You're outputting a *lot* of vertex outputs... GLSL 1.50 requires only 64 vertex output components, but you're using 2x that in your vec4 test.
On Mon, Apr 6, 2015 at 7:39 PM, Marek Olšák <[email protected]> wrote: > From: Marek Olšák <[email protected]> > > --- > .../gs-input-array-float-index-rd.shader_test | 217 > +++++++++++++++++++++ > .../gs-input-array-vec2-index-rd.shader_test | 217 > +++++++++++++++++++++ > .../gs-input-array-vec3-index-rd.shader_test | 217 > +++++++++++++++++++++ > .../gs-input-array-vec4-index-rd.shader_test | 217 > +++++++++++++++++++++ > 4 files changed, 868 insertions(+) > create mode 100644 > tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test > create mode 100644 > tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test > create mode 100644 > tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test > create mode 100644 > tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test > > diff --git > a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test > > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test > new file mode 100644 > index 0000000..58c2f8d > --- /dev/null > +++ > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd.shader_test > @@ -0,0 +1,217 @@ > +[require] > +GLSL >= 1.50 > + > +[vertex shader] > +#version 150 > + > +in vec4 piglit_vertex; > + > +out block { > + float m1[16]; > + float m2[15]; > +} ins; > + > +void main() > +{ > + gl_Position = piglit_vertex; > + > + for (int i = 0; i < 16; i++) > + ins.m1[i] = float(1+i); > + > + for (int i = 0; i < 15; i++) > + ins.m2[i] = float(17+i); > +} > + > +[geometry shader] > +#version 150 > +layout(triangles) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +uniform int index; > +uniform vec4 expect; > +in block { > + float m1[16]; > + float m2[15]; > +} ins[]; > +out vec4 color; > + > +void main() > +{ > + for (int p = 0; p < 3; p++) { > + color = ((index >= 16 ? ins[p].m2[index-16] > + : ins[p].m1[index]) == expect.x) > + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); > + > + gl_Position = gl_in[p].gl_Position; > + EmitVertex(); > + } > +} > + > +[fragment shader] > +#version 150 > +in vec4 color; > +out vec4 outcolor; > + > +void main() > +{ > + outcolor = color; > +} > + > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > + > +uniform int index 0 > +uniform vec4 expect 1 1.1 1.2 1.3 > +draw rect -1 -1 0.09 0.09 > +probe rgb 6 6 0.0 1.0 0.0 > + > +uniform int index 1 > +uniform vec4 expect 2 2.1 2.2 2.3 > +draw rect -0.9 -1 0.09 0.09 > +probe rgb 18 6 0.0 1.0 0.0 > + > +uniform int index 2 > +uniform vec4 expect 3 3.1 3.2 3.3 > +draw rect -0.8 -1 0.09 0.09 > +probe rgb 31 6 0.0 1.0 0.0 > + > +uniform int index 3 > +uniform vec4 expect 4 4.1 4.2 4.3 > +draw rect -0.7 -1 0.09 0.09 > +probe rgb 43 6 0.0 1.0 0.0 > + > +uniform int index 4 > +uniform vec4 expect 5 5.1 5.2 5.3 > +draw rect -0.6 -1 0.09 0.09 > +probe rgb 56 6 0.0 1.0 0.0 > + > +uniform int index 5 > +uniform vec4 expect 6 6.1 6.2 6.3 > +draw rect -0.5 -1 0.09 0.09 > +probe rgb 68 6 0.0 1.0 0.0 > + > +uniform int index 6 > +uniform vec4 expect 7 7.1 7.2 7.3 > +draw rect -0.4 -1 0.09 0.09 > +probe rgb 81 6 0.0 1.0 0.0 > + > +uniform int index 7 > +uniform vec4 expect 8 8.1 8.2 8.3 > +draw rect -0.3 -1 0.09 0.09 > +probe rgb 93 6 0.0 1.0 0.0 > + > +uniform int index 8 > +uniform vec4 expect 9 9.1 9.2 9.3 > +draw rect -0.2 -1 0.09 0.09 > +probe rgb 106 6 0.0 1.0 0.0 > + > +uniform int index 9 > +uniform vec4 expect 10 10.1 10.2 10.3 > +draw rect -0.1 -1 0.09 0.09 > +probe rgb 118 6 0.0 1.0 0.0 > + > +uniform int index 10 > +uniform vec4 expect 11 11.1 11.2 11.3 > +draw rect 0 -1 0.09 0.09 > +probe rgb 131 6 0.0 1.0 0.0 > + > +uniform int index 11 > +uniform vec4 expect 12 12.1 12.2 12.3 > +draw rect 0.1 -1 0.09 0.09 > +probe rgb 143 6 0.0 1.0 0.0 > + > +uniform int index 12 > +uniform vec4 expect 13 13.1 13.2 13.3 > +draw rect 0.2 -1 0.09 0.09 > +probe rgb 156 6 0.0 1.0 0.0 > + > +uniform int index 13 > +uniform vec4 expect 14 14.1 14.2 14.3 > +draw rect 0.3 -1 0.09 0.09 > +probe rgb 168 6 0.0 1.0 0.0 > + > +uniform int index 14 > +uniform vec4 expect 15 15.1 15.2 15.3 > +draw rect 0.4 -1 0.09 0.09 > +probe rgb 181 6 0.0 1.0 0.0 > + > +uniform int index 15 > +uniform vec4 expect 16 16.1 16.2 16.3 > +draw rect 0.5 -1.0 0.09 0.09 > +probe rgb 193 6 0.0 1.0 0.0 > + > +uniform int index 16 > +uniform vec4 expect 17 17.1 17.2 17.3 > +draw rect -1 -0.9 0.09 0.09 > +probe rgb 6 18 0.0 1.0 0.0 > + > +uniform int index 17 > +uniform vec4 expect 18 18.1 18.2 18.3 > +draw rect -0.9 -0.9 0.09 0.09 > +probe rgb 18 18 0.0 1.0 0.0 > + > +uniform int index 18 > +uniform vec4 expect 19 19.1 19.2 19.3 > +draw rect -0.8 -0.9 0.09 0.09 > +probe rgb 31 18 0.0 1.0 0.0 > + > +uniform int index 19 > +uniform vec4 expect 20 20.1 20.2 20.3 > +draw rect -0.7 -0.9 0.09 0.09 > +probe rgb 43 18 0.0 1.0 0.0 > + > +uniform int index 20 > +uniform vec4 expect 21 21.1 21.2 21.3 > +draw rect -0.6 -0.9 0.09 0.09 > +probe rgb 56 18 0.0 1.0 0.0 > + > +uniform int index 21 > +uniform vec4 expect 22 22.1 22.2 22.3 > +draw rect -0.5 -0.9 0.09 0.09 > +probe rgb 68 18 0.0 1.0 0.0 > + > +uniform int index 22 > +uniform vec4 expect 23 23.1 23.2 23.3 > +draw rect -0.4 -0.9 0.09 0.09 > +probe rgb 81 18 0.0 1.0 0.0 > + > +uniform int index 23 > +uniform vec4 expect 24 24.1 24.2 24.3 > +draw rect -0.3 -0.9 0.09 0.09 > +probe rgb 93 18 0.0 1.0 0.0 > + > +uniform int index 24 > +uniform vec4 expect 25 25.1 25.2 25.3 > +draw rect -0.2 -0.9 0.09 0.09 > +probe rgb 106 18 0.0 1.0 0.0 > + > +uniform int index 25 > +uniform vec4 expect 26 26.1 26.2 26.3 > +draw rect -0.1 -0.9 0.09 0.09 > +probe rgb 118 18 0.0 1.0 0.0 > + > +uniform int index 26 > +uniform vec4 expect 27 27.1 27.2 27.3 > +draw rect 0 -0.9 0.09 0.09 > +probe rgb 131 18 0.0 1.0 0.0 > + > +uniform int index 27 > +uniform vec4 expect 28 28.1 28.2 28.3 > +draw rect 0.1 -0.9 0.09 0.09 > +probe rgb 143 18 0.0 1.0 0.0 > + > +uniform int index 28 > +uniform vec4 expect 29 29.1 29.2 29.3 > +draw rect 0.2 -0.9 0.09 0.09 > +probe rgb 156 18 0.0 1.0 0.0 > + > +uniform int index 29 > +uniform vec4 expect 30 30.1 30.2 30.3 > +draw rect 0.3 -0.9 0.09 0.09 > +probe rgb 168 18 0.0 1.0 0.0 > + > +uniform int index 30 > +uniform vec4 expect 31 31.1 31.2 31.3 > +draw rect 0.4 -0.9 0.09 0.09 > +probe rgb 181 18 0.0 1.0 0.0 > diff --git > a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test > > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test > new file mode 100644 > index 0000000..d8f7b47 > --- /dev/null > +++ > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd.shader_test > @@ -0,0 +1,217 @@ > +[require] > +GLSL >= 1.50 > + > +[vertex shader] > +#version 150 > + > +in vec4 piglit_vertex; > + > +out block { > + vec2 m1[16]; > + vec2 m2[15]; > +} ins; > + > +void main() > +{ > + gl_Position = piglit_vertex; > + > + for (int i = 0; i < 16; i++) > + ins.m1[i] = vec2(1.0, 1.1) + vec2(i); > + > + for (int i = 0; i < 15; i++) > + ins.m2[i] = vec2(1.0, 1.1) + vec2(16+i); > +} > + > +[geometry shader] > +#version 150 > +layout(triangles) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +uniform int index; > +uniform vec4 expect; > +in block { > + vec2 m1[16]; > + vec2 m2[15]; > +} ins[]; > +out vec4 color; > + > +void main() > +{ > + for (int p = 0; p < 3; p++) { > + color = ((index >= 16 ? ins[p].m2[index-16] > + : ins[p].m1[index]) == expect.xy) > + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); > + > + gl_Position = gl_in[p].gl_Position; > + EmitVertex(); > + } > +} > + > +[fragment shader] > +#version 150 > +in vec4 color; > +out vec4 outcolor; > + > +void main() > +{ > + outcolor = color; > +} > + > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > + > +uniform int index 0 > +uniform vec4 expect 1 1.1 1.2 1.3 > +draw rect -1 -1 0.09 0.09 > +probe rgb 6 6 0.0 1.0 0.0 > + > +uniform int index 1 > +uniform vec4 expect 2 2.1 2.2 2.3 > +draw rect -0.9 -1 0.09 0.09 > +probe rgb 18 6 0.0 1.0 0.0 > + > +uniform int index 2 > +uniform vec4 expect 3 3.1 3.2 3.3 > +draw rect -0.8 -1 0.09 0.09 > +probe rgb 31 6 0.0 1.0 0.0 > + > +uniform int index 3 > +uniform vec4 expect 4 4.1 4.2 4.3 > +draw rect -0.7 -1 0.09 0.09 > +probe rgb 43 6 0.0 1.0 0.0 > + > +uniform int index 4 > +uniform vec4 expect 5 5.1 5.2 5.3 > +draw rect -0.6 -1 0.09 0.09 > +probe rgb 56 6 0.0 1.0 0.0 > + > +uniform int index 5 > +uniform vec4 expect 6 6.1 6.2 6.3 > +draw rect -0.5 -1 0.09 0.09 > +probe rgb 68 6 0.0 1.0 0.0 > + > +uniform int index 6 > +uniform vec4 expect 7 7.1 7.2 7.3 > +draw rect -0.4 -1 0.09 0.09 > +probe rgb 81 6 0.0 1.0 0.0 > + > +uniform int index 7 > +uniform vec4 expect 8 8.1 8.2 8.3 > +draw rect -0.3 -1 0.09 0.09 > +probe rgb 93 6 0.0 1.0 0.0 > + > +uniform int index 8 > +uniform vec4 expect 9 9.1 9.2 9.3 > +draw rect -0.2 -1 0.09 0.09 > +probe rgb 106 6 0.0 1.0 0.0 > + > +uniform int index 9 > +uniform vec4 expect 10 10.1 10.2 10.3 > +draw rect -0.1 -1 0.09 0.09 > +probe rgb 118 6 0.0 1.0 0.0 > + > +uniform int index 10 > +uniform vec4 expect 11 11.1 11.2 11.3 > +draw rect 0 -1 0.09 0.09 > +probe rgb 131 6 0.0 1.0 0.0 > + > +uniform int index 11 > +uniform vec4 expect 12 12.1 12.2 12.3 > +draw rect 0.1 -1 0.09 0.09 > +probe rgb 143 6 0.0 1.0 0.0 > + > +uniform int index 12 > +uniform vec4 expect 13 13.1 13.2 13.3 > +draw rect 0.2 -1 0.09 0.09 > +probe rgb 156 6 0.0 1.0 0.0 > + > +uniform int index 13 > +uniform vec4 expect 14 14.1 14.2 14.3 > +draw rect 0.3 -1 0.09 0.09 > +probe rgb 168 6 0.0 1.0 0.0 > + > +uniform int index 14 > +uniform vec4 expect 15 15.1 15.2 15.3 > +draw rect 0.4 -1 0.09 0.09 > +probe rgb 181 6 0.0 1.0 0.0 > + > +uniform int index 15 > +uniform vec4 expect 16 16.1 16.2 16.3 > +draw rect 0.5 -1.0 0.09 0.09 > +probe rgb 193 6 0.0 1.0 0.0 > + > +uniform int index 16 > +uniform vec4 expect 17 17.1 17.2 17.3 > +draw rect -1 -0.9 0.09 0.09 > +probe rgb 6 18 0.0 1.0 0.0 > + > +uniform int index 17 > +uniform vec4 expect 18 18.1 18.2 18.3 > +draw rect -0.9 -0.9 0.09 0.09 > +probe rgb 18 18 0.0 1.0 0.0 > + > +uniform int index 18 > +uniform vec4 expect 19 19.1 19.2 19.3 > +draw rect -0.8 -0.9 0.09 0.09 > +probe rgb 31 18 0.0 1.0 0.0 > + > +uniform int index 19 > +uniform vec4 expect 20 20.1 20.2 20.3 > +draw rect -0.7 -0.9 0.09 0.09 > +probe rgb 43 18 0.0 1.0 0.0 > + > +uniform int index 20 > +uniform vec4 expect 21 21.1 21.2 21.3 > +draw rect -0.6 -0.9 0.09 0.09 > +probe rgb 56 18 0.0 1.0 0.0 > + > +uniform int index 21 > +uniform vec4 expect 22 22.1 22.2 22.3 > +draw rect -0.5 -0.9 0.09 0.09 > +probe rgb 68 18 0.0 1.0 0.0 > + > +uniform int index 22 > +uniform vec4 expect 23 23.1 23.2 23.3 > +draw rect -0.4 -0.9 0.09 0.09 > +probe rgb 81 18 0.0 1.0 0.0 > + > +uniform int index 23 > +uniform vec4 expect 24 24.1 24.2 24.3 > +draw rect -0.3 -0.9 0.09 0.09 > +probe rgb 93 18 0.0 1.0 0.0 > + > +uniform int index 24 > +uniform vec4 expect 25 25.1 25.2 25.3 > +draw rect -0.2 -0.9 0.09 0.09 > +probe rgb 106 18 0.0 1.0 0.0 > + > +uniform int index 25 > +uniform vec4 expect 26 26.1 26.2 26.3 > +draw rect -0.1 -0.9 0.09 0.09 > +probe rgb 118 18 0.0 1.0 0.0 > + > +uniform int index 26 > +uniform vec4 expect 27 27.1 27.2 27.3 > +draw rect 0 -0.9 0.09 0.09 > +probe rgb 131 18 0.0 1.0 0.0 > + > +uniform int index 27 > +uniform vec4 expect 28 28.1 28.2 28.3 > +draw rect 0.1 -0.9 0.09 0.09 > +probe rgb 143 18 0.0 1.0 0.0 > + > +uniform int index 28 > +uniform vec4 expect 29 29.1 29.2 29.3 > +draw rect 0.2 -0.9 0.09 0.09 > +probe rgb 156 18 0.0 1.0 0.0 > + > +uniform int index 29 > +uniform vec4 expect 30 30.1 30.2 30.3 > +draw rect 0.3 -0.9 0.09 0.09 > +probe rgb 168 18 0.0 1.0 0.0 > + > +uniform int index 30 > +uniform vec4 expect 31 31.1 31.2 31.3 > +draw rect 0.4 -0.9 0.09 0.09 > +probe rgb 181 18 0.0 1.0 0.0 > diff --git > a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test > > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test > new file mode 100644 > index 0000000..bd12e6b > --- /dev/null > +++ > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test > @@ -0,0 +1,217 @@ > +[require] > +GLSL >= 1.50 > + > +[vertex shader] > +#version 150 > + > +in vec4 piglit_vertex; > + > +out block { > + vec3 m1[16]; > + vec3 m2[15]; > +} ins; > + > +void main() > +{ > + gl_Position = piglit_vertex; > + > + for (int i = 0; i < 16; i++) > + ins.m1[i] = vec3(1.0, 1.1, 1.2) + vec3(i); > + > + for (int i = 0; i < 15; i++) > + ins.m2[i] = vec3(1.0, 1.1, 1.2) + vec3(16+i); > +} > + > +[geometry shader] > +#version 150 > +layout(triangles) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +uniform int index; > +uniform vec4 expect; > +in block { > + vec3 m1[16]; > + vec3 m2[15]; > +} ins[]; > +out vec4 color; > + > +void main() > +{ > + for (int p = 0; p < 3; p++) { > + color = ((index >= 16 ? ins[p].m2[index-16] > + : ins[p].m1[index]) == expect.xyz) > + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); > + > + gl_Position = gl_in[p].gl_Position; > + EmitVertex(); > + } > +} > + > +[fragment shader] > +#version 150 > +in vec4 color; > +out vec4 outcolor; > + > +void main() > +{ > + outcolor = color; > +} > + > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > + > +uniform int index 0 > +uniform vec4 expect 1 1.1 1.2 1.3 > +draw rect -1 -1 0.09 0.09 > +probe rgb 6 6 0.0 1.0 0.0 > + > +uniform int index 1 > +uniform vec4 expect 2 2.1 2.2 2.3 > +draw rect -0.9 -1 0.09 0.09 > +probe rgb 18 6 0.0 1.0 0.0 > + > +uniform int index 2 > +uniform vec4 expect 3 3.1 3.2 3.3 > +draw rect -0.8 -1 0.09 0.09 > +probe rgb 31 6 0.0 1.0 0.0 > + > +uniform int index 3 > +uniform vec4 expect 4 4.1 4.2 4.3 > +draw rect -0.7 -1 0.09 0.09 > +probe rgb 43 6 0.0 1.0 0.0 > + > +uniform int index 4 > +uniform vec4 expect 5 5.1 5.2 5.3 > +draw rect -0.6 -1 0.09 0.09 > +probe rgb 56 6 0.0 1.0 0.0 > + > +uniform int index 5 > +uniform vec4 expect 6 6.1 6.2 6.3 > +draw rect -0.5 -1 0.09 0.09 > +probe rgb 68 6 0.0 1.0 0.0 > + > +uniform int index 6 > +uniform vec4 expect 7 7.1 7.2 7.3 > +draw rect -0.4 -1 0.09 0.09 > +probe rgb 81 6 0.0 1.0 0.0 > + > +uniform int index 7 > +uniform vec4 expect 8 8.1 8.2 8.3 > +draw rect -0.3 -1 0.09 0.09 > +probe rgb 93 6 0.0 1.0 0.0 > + > +uniform int index 8 > +uniform vec4 expect 9 9.1 9.2 9.3 > +draw rect -0.2 -1 0.09 0.09 > +probe rgb 106 6 0.0 1.0 0.0 > + > +uniform int index 9 > +uniform vec4 expect 10 10.1 10.2 10.3 > +draw rect -0.1 -1 0.09 0.09 > +probe rgb 118 6 0.0 1.0 0.0 > + > +uniform int index 10 > +uniform vec4 expect 11 11.1 11.2 11.3 > +draw rect 0 -1 0.09 0.09 > +probe rgb 131 6 0.0 1.0 0.0 > + > +uniform int index 11 > +uniform vec4 expect 12 12.1 12.2 12.3 > +draw rect 0.1 -1 0.09 0.09 > +probe rgb 143 6 0.0 1.0 0.0 > + > +uniform int index 12 > +uniform vec4 expect 13 13.1 13.2 13.3 > +draw rect 0.2 -1 0.09 0.09 > +probe rgb 156 6 0.0 1.0 0.0 > + > +uniform int index 13 > +uniform vec4 expect 14 14.1 14.2 14.3 > +draw rect 0.3 -1 0.09 0.09 > +probe rgb 168 6 0.0 1.0 0.0 > + > +uniform int index 14 > +uniform vec4 expect 15 15.1 15.2 15.3 > +draw rect 0.4 -1 0.09 0.09 > +probe rgb 181 6 0.0 1.0 0.0 > + > +uniform int index 15 > +uniform vec4 expect 16 16.1 16.2 16.3 > +draw rect 0.5 -1.0 0.09 0.09 > +probe rgb 193 6 0.0 1.0 0.0 > + > +uniform int index 16 > +uniform vec4 expect 17 17.1 17.2 17.3 > +draw rect -1 -0.9 0.09 0.09 > +probe rgb 6 18 0.0 1.0 0.0 > + > +uniform int index 17 > +uniform vec4 expect 18 18.1 18.2 18.3 > +draw rect -0.9 -0.9 0.09 0.09 > +probe rgb 18 18 0.0 1.0 0.0 > + > +uniform int index 18 > +uniform vec4 expect 19 19.1 19.2 19.3 > +draw rect -0.8 -0.9 0.09 0.09 > +probe rgb 31 18 0.0 1.0 0.0 > + > +uniform int index 19 > +uniform vec4 expect 20 20.1 20.2 20.3 > +draw rect -0.7 -0.9 0.09 0.09 > +probe rgb 43 18 0.0 1.0 0.0 > + > +uniform int index 20 > +uniform vec4 expect 21 21.1 21.2 21.3 > +draw rect -0.6 -0.9 0.09 0.09 > +probe rgb 56 18 0.0 1.0 0.0 > + > +uniform int index 21 > +uniform vec4 expect 22 22.1 22.2 22.3 > +draw rect -0.5 -0.9 0.09 0.09 > +probe rgb 68 18 0.0 1.0 0.0 > + > +uniform int index 22 > +uniform vec4 expect 23 23.1 23.2 23.3 > +draw rect -0.4 -0.9 0.09 0.09 > +probe rgb 81 18 0.0 1.0 0.0 > + > +uniform int index 23 > +uniform vec4 expect 24 24.1 24.2 24.3 > +draw rect -0.3 -0.9 0.09 0.09 > +probe rgb 93 18 0.0 1.0 0.0 > + > +uniform int index 24 > +uniform vec4 expect 25 25.1 25.2 25.3 > +draw rect -0.2 -0.9 0.09 0.09 > +probe rgb 106 18 0.0 1.0 0.0 > + > +uniform int index 25 > +uniform vec4 expect 26 26.1 26.2 26.3 > +draw rect -0.1 -0.9 0.09 0.09 > +probe rgb 118 18 0.0 1.0 0.0 > + > +uniform int index 26 > +uniform vec4 expect 27 27.1 27.2 27.3 > +draw rect 0 -0.9 0.09 0.09 > +probe rgb 131 18 0.0 1.0 0.0 > + > +uniform int index 27 > +uniform vec4 expect 28 28.1 28.2 28.3 > +draw rect 0.1 -0.9 0.09 0.09 > +probe rgb 143 18 0.0 1.0 0.0 > + > +uniform int index 28 > +uniform vec4 expect 29 29.1 29.2 29.3 > +draw rect 0.2 -0.9 0.09 0.09 > +probe rgb 156 18 0.0 1.0 0.0 > + > +uniform int index 29 > +uniform vec4 expect 30 30.1 30.2 30.3 > +draw rect 0.3 -0.9 0.09 0.09 > +probe rgb 168 18 0.0 1.0 0.0 > + > +uniform int index 30 > +uniform vec4 expect 31 31.1 31.2 31.3 > +draw rect 0.4 -0.9 0.09 0.09 > +probe rgb 181 18 0.0 1.0 0.0 > diff --git > a/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test > > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test > new file mode 100644 > index 0000000..95402e4 > --- /dev/null > +++ > b/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test > @@ -0,0 +1,217 @@ > +[require] > +GLSL >= 1.50 > + > +[vertex shader] > +#version 150 > + > +in vec4 piglit_vertex; > + > +out block { > + vec4 m1[16]; > + vec4 m2[15]; > +} ins; > + > +void main() > +{ > + gl_Position = piglit_vertex; > + > + for (int i = 0; i < 16; i++) > + ins.m1[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(i); > + > + for (int i = 0; i < 15; i++) > + ins.m2[i] = vec4(1.0, 1.1, 1.2, 1.3) + vec4(16+i); > +} > + > +[geometry shader] > +#version 150 > +layout(triangles) in; > +layout(triangle_strip, max_vertices = 3) out; > + > +uniform int index; > +uniform vec4 expect; > +in block { > + vec4 m1[16]; > + vec4 m2[15]; > +} ins[]; > +out vec4 color; > + > +void main() > +{ > + for (int p = 0; p < 3; p++) { > + color = ((index >= 16 ? ins[p].m2[index-16] > + : ins[p].m1[index]) == expect) > + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); > + > + gl_Position = gl_in[p].gl_Position; > + EmitVertex(); > + } > +} > + > +[fragment shader] > +#version 150 > +in vec4 color; > +out vec4 outcolor; > + > +void main() > +{ > + outcolor = color; > +} > + > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > + > +uniform int index 0 > +uniform vec4 expect 1 1.1 1.2 1.3 > +draw rect -1 -1 0.09 0.09 > +probe rgb 6 6 0.0 1.0 0.0 > + > +uniform int index 1 > +uniform vec4 expect 2 2.1 2.2 2.3 > +draw rect -0.9 -1 0.09 0.09 > +probe rgb 18 6 0.0 1.0 0.0 > + > +uniform int index 2 > +uniform vec4 expect 3 3.1 3.2 3.3 > +draw rect -0.8 -1 0.09 0.09 > +probe rgb 31 6 0.0 1.0 0.0 > + > +uniform int index 3 > +uniform vec4 expect 4 4.1 4.2 4.3 > +draw rect -0.7 -1 0.09 0.09 > +probe rgb 43 6 0.0 1.0 0.0 > + > +uniform int index 4 > +uniform vec4 expect 5 5.1 5.2 5.3 > +draw rect -0.6 -1 0.09 0.09 > +probe rgb 56 6 0.0 1.0 0.0 > + > +uniform int index 5 > +uniform vec4 expect 6 6.1 6.2 6.3 > +draw rect -0.5 -1 0.09 0.09 > +probe rgb 68 6 0.0 1.0 0.0 > + > +uniform int index 6 > +uniform vec4 expect 7 7.1 7.2 7.3 > +draw rect -0.4 -1 0.09 0.09 > +probe rgb 81 6 0.0 1.0 0.0 > + > +uniform int index 7 > +uniform vec4 expect 8 8.1 8.2 8.3 > +draw rect -0.3 -1 0.09 0.09 > +probe rgb 93 6 0.0 1.0 0.0 > + > +uniform int index 8 > +uniform vec4 expect 9 9.1 9.2 9.3 > +draw rect -0.2 -1 0.09 0.09 > +probe rgb 106 6 0.0 1.0 0.0 > + > +uniform int index 9 > +uniform vec4 expect 10 10.1 10.2 10.3 > +draw rect -0.1 -1 0.09 0.09 > +probe rgb 118 6 0.0 1.0 0.0 > + > +uniform int index 10 > +uniform vec4 expect 11 11.1 11.2 11.3 > +draw rect 0 -1 0.09 0.09 > +probe rgb 131 6 0.0 1.0 0.0 > + > +uniform int index 11 > +uniform vec4 expect 12 12.1 12.2 12.3 > +draw rect 0.1 -1 0.09 0.09 > +probe rgb 143 6 0.0 1.0 0.0 > + > +uniform int index 12 > +uniform vec4 expect 13 13.1 13.2 13.3 > +draw rect 0.2 -1 0.09 0.09 > +probe rgb 156 6 0.0 1.0 0.0 > + > +uniform int index 13 > +uniform vec4 expect 14 14.1 14.2 14.3 > +draw rect 0.3 -1 0.09 0.09 > +probe rgb 168 6 0.0 1.0 0.0 > + > +uniform int index 14 > +uniform vec4 expect 15 15.1 15.2 15.3 > +draw rect 0.4 -1 0.09 0.09 > +probe rgb 181 6 0.0 1.0 0.0 > + > +uniform int index 15 > +uniform vec4 expect 16 16.1 16.2 16.3 > +draw rect 0.5 -1.0 0.09 0.09 > +probe rgb 193 6 0.0 1.0 0.0 > + > +uniform int index 16 > +uniform vec4 expect 17 17.1 17.2 17.3 > +draw rect -1 -0.9 0.09 0.09 > +probe rgb 6 18 0.0 1.0 0.0 > + > +uniform int index 17 > +uniform vec4 expect 18 18.1 18.2 18.3 > +draw rect -0.9 -0.9 0.09 0.09 > +probe rgb 18 18 0.0 1.0 0.0 > + > +uniform int index 18 > +uniform vec4 expect 19 19.1 19.2 19.3 > +draw rect -0.8 -0.9 0.09 0.09 > +probe rgb 31 18 0.0 1.0 0.0 > + > +uniform int index 19 > +uniform vec4 expect 20 20.1 20.2 20.3 > +draw rect -0.7 -0.9 0.09 0.09 > +probe rgb 43 18 0.0 1.0 0.0 > + > +uniform int index 20 > +uniform vec4 expect 21 21.1 21.2 21.3 > +draw rect -0.6 -0.9 0.09 0.09 > +probe rgb 56 18 0.0 1.0 0.0 > + > +uniform int index 21 > +uniform vec4 expect 22 22.1 22.2 22.3 > +draw rect -0.5 -0.9 0.09 0.09 > +probe rgb 68 18 0.0 1.0 0.0 > + > +uniform int index 22 > +uniform vec4 expect 23 23.1 23.2 23.3 > +draw rect -0.4 -0.9 0.09 0.09 > +probe rgb 81 18 0.0 1.0 0.0 > + > +uniform int index 23 > +uniform vec4 expect 24 24.1 24.2 24.3 > +draw rect -0.3 -0.9 0.09 0.09 > +probe rgb 93 18 0.0 1.0 0.0 > + > +uniform int index 24 > +uniform vec4 expect 25 25.1 25.2 25.3 > +draw rect -0.2 -0.9 0.09 0.09 > +probe rgb 106 18 0.0 1.0 0.0 > + > +uniform int index 25 > +uniform vec4 expect 26 26.1 26.2 26.3 > +draw rect -0.1 -0.9 0.09 0.09 > +probe rgb 118 18 0.0 1.0 0.0 > + > +uniform int index 26 > +uniform vec4 expect 27 27.1 27.2 27.3 > +draw rect 0 -0.9 0.09 0.09 > +probe rgb 131 18 0.0 1.0 0.0 > + > +uniform int index 27 > +uniform vec4 expect 28 28.1 28.2 28.3 > +draw rect 0.1 -0.9 0.09 0.09 > +probe rgb 143 18 0.0 1.0 0.0 > + > +uniform int index 28 > +uniform vec4 expect 29 29.1 29.2 29.3 > +draw rect 0.2 -0.9 0.09 0.09 > +probe rgb 156 18 0.0 1.0 0.0 > + > +uniform int index 29 > +uniform vec4 expect 30 30.1 30.2 30.3 > +draw rect 0.3 -0.9 0.09 0.09 > +probe rgb 168 18 0.0 1.0 0.0 > + > +uniform int index 30 > +uniform vec4 expect 31 31.1 31.2 31.3 > +draw rect 0.4 -0.9 0.09 0.09 > +probe rgb 181 18 0.0 1.0 0.0 > -- > 2.1.0 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
