You're gonna have to rebase this series  on master, the all.py format
has changed. If you want help with that let me know.

On Thu, Mar 05, 2015 at 06:01:13PM -0800, Laura Ekstrand wrote:
> ---
>  tests/all.py                                       |   1 +
>  .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
>  .../namedframebufferrenderbuffer.c                 | 159 
> +++++++++++++++++++++
>  3 files changed, 161 insertions(+)
>  create mode 100644 
> tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index cd85fc5..8e45442 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4028,6 +4028,7 @@ spec['ARB_direct_state_access']['unmapnamedbuffer-vbo'] 
> = PiglitGLTest(['arb_dir
>  spec['ARB_direct_state_access']['flushmappednamedbufferrange'] = 
> PiglitGLTest(['arb_direct_state_access-flushmappednamedbufferrange'], 
> run_concurrent=True)
>  spec['ARB_direct_state_access']['getnamedbufferparameter'] = 
> PiglitGLTest(['arb_direct_state_access-getnamedbufferparameter'], 
> run_concurrent=True)
>  spec['ARB_direct_state_access']['getnamedbuffersubdata'] = 
> PiglitGLTest(['arb_direct_state_access-getnamedbuffersubdata'], 
> run_concurrent=True)
> +spec['ARB_direct_state_access']['namedframebufferrenderbuffer'] = 
> PiglitGLTest(['arb_direct_state_access-namedframebufferrenderbuffer'], 
> run_concurrent=True)
>  
>  arb_shader_image_load_store = spec['ARB_shader_image_load_store']
>  arb_shader_image_load_store['atomicity'] = 
> PiglitGLTest(['arb_shader_image_load_store-atomicity'], run_concurrent=True)
> diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt 
> b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> index a9b82eb..488ca18 100644
> --- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> +++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
> @@ -25,6 +25,7 @@ piglit_add_executable 
> (arb_direct_state_access-unmapnamedbuffer-vbo unmapnamedbu
>  piglit_add_executable (arb_direct_state_access-flushmappednamedbufferrange 
> flushmappednamedbufferrange.c)
>  piglit_add_executable (arb_direct_state_access-getnamedbufferparameter 
> getnamedbufferparameter.c)
>  piglit_add_executable (arb_direct_state_access-getnamedbuffersubdata 
> getnamedbuffersubdata.c)
> +piglit_add_executable (arb_direct_state_access-namedframebufferrenderbuffer 
> namedframebufferrenderbuffer.c)
>  piglit_add_executable (arb_direct_state_access-dsa-textures dsa-textures.c 
> dsa-utils.c)
>  piglit_add_executable (arb_direct_state_access-texturesubimage 
> texturesubimage.c)
>  piglit_add_executable (arb_direct_state_access-bind-texture-unit 
> bind-texture-unit.c)
> diff --git 
> a/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c 
> b/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> new file mode 100644
> index 0000000..df82400
> --- /dev/null
> +++ b/tests/spec/arb_direct_state_access/namedframebufferrenderbuffer.c
> @@ -0,0 +1,159 @@
> +/*
> + * Copyright (c) 2012 VMware, Inc.
> + * Copyright 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test glViewport w/ FBOs.
> + * In Mesa, on-screen windows and user-created FBOs are stored differently
> + * (inverted).  Make sure viewports are handled properly.
> + * Draw a test pattern (with many viewports) into the window, then draw the
> + * same thing into an FBO.  Compare the images.  They should be the same.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +     config.supports_gl_compat_version = 10;
> +
> +     config.window_width = 500;
> +     config.window_height = 500;
> +     config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +/**
> + * Draw an rgbw texture in a bunch of viewports which tile the window.
> + * Note that viewports extend beyond the edges of the window too.
> + */
> +static void
> +draw_test_image(void)
> +{
> +     int vx, vy, vw = 200, vh = 200;
> +     GLuint texture;
> +
> +     texture = piglit_rgbw_texture(GL_RGBA8, 32, 32, GL_FALSE, GL_FALSE,
> +                                   GL_UNSIGNED_BYTE);
> +     glBindTextureUnit(0, texture);
> +
> +     glClear(GL_COLOR_BUFFER_BIT);
> +
> +     glMatrixMode(GL_PROJECTION);
> +     glLoadIdentity();
> +     glFrustum(-1, 1, -1, 1, 3, 9.5);
> +
> +     /* Draw some quads at an odd rotation.
> +      * Note that we want near/far frustum clipping.
> +      */
> +     glMatrixMode(GL_MODELVIEW);
> +     glPushMatrix();
> +     glTranslatef(0, 1, -6.20);
> +     glRotatef(-60, 1, 0, 0);
> +     glRotatef(30, 0, 0, 1);
> +     glScalef(3.5, 3.5, 3.5);
> +
> +     /* loop over viewports */
> +     for (vy = -50; vy < piglit_height; vy += vh+10) {
> +             for (vx = -30; vx < piglit_width; vx += vw+10) {
> +                     glViewport(vx, vy, vw, vh);
> +                     piglit_draw_rect_tex(-1, -1, 1, 1, 0, 0, 1, 1);
> +             }
> +     }
> +
> +     glPopMatrix();
> +
> +     glDeleteTextures(1, &texture);
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     GLubyte *win_image, *fbo_image;
> +     GLuint fbo, rb;
> +     bool pass = true;
> +
> +     win_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +     fbo_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +
> +     glPixelStorei(GL_PACK_ALIGNMENT, 1);
> +     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
> +
> +     glCreateFramebuffers(1, &fbo);
> +     glGenRenderbuffers(1, &rb);
> +     glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +     glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
> +                           piglit_width, piglit_height);
> +     glNamedFramebufferRenderbuffer(fbo, GL_COLOR_ATTACHMENT0,
> +                                    GL_RENDERBUFFER, rb);
> +
> +     if (!piglit_check_gl_error(GL_NO_ERROR))
> +             piglit_report_result(PIGLIT_FAIL);
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
> +                      GL_FRAMEBUFFER_COMPLETE_EXT);
> +
> +     /* draw reference image in the window */
> +     glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +     draw_test_image();
> +     glReadPixels(0, 0, piglit_width, piglit_height,
> +                  GL_RGB, GL_UNSIGNED_BYTE, win_image);
> +
> +     /* draw test image in fbo */
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     glReadBuffer(GL_COLOR_ATTACHMENT0);
> +     draw_test_image();
> +     glReadPixels(0, 0, piglit_width, piglit_height,
> +                  GL_RGB, GL_UNSIGNED_BYTE, fbo_image);
> +
> +     /* compare images */
> +     if (memcmp(win_image, fbo_image, piglit_width * piglit_height * 3)) {
> +             printf("Image comparison failed!\n");
> +             pass = false;
> +     }
> +     else if (!piglit_automatic) {
> +             printf("Image comparison passed.\n");
> +     }
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +
> +     piglit_present_results();
> +
> +     glDeleteRenderbuffers(1, &rb);
> +     glDeleteFramebuffers(1, &fbo);
> +     free(win_image);
> +     free(fbo_image);
> +
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     piglit_require_extension("GL_ARB_direct_state_access");
> +     piglit_require_extension("GL_ARB_framebuffer_object");
> +     glClearColor(0.2, 0.2, 0.2, 0.0);
> +     glEnable(GL_TEXTURE_2D);
> +}
> -- 
> 2.1.0
> 
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> http://lists.freedesktop.org/mailman/listinfo/piglit

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