From: Dave Airlie <[email protected]>

This tests clear, blit and readpixels from an fbo backed by
a STENCIL_INDEX based texture.

Signed-off-by: Dave Airlie <[email protected]>
---
 tests/spec/arb_texture_stencil8/CMakeLists.gl.txt |   1 +
 tests/spec/arb_texture_stencil8/fbo-stencil8.c    | 347 ++++++++++++++++++++++
 2 files changed, 348 insertions(+)
 create mode 100644 tests/spec/arb_texture_stencil8/fbo-stencil8.c

diff --git a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt 
b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
index 4d16073..a8d1693 100644
--- a/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
+++ b/tests/spec/arb_texture_stencil8/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
 
 piglit_add_executable (arb_texture_stencil8-stencil-texture stencil-texture.c)
 piglit_add_executable (arb_texture_stencil8-draw draw.c)
+piglit_add_executable (arb_texture_stencil8-fbo-stencil8 fbo-stencil8.c)
 piglit_add_executable (arb_texture_stencil8-getteximage getteximage.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_texture_stencil8/fbo-stencil8.c 
b/tests/spec/arb_texture_stencil8/fbo-stencil8.c
new file mode 100644
index 0000000..61dd644
--- /dev/null
+++ b/tests/spec/arb_texture_stencil8/fbo-stencil8.c
@@ -0,0 +1,347 @@
+/*
+ * Copyright © 2011 Marek Olšák <[email protected]>
+ * Copyright © 2015 Red Hat
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/** @file fbo-stencil8.c
+ *
+ * Tests glClear, glReadPixels, glBlitFramebuffer
+ * with stencil buffers generated from stencil textures.
+ */
+
+#include "piglit-util-gl.h"
+
+#define BUF_SIZE 123
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 32;
+
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum {
+       CLEAR,
+       READPIXELS,
+       BLIT
+};
+int test = CLEAR;
+
+#define F(name) #name, name
+
+struct format {
+       const char *name;
+       GLuint iformat;
+       const char *extension;
+} formats[] = {
+       {F(GL_STENCIL_INDEX1),    NULL},
+       {F(GL_STENCIL_INDEX4),    NULL},
+       {F(GL_STENCIL_INDEX8),    NULL},
+       {F(GL_STENCIL_INDEX16),   NULL},
+};
+
+struct format f;
+GLuint mask;
+GLuint vao;
+
+static const char vs_text[] =
+        "#version 130 \n"
+        "in vec4 piglit_vertex;\n"
+        "in vec4 piglit_texcoord;\n"
+        "out vec4 colfs;\n"
+        "void main()\n"
+        "{\n"
+        "   gl_Position = piglit_vertex;\n"
+        "   colfs = piglit_texcoord;\n"
+        "}\n";
+
+static const char fs_text[] =
+        "#version 130 \n"
+        "in vec4 colfs;\n"
+        "void main()\n"
+        "{\n"
+        "   gl_FragColor = colfs;\n"
+        "}\n";
+
+static GLuint prog;
+
+static enum piglit_result test_clear(void)
+{
+       GLuint cb_tex;
+       GLenum status;
+       float green[3] = {0, 1, 0};
+       enum piglit_result res;
+
+       glGenTextures(1, &cb_tex);
+       glBindTexture(GL_TEXTURE_2D, cb_tex);
+
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, BUF_SIZE, BUF_SIZE, 0, 
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+       /* Add a colorbuffer. */
+       glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 
GL_TEXTURE_2D, cb_tex, 0);
+
+       glDrawBuffer(GL_COLOR_ATTACHMENT0);
+       glReadBuffer(GL_COLOR_ATTACHMENT0);
+       status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+       if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+               printf("FBO incomplete status 0x%X\n", status);
+               piglit_report_result(PIGLIT_FAIL); /* RGBA8 must succeed. */
+       }
+
+       glClearStencil(0x3456);
+       glClear(GL_STENCIL_BUFFER_BIT);
+
+       glEnable(GL_STENCIL_TEST);
+       glStencilFunc(GL_EQUAL, 0x3456 & mask, ~0);
+
+       glVertexAttrib3fv(1, green);
+       piglit_draw_rect(-1, -1, 2, 2);
+       glVertexAttrib3f(1, 1, 1, 1);
+
+       glDisable(GL_STENCIL_TEST);
+
+       res = piglit_probe_rect_rgb(0, 0, BUF_SIZE, BUF_SIZE, green) ? 
PIGLIT_PASS : PIGLIT_FAIL;
+
+       /* Display the colorbuffer. */
+       if (!piglit_automatic) {
+               glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, piglit_winsys_fbo);
+               glBlitFramebufferEXT(0, 0, BUF_SIZE, BUF_SIZE, 0, 0, BUF_SIZE, 
BUF_SIZE,
+                                    GL_COLOR_BUFFER_BIT, GL_NEAREST);
+       }
+
+       glDeleteTextures(1, &cb_tex);
+
+       return res;
+}
+
+static enum piglit_result compare_stencil(void)
+{
+       int x, y, failures = 0;
+       GLushort stencil[BUF_SIZE*BUF_SIZE];
+       GLushort expected;
+
+       /* Read stencil. */
+       glPixelStorei(GL_PACK_ALIGNMENT, 1);
+       glReadPixels(0, 0, BUF_SIZE, BUF_SIZE, GL_STENCIL_INDEX,
+                    GL_UNSIGNED_SHORT, stencil);
+
+       /* Compare results. */
+       for (y = 0; y < BUF_SIZE; y++) {
+               for (x = 0; x < BUF_SIZE; x++) {
+
+                       /* Skip the middle row and column of pixels because
+                        * drawing polygons for the left/right and bottom/top
+                        * quadrants may hit the middle pixels differently
+                        * depending on minor transformation and rasterization
+                        * differences.
+                        */
+                       if (x == BUF_SIZE / 2 || y == BUF_SIZE / 2)
+                               continue;
+
+                       if (y < BUF_SIZE/2)
+                               expected = (x < BUF_SIZE/2 ? 0x3333 : 0x6666) & 
mask;
+                       else
+                               expected = (x < BUF_SIZE/2 ? 0x9999 : 0xbbbb) & 
mask;
+
+                       if (stencil[y*BUF_SIZE+x] != expected) {
+                               failures++;
+                               if (failures < 20) {
+                                       printf("Stencil at %i,%i   Expected: 
0x%02x   Observed: 0x%02x\n",
+                                               x, y, expected, 
stencil[y*BUF_SIZE+x]);
+                               } else if (failures == 20) {
+                                       printf("...\n");
+                               }
+                       }
+               }
+       }
+       if (failures)
+               printf("Total failures: %i\n", failures);
+
+       return failures == 0 ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static enum piglit_result test_readpixels(void)
+{
+       /* Clear stencil to 0xfe. */
+       glClearStencil(0xfefe);
+       glClear(GL_STENCIL_BUFFER_BIT);
+
+       /* Initialize stencil. */
+       glEnable(GL_STENCIL_TEST);
+       glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+       glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0);
+       piglit_draw_rect(-1, -1, 1, 1);
+
+       glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0);
+       piglit_draw_rect(0, -1, 1, 1);
+
+       glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0);
+       piglit_draw_rect(-1, 0, 1, 1);
+
+       glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0);
+       piglit_draw_rect(0, 0, 1, 1);
+
+       glDisable(GL_STENCIL_TEST);
+
+       return compare_stencil();
+}
+
+static enum piglit_result test_copy(void)
+{
+       /* Clear stencil to 0xfe. */
+       glClearStencil(0xfefe);
+       glClear(GL_STENCIL_BUFFER_BIT);
+
+       /* Initialize stencil. */
+       glEnable(GL_STENCIL_TEST);
+       glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+       /* Set the upper-right corner to 0x3333 and copy the content to the 
lower-left one. */
+       glStencilFunc(GL_ALWAYS, 0x3333 & mask, ~0);
+       piglit_draw_rect(0, 0, 1, 1);
+       if (test == BLIT)
+               glBlitFramebufferEXT(BUF_SIZE/2+1, BUF_SIZE/2+1, BUF_SIZE, 
BUF_SIZE,
+                                    0, 0, BUF_SIZE/2, BUF_SIZE/2,
+                                    GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+       /* Initialize the other corners. */
+       glStencilFunc(GL_ALWAYS, 0x6666 & mask, ~0);
+       piglit_draw_rect(0, -1, 1, 1);
+
+       glStencilFunc(GL_ALWAYS, 0x9999 & mask, ~0);
+       piglit_draw_rect(-1, 0, 1, 1);
+
+       glStencilFunc(GL_ALWAYS, 0xbbbb & mask, ~0);
+       piglit_draw_rect(0, 0, 1, 1);
+
+       glDisable(GL_STENCIL_TEST);
+
+       return compare_stencil();
+}
+
+enum piglit_result piglit_display(void)
+{
+       enum piglit_result res;
+       GLuint fb, tex;
+       GLint stencil_size =8;
+       GLenum status;
+
+       glClearColor(0, 0, 0, 0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /* Create the FBO. */
+       glGenTextures(1, &tex);
+
+       glBindTexture(GL_TEXTURE_2D, tex);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, BUF_SIZE, BUF_SIZE,
+                    0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, NULL);
+       glGenFramebuffersEXT(1, &fb);
+       glBindFramebuffer(GL_FRAMEBUFFER, fb);
+       glFramebufferTexture(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, tex, 0);
+       glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 
GL_TEXTURE_2D, tex, 0);
+       glViewport(0, 0, BUF_SIZE, BUF_SIZE);
+       glDrawBuffer(GL_NONE);
+       glReadBuffer(GL_NONE);
+       status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+       if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+               printf("FBO incomplete status 0x%X\n", status);
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+       mask = (1 << stencil_size) - 1;
+
+       switch (test) {
+       case CLEAR:
+               puts("Testing glClear(stencil8).");
+               res = test_clear();
+               break;
+       case READPIXELS:
+               puts("Testing glReadPixels(stencil8).");
+               res = test_readpixels();
+               break;
+       case BLIT:
+               puts("Testing glBlitFramebuffer(stencil8).");
+               res = test_copy();
+               break;
+       default:
+               assert(0);
+               res = PIGLIT_SKIP;
+       }
+
+       /* Cleanup. */
+       glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
+       glDeleteFramebuffersEXT(1, &fb);
+       glDeleteTextures(1, &tex);
+
+       piglit_present_results();
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               piglit_report_result(PIGLIT_FAIL);
+       return res;
+}
+
+void piglit_init(int argc, char **argv)
+{
+       unsigned i, p;
+       GLuint fs, vs;
+       piglit_require_extension("GL_ARB_texture_stencil8");
+
+       for (p = 1; p < argc; p++) {
+               if (!strcmp(argv[p], "clear")) {
+                       test = CLEAR;
+                       continue;
+               }
+               if (!strcmp(argv[p], "readpixels")) {
+                       test = READPIXELS;
+                       continue;
+               }
+               if (!strcmp(argv[p], "blit")) {
+                       test = BLIT;
+                       continue;
+               }
+               for (i = 0; i < sizeof(formats)/sizeof(*formats); i++) {
+                       if (!strcmp(argv[p], formats[i].name)) {
+                               if (formats[i].extension)
+                                       
piglit_require_extension(formats[i].extension);
+                               f = formats[i];
+                               printf("Testing %s.\n", f.name);
+                               break;
+                       }
+               }
+       }
+
+       if (!f.name) {
+               printf("Not enough parameters.\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+
+        fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_text);
+        vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_text);
+        prog = piglit_link_simple_program(vs, fs);
+
+       glUseProgram(prog);
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+}
-- 
2.1.0

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