Reviewed-by: Tapani Pälli <[email protected]>

On 03/23/2015 12:20 PM, Ilia Mirkin wrote:
Based on in-parameter-struct-array.

Signed-off-by: Ilia Mirkin <[email protected]>
---
  .../samplers/in-parameter-struct-array.shader_test | 39 ++++++++++++++++++++++
  1 file changed, 39 insertions(+)
  create mode 100644 
tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test

diff --git 
a/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test 
b/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test
new file mode 100644
index 0000000..a392bd4
--- /dev/null
+++ 
b/tests/spec/glsl-1.10/execution/samplers/in-parameter-struct-array.shader_test
@@ -0,0 +1,39 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+varying vec4 texcoords;
+
+void main()
+{
+       gl_Position = gl_Vertex;
+       texcoords = (gl_Vertex + 1.0) / 2.0;
+}
+
+[fragment shader]
+varying vec4 texcoords;
+struct S {
+       float f;
+       sampler2D tex[1];
+};
+uniform S s;
+
+vec4 foo(in S foo_s, vec4 foo_texcoords)
+{
+       return texture2D(foo_s.tex[0], foo_texcoords.xy) * foo_s.f;
+}
+
+void main()
+{
+       gl_FragColor = foo(s, texcoords);
+}
+
+[test]
+uniform int s.tex[0] 1
+uniform float s.f 1.0
+texture rgbw 1 (8, 8)
+draw rect -1 -1 2 2
+relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0)
+relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0)
+relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0)
+relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0)

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