
+               if ((dbl_components) & (1 << (i % NUM_COMPONENTS))) {
+                       if ((i % 2) == 0) {
+                               if (fabs(dptr[i/2] - expect) > 0.01) {
+                                       printf("Bufferd[%i]: %f,  Expected: 
%f\n", i, dptr[i/2], expect);
+                                       pass = GL_FALSE;
+                               } else {
+                                       printf("Bufferd[%i]: %f,  Expected: %f 
-- OK\n", i, dptr[i/2], expect);
+                               }
+                       }
+               } else {
+                       //printf("%f, ", ptr[i]); continue;
+                       if (fabs(ptr[i] - expect) > 0.01) {
+                               printf("Buffer[%i]: %f,  Expected: %f\n", i, 
ptr[i], expect);
+                               pass = GL_FALSE;
+                       } else {
+                               printf("Buffer[%i]: %f,  Expected: %f -- OK\n", 
i, ptr[i], expect);
+                       }
+               }
+       }
+       //puts("");
+       glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.3

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