I'm curious. Which NVIDIA driver did you use? I installed 340.23 in the fall and its coverage of DSA was not great. It didn't support ARB_texture_storage, which is kind of essential for taking advantage of DSA textures. I'm not surprised if that driver fails tests.
Sorry about the lack of reviews. There has been a lot on my plate recently, and it doesn't show any signs of letting up. On Wed, Feb 25, 2015 at 4:30 AM, Martin Peres <[email protected]> wrote: > On 16/02/15 15:12, Martin Peres wrote: > >> Here are the tests I have been working on while implementing the following >> parts of the DSA extension: >> - Transform Feedback object >> - Renderbuffer object >> - Sampler object >> - Program Pipeline object >> - Query object >> >> This series adds 115 tests and requires patches I am about to send to the >> mesa-dev ML, the MESA_EXTENSION_OVERRIDE=GL_ARB_direct_state_access env >> variable and i915.enable_ppgtt=2 in order to all be run successfully on >> Haswell (only platform tested). >> >> Please test and review. >> > > I ran those tests on NVIDIA and only three fail: > - create-queries "invalid target" : nvidia does not check the target as it > should > - namedrenderbuffer "invalid format" : nvidia does not check the required > format > (it accepts GL_TRUE instead of a valid format such as GL_RGBA) > - transformfeedback-bufferrange "bind a non-existing output BO" : > Apparently, > binding an invalid BO id is legal with nvidia :o At least, it produces no > error > > Could I get more reviews please? I would like to push those on Friday! > > Martin > > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit >
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