You're going to be in a world of hurt if you don't :)
On Thu, Mar 5, 2015 at 4:17 PM, Laura Ekstrand <[email protected]> wrote: > I guess the question is then, "Do we want DSA to work on hardware without > Geometry Shaders?" > > On Thu, Mar 5, 2015 at 12:26 PM, Ilia Mirkin <[email protected]> wrote: >> >> On Thu, Mar 5, 2015 at 3:22 PM, Laura Ekstrand <[email protected]> >> wrote: >> > Oddly enough, there is no "core context" for 3.1. It's not a thing. 31 >> > is >> > strange like that. Core contexts start at 3.2. The reason why your >> > tests >> > work with core_compat = 31 is because Piglit jumps through some hoops, >> > often >> > promoting the user automatically to 32 or above behind the scenes. If >> > we >> > are going to only test on core contexts, then we should probably start >> > at 32 >> > since 31 is such a strange beast. >> >> With mesa, a driver that only supports GL 3.1 will still be recognized >> as a core context. It has to jump through hoops on, say, NVIDIA >> though, since that returns a context that has ARB_compatibility >> exposed and so it goes back and requests a GL3.2 core context. At >> least one piece of hardware I semi-care about (Adreno A3XX) will >> likely have GL 3.1, but never get GL 3.2 due to lack of GS. >> >> -ilia > > _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
