From: Ian Romanick <[email protected]>

Signed-off-by: Ian Romanick <[email protected]>
---
 tests/shaders/glsl-const-builtin-notEqual-bool.shader_test | 6 +-----
 tests/shaders/glsl-const-builtin-notEqual.shader_test      | 6 +-----
 2 files changed, 2 insertions(+), 10 deletions(-)

diff --git a/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test 
b/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
index 075834b..8397892 100644
--- a/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
+++ b/tests/shaders/glsl-const-builtin-notEqual-bool.shader_test
@@ -1,11 +1,7 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader]
-void main()
-{
-       gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 void main() {
diff --git a/tests/shaders/glsl-const-builtin-notEqual.shader_test 
b/tests/shaders/glsl-const-builtin-notEqual.shader_test
index 7092169..9dee00a 100644
--- a/tests/shaders/glsl-const-builtin-notEqual.shader_test
+++ b/tests/shaders/glsl-const-builtin-notEqual.shader_test
@@ -1,11 +1,7 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader]
-void main()
-{
-       gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
+[vertex shader passthrough]
 
 [fragment shader]
 void main() {
-- 
2.1.0

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