Old glsl-deriv-varyings test has been migrated to
shader_runner and, also, splitted in four
different tests:
* glsl-derivs-varyings
* glsl-derivs-sign
* glsl-derivs-abs
* glsl-derivs-abs-sign

In addition, expectations for the tests involving
the abs operator have been corrected.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87407
Signed-off-by: Andres Gomez <[email protected]>
---
 tests/all.py                                   |   1 -
 tests/shaders/CMakeLists.gl.txt                |   1 -
 tests/shaders/glsl-deriv-varyings.c            | 375 -------------------------
 tests/shaders/glsl-derivs-abs-sign.shader_test |  56 ++++
 tests/shaders/glsl-derivs-abs.shader_test      |  55 ++++
 tests/shaders/glsl-derivs-sign.shader_test     |  27 ++
 tests/shaders/glsl-derivs-varyings.shader_test |  27 ++
 7 files changed, 165 insertions(+), 377 deletions(-)
 delete mode 100644 tests/shaders/glsl-deriv-varyings.c
 create mode 100644 tests/shaders/glsl-derivs-abs-sign.shader_test
 create mode 100644 tests/shaders/glsl-derivs-abs.shader_test
 create mode 100644 tests/shaders/glsl-derivs-sign.shader_test
 create mode 100644 tests/shaders/glsl-derivs-varyings.shader_test

diff --git a/tests/all.py b/tests/all.py
index 18124b7..5ada4d9 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -542,7 +542,6 @@ with profile.group_manager(PiglitGLTest, 'shaders') as g:
     g(['glsl-vs-statechange-1'])
     g(['vp-combined-image-units'])
     g(['glsl-derivs'])
-    g(['glsl-deriv-varyings'])
     g(['glsl-fwidth'])
     g(['glsl-lod-bias'])
     g(['vp-ignore-input'])
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 3efc6bf..35b4c6c 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -131,7 +131,6 @@ piglit_add_executable (vp-clipdistance-04 
vp-clipdistance-04.c)
 piglit_add_executable (vpfp-generic vpfp-generic.cpp)
 piglit_add_executable (vp-max-array vp-max-array.c)
 piglit_add_executable (glsl-derivs glsl-derivs.c)
-piglit_add_executable (glsl-deriv-varyings glsl-deriv-varyings.c)
 piglit_add_executable (glsl-fs-discard-02 glsl-fs-discard-02.c)
 piglit_add_executable (glsl-fwidth glsl-fwidth.c)
 piglit_add_executable (glsl-lod-bias glsl-lod-bias.c)
diff --git a/tests/shaders/glsl-deriv-varyings.c 
b/tests/shaders/glsl-deriv-varyings.c
deleted file mode 100644
index ca663a5..0000000
--- a/tests/shaders/glsl-deriv-varyings.c
+++ /dev/null
@@ -1,375 +0,0 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-// author: Ben Holmes
-
-/*
- * This test uses the built-in glsl derivative functions (dFdx and dFdy)
- * on varying values.
- */
-
-#include "piglit-util-gl.h"
-
-static void compileLinkProg(void);
-static void loadTex(void);
-
-PIGLIT_GL_TEST_CONFIG_BEGIN
-
-       config.supports_gl_compat_version = 10;
-
-       config.window_width = 600;
-       config.window_height = 300;
-       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
-
-PIGLIT_GL_TEST_CONFIG_END
-
-static GLuint tex[1];
-static GLint prog1;
-static GLint vs1;
-static GLint fs1;
-static GLint prog2;
-static GLint fs2;
-static GLint prog3;
-static GLint fs3;
-static GLint prog4;
-static GLint fs4;
-static GLint prog5;
-static GLint fs5;
-
-
-static GLfloat verts[12] = {175.0, 125.0, 0.0,
-                           175.0, 225.0, 0.0,
-                           125.0, 125.0, 0.0,
-                           125.0, 225.0, 0.0};
-
-static GLfloat texCoords[8] = {1.0, 0.0,
-                               1.0, 1.0,
-                               0.0, 0.0,
-                               0.0, 1.0};
-
-
-static const char *vertShaderText =
-       "attribute vec2 textureCoords;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-       "       texCoords = textureCoords;\n"
-       "} \n";
-
-static const char *fragShaderText =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = texture2D(tex2d, texCoords);\n"
-       "} \n";
-
-static const char *fragShaderText2 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(texCoords.x) * 40.0,\n"
-       "                           dFdy(texCoords.y) * 40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
-static const char *fragShaderText3 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(-texCoords.x) * -40.0,\n"
-       "                           dFdy(-texCoords.y) * -40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
-static const char *fragShaderText4 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(abs(-texCoords.x)) * 40.0,\n"
-       "                           dFdy(abs(-texCoords.y)) * 40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
-static const char *fragShaderText5 =
-       "uniform sampler2D tex2d;\n"
-       "varying vec2 texCoords;\n"
-       "void main()\n"
-       "{ \n"
-       "       gl_FragColor = vec4(dFdx(-abs(texCoords.x)) * -40.0,\n"
-       "                           dFdy(-abs(texCoords.y)) * -40.0,\n"
-       "                           0.0, 1.0);\n"
-       "} \n";
-
-
-
-void
-piglit_init(int argc, char **argv)
-{
-       piglit_require_gl_version(20);
-
-       compileLinkProg();
-
-       loadTex();
-
-       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
-
-       glEnable(GL_TEXTURE_2D);
-       glClearColor(0.6, 0.6, 0.6, 1.0);
-}
-
-static void
-compileLinkProg(void)
-{
-       GLint stat;
-
-       vs1 = glCreateShader(GL_VERTEX_SHADER);
-       fs1 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       fs2 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       fs3 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       fs4 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       fs5 = glCreateShader(GL_FRAGMENT_SHADER);
-
-       glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL);
-       glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL);
-       glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL);
-       glShaderSource(fs3, 1, (const GLchar **) &fragShaderText3, NULL);
-       glShaderSource(fs4, 1, (const GLchar **) &fragShaderText4, NULL);
-       glShaderSource(fs5, 1, (const GLchar **) &fragShaderText5, NULL);
-
-       glCompileShader(vs1);
-       glGetShaderiv(vs1, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-                printf("error compiling vertex shader1!\n");
-                exit(1);
-        }
-
-       glCompileShader(fs1);
-       glGetShaderiv(fs1, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader1!\n");
-               exit(1);
-       }
-
-       glCompileShader(fs2);
-       glGetShaderiv(fs2, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader2!\n");
-               exit(1);
-       }
-
-       glCompileShader(fs3);
-       glGetShaderiv(fs3, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader3!\n");
-               exit(1);
-       }
-
-       glCompileShader(fs4);
-       glGetShaderiv(fs4, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader4!\n");
-               exit(1);
-       }
-
-       glCompileShader(fs5);
-       glGetShaderiv(fs5, GL_COMPILE_STATUS, &stat);
-       if (!stat) {
-               printf("error compiling fragment shader5!\n");
-               exit(1);
-       }
-
-
-       prog1 = glCreateProgram();
-       glAttachShader(prog1, vs1);
-       glAttachShader(prog1, fs1);
-       glBindAttribLocation(prog1, 1, "textureCoords");
-       glLinkProgram(prog1);
-       glUseProgram(prog1);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                                verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-
-       prog2 = glCreateProgram();
-       glAttachShader(prog2, vs1);
-       glAttachShader(prog2, fs2);
-       glBindAttribLocation(prog2, 1, "textureCoords");
-       glLinkProgram(prog2);
-       glUseProgram(prog2);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-
-       prog3 = glCreateProgram();
-       glAttachShader(prog3, vs1);
-       glAttachShader(prog3, fs3);
-       glBindAttribLocation(prog3, 1, "textureCoords");
-       glLinkProgram(prog3);
-       glUseProgram(prog3);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-
-       prog4 = glCreateProgram();
-       glAttachShader(prog4, vs1);
-       glAttachShader(prog4, fs4);
-       glBindAttribLocation(prog4, 1, "textureCoords");
-       glLinkProgram(prog4);
-       glUseProgram(prog4);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-
-
-       prog5 = glCreateProgram();
-       glAttachShader(prog5, vs1);
-       glAttachShader(prog5, fs5);
-       glBindAttribLocation(prog5, 1, "textureCoords");
-       glLinkProgram(prog5);
-       glUseProgram(prog5);
-
-       glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat),
-                               verts);
-       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sizeof(GLfloat),
-                               texCoords);
-       glEnableVertexAttribArray(0);
-       glEnableVertexAttribArray(1);
-}
-
-static void
-loadTex(void)
-{
-       #define height 2
-       #define width 2
-       int i, j;
-
-       GLfloat texData[width][height][4];
-       for (i=0; i < width; ++i) {
-               for (j=0; j < height; ++j) {
-                       if ((i+j) & 1) {
-                               texData[i][j][0] = 1;
-                               texData[i][j][1] = 0;
-                               texData[i][j][2] = 1;
-                               texData[i][j][3] = 0;
-                       }
-                       else {
-                               texData[i][j][0] = 0;
-                               texData[i][j][1] = 1;
-                               texData[i][j][2] = 0;
-                               texData[i][j][3] = 1;
-                       }
-               }
-       }
-
-       glGenTextures(1, tex);
-       glActiveTexture(GL_TEXTURE0);
-       glBindTexture(GL_TEXTURE_2D, tex[0]);
-       glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
-                       GL_RGBA, GL_FLOAT, texData);
-
-       #undef height
-       #undef width
-}
-
-
-enum piglit_result
-piglit_display(void)
-{
-       GLboolean pass = GL_TRUE;
-
-       float deriv[3] = {0.8, 0.4, 0.0};
-       float green[3] = {0, 1, 0};
-
-       glClear(GL_COLOR_BUFFER_BIT);
-
-       glPushMatrix();
-
-       glUseProgram(prog1);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog2);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog3);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog4);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glTranslatef(75.0, 0.0, 0.0);
-
-       glUseProgram(prog5);
-       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-       glPopMatrix();
-
-       pass = pass && piglit_probe_pixel_rgb(132, 125, green);
-       pass = pass && piglit_probe_pixel_rgb(205, 125, deriv);
-       pass = pass && piglit_probe_pixel_rgb(280, 125, deriv);
-       pass = pass && piglit_probe_pixel_rgb(355, 125, deriv);
-       pass = pass && piglit_probe_pixel_rgb(430, 125, deriv);
-
-       glFinish();
-       piglit_present_results();
-
-       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
-}
-
diff --git a/tests/shaders/glsl-derivs-abs-sign.shader_test 
b/tests/shaders/glsl-derivs-abs-sign.shader_test
new file mode 100644
index 0000000..ef6cdbb
--- /dev/null
+++ b/tests/shaders/glsl-derivs-abs-sign.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_Position = gl_Vertex;
+       xval = gl_Vertex.x;
+       yval = gl_Vertex.y;
+}
+
+[fragment shader]
+uniform vec4 arg0;
+varying float xval;
+varying float yval;
+void main()
+{
+        float xval_sign = sign(xval) == -1.0 ? -1.0 : 1.0;
+        float yval_sign = sign(yval) == -1.0 ? -1.0 : 1.0;
+       gl_FragColor = vec4(dFdx(abs(-xval)) *  xval_sign * 20.0,
+                            dFdy(abs(-yval)) *  yval_sign * 10.0,
+                            dFdx(-abs(xval)) * -xval_sign * 40.0,
+                            dFdy(-abs(yval)) * -yval_sign * 30.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+
+probe rgba  16  16 0.16 0.08 0.32 0.24
+probe rgba  16 167 0.16 0.08 0.32 0.24
+probe rgba 167  16 0.16 0.08 0.32 0.24
+probe rgba 167 167 0.16 0.08 0.32 0.24
+
+probe rgba   0   0 0.16 0.08 0.32 0.24
+probe rgba   0 249 0.16 0.08 0.32 0.24
+probe rgba 249   0 0.16 0.08 0.32 0.24
+probe rgba 249 249 0.16 0.08 0.32 0.24
+
+probe rgba 123 123 0.16 0.08 0.32 0.24
+probe rgba 124 123 0.00 0.08 0.00 0.24
+probe rgba 125 123 0.00 0.08 0.00 0.24
+probe rgba 126 123 0.16 0.08 0.32 0.24
+probe rgba 123 124 0.16 0.00 0.32 0.00
+probe rgba 124 124 0.00 0.00 0.00 0.00
+probe rgba 125 124 0.00 0.00 0.00 0.00
+probe rgba 126 124 0.16 0.00 0.32 0.00
+probe rgba 123 125 0.16 0.00 0.32 0.00
+probe rgba 124 125 0.00 0.00 0.00 0.00
+probe rgba 125 125 0.00 0.00 0.00 0.00
+probe rgba 126 125 0.16 0.00 0.32 0.00
+probe rgba 123 126 0.16 0.08 0.32 0.24
+probe rgba 124 126 0.00 0.08 0.00 0.24
+probe rgba 125 126 0.00 0.08 0.00 0.24
+probe rgba 126 126 0.16 0.08 0.32 0.24
diff --git a/tests/shaders/glsl-derivs-abs.shader_test 
b/tests/shaders/glsl-derivs-abs.shader_test
new file mode 100644
index 0000000..a6db379
--- /dev/null
+++ b/tests/shaders/glsl-derivs-abs.shader_test
@@ -0,0 +1,55 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_Position = gl_Vertex;
+       xval = gl_Vertex.x;
+       yval = gl_Vertex.y;
+}
+
+[fragment shader]
+uniform vec4 arg0;
+varying float xval;
+varying float yval;
+void main()
+{
+        float xval_sign = sign(xval) == -1.0 ? -1.0 : 1.0;
+        float yval_sign = sign(yval) == -1.0 ? -1.0 : 1.0;
+       gl_FragColor = vec4(dFdx(abs(xval)) * xval_sign * 20.0,
+                            dFdy(abs(yval)) * yval_sign * 10.0,
+                            0.0, 1.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+
+probe rgba  16  16 0.16 0.08 0.00 1.00
+probe rgba  16 167 0.16 0.08 0.00 1.00
+probe rgba 167  16 0.16 0.08 0.00 1.00
+probe rgba 167 167 0.16 0.08 0.00 1.00
+
+probe rgba   0   0 0.16 0.08 0.00 1.00
+probe rgba   0 249 0.16 0.08 0.00 1.00
+probe rgba 249   0 0.16 0.08 0.00 1.00
+probe rgba 249 249 0.16 0.08 0.00 1.00
+
+probe rgba 123 123 0.16 0.08 0.00 1.00
+probe rgba 124 123 0.00 0.08 0.00 1.00
+probe rgba 125 123 0.00 0.08 0.00 1.00
+probe rgba 126 123 0.16 0.08 0.00 1.00
+probe rgba 123 124 0.16 0.00 0.00 1.00
+probe rgba 124 124 0.00 0.00 0.00 1.00
+probe rgba 125 124 0.00 0.00 0.00 1.00
+probe rgba 126 124 0.16 0.00 0.00 1.00
+probe rgba 123 125 0.16 0.00 0.00 1.00
+probe rgba 124 125 0.00 0.00 0.00 1.00
+probe rgba 125 125 0.00 0.00 0.00 1.00
+probe rgba 126 125 0.16 0.00 0.00 1.00
+probe rgba 123 126 0.16 0.08 0.00 1.00
+probe rgba 124 126 0.00 0.08 0.00 1.00
+probe rgba 125 126 0.00 0.08 0.00 1.00
+probe rgba 126 126 0.16 0.08 0.00 1.00
diff --git a/tests/shaders/glsl-derivs-sign.shader_test 
b/tests/shaders/glsl-derivs-sign.shader_test
new file mode 100644
index 0000000..ce8d7b9
--- /dev/null
+++ b/tests/shaders/glsl-derivs-sign.shader_test
@@ -0,0 +1,27 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_Position = gl_Vertex;
+       xval = gl_Vertex.x;
+       yval = gl_Vertex.y;
+}
+
+[fragment shader]
+uniform vec4 arg0;
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_FragColor = vec4(dFdx(-xval) * -20.0,
+                            dFdy(-yval) * -10.0,
+                            0.0, 1.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgba  16  16 0.16 0.08 0.00 1.00
diff --git a/tests/shaders/glsl-derivs-varyings.shader_test 
b/tests/shaders/glsl-derivs-varyings.shader_test
new file mode 100644
index 0000000..31b9741
--- /dev/null
+++ b/tests/shaders/glsl-derivs-varyings.shader_test
@@ -0,0 +1,27 @@
+[require]
+GLSL >= 1.10
+
+[vertex shader]
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_Position = gl_Vertex;
+       xval = gl_Vertex.x;
+       yval = gl_Vertex.y;
+}
+
+[fragment shader]
+uniform vec4 arg0;
+varying float xval;
+varying float yval;
+void main()
+{
+       gl_FragColor = vec4(dFdx(xval) * 20.0,
+                            dFdy(yval) * 10.0,
+                            0.0, 1.0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe rgba  16  16 0.16 0.08 0.00 1.00
-- 
2.1.0

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