On Thu, Mar 26, 2015 at 11:49 PM, Tapani Pälli <tapani.pa...@intel.com> wrote: > This test fails with current Mesa HEAD (6264348), see bug > https://bugs.freedesktop.org/show_bug.cgi?id=84225. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > .../sampler-array-index.frag | 24 > ++++++++++++++++++++++ > 1 file changed, 24 insertions(+) > create mode 100644 > tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag > > diff --git > a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag > > b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag > new file mode 100644 > index 0000000..08ed68d > --- /dev/null > +++ > b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/sampler-array-index.frag > @@ -0,0 +1,24 @@ > +/* [config] > + * expect_result: pass > + * glsl_version: 1.00 > + * [end config] > + * > + * From "Appendix A" of the GLSL ES 1.00 spec: > + * > + * "GLSL ES 1.00 supports both arrays of samplers and arrays of > + * structures which contain samplers. In both these cases, for > + * ES 2.0, support for indexing with a constant-index-expression > + * is mandated" > + * > + */ > +#version 100 > +uniform sampler2D array[1]; > + > +void main() > +{ > + highp vec4 color; > + for (int i = 0; i < 2; i++) { > + color += texture2D(array[i], vec2(0.0)); > + } > + gl_FragColor = color; > +} > -- > 2.1.0
This looks good, but could you also add a test for an array of structures that contain samplers? Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit