On 01/04/15 21:03, Anuj Phogat wrote:
On Thu, Mar 5, 2015 at 6:01 PM, Laura Ekstrand <[email protected]> wrote:
---
  tests/spec/arb_direct_state_access/gettextureimage-formats.c   | 2 +-
  tests/spec/arb_direct_state_access/gettextureimage-luminance.c | 4 ++--
  2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c 
b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
index e2d637c..f00726c 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
@@ -95,7 +95,7 @@ make_texture_image(GLenum intFormat, GLubyte 
upperRightTexel[4])
                 }

                 /* Initialize the texture with glDrawPixels. */
-               glGenFramebuffers(1, &fb);
+               glCreateFramebuffers(1, &fb);
                 glBindFramebuffer(GL_FRAMEBUFFER, fb);
                 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                        GL_TEXTURE_2D, texture_id, 0);
diff --git a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c 
b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
index 3add1d7..ec6a2cc 100644
--- a/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
+++ b/tests/spec/arb_direct_state_access/gettextureimage-luminance.c
@@ -158,7 +158,7 @@ test_fbo_readpixels_lum_as_rgba(void)
         /* create an FBO to wrap the texture so we can read it back
          * with glReadPixels
          */
-       glGenFramebuffers(1, &fbo);
+       glCreateFramebuffers(1, &fbo);
         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
                                GL_TEXTURE_2D, tex, 0);
@@ -211,7 +211,7 @@ test_fbo_readpixels_rgba_as_lum(void)
         /* create an FBO to wrap the texture so we can read it back
          * with glReadPixels
          */
-       glGenFramebuffers(1, &fbo);
+       glCreateFramebuffers(1, &fbo);
         glBindFramebuffer(GL_FRAMEBUFFER, fbo);
         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT,
                                GL_TEXTURE_2D, tex, 0);
--
2.1.0

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Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Martin Peres <[email protected]>

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