Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
---
 tests/all.py                                       |   1 +
 .../CMakeLists.gl.txt                              |   1 +
 .../arb_shader_storage_buffer_object/maxblocks.c   | 358 +++++++++++++++++++++
 3 files changed, 360 insertions(+)
 create mode 100644 tests/spec/arb_shader_storage_buffer_object/maxblocks.c

diff --git a/tests/all.py b/tests/all.py
index 5698543..4515f7b 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4038,6 +4038,7 @@ with profile.group_manager(
     g(['arb_shader_storage_buffer_object-maxshaderstorageblocksize '], 
'maxshaderstorageblocksize')
     g(['arb_shader_storage_buffer_object-getintegeri_v'], 'getintegeri_v')
     g(['arb_shader_storage_buffer_object-deletebuffers'], 'deletebuffers')
+    g(['arb_shader_storage_buffer_object-maxblocks'], 'maxblocks')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt 
b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
index e2b716b..509c937 100644
--- a/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_storage_buffer_object/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ piglit_add_executable 
(arb_shader_storage_buffer_object-rendering rendering.c)
 piglit_add_executable 
(arb_shader_storage_buffer_object-maxshaderstorageblocksize 
maxshaderstorageblocksize.c)
 piglit_add_executable (arb_shader_storage_buffer_object-getintegeri_v 
getintegeri_v.c)
 piglit_add_executable (arb_shader_storage_buffer_object-deletebuffers 
deletebuffers.c)
+piglit_add_executable (arb_shader_storage_buffer_object-maxblocks maxblocks.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_shader_storage_buffer_object/maxblocks.c 
b/tests/spec/arb_shader_storage_buffer_object/maxblocks.c
new file mode 100644
index 0000000..74c95fe
--- /dev/null
+++ b/tests/spec/arb_shader_storage_buffer_object/maxblocks.c
@@ -0,0 +1,358 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file maxblocks.c
+ *
+ * From the GL_ARB_shader_storage_buffer_object spec:
+ *
+ *  "If the number of active shader storage blocks referenced by the shaders in
+ *   a program exceeds implementation-dependent limits, the program will fail
+ *   to link.  The limits for vertex, tessellation control, tessellation
+ *   evaluation, geometry, fragment, and compute shaders can be obtained by
+ *   calling GetIntegerv with pname values of MAX_VERTEX_SHADER_STORAGE_BLOCKS,
+ *   MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
+ *   MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,
+ *   MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
+ *   and MAX_COMPUTE_SHADER_STORAGE_BLOCKS, respectively.  Additionally, a
+ *   program will fail to link if the sum of the number of active shader
+ *   storage blocks referenced by each shader stage in a program exceeds the
+ *   value of the implementation-dependent limit
+ *   MAX_COMBINED_SHADER_STORAGE_BLOCKS.  If a shader storage block in a
+ *   program is referenced by multiple shaders, each such reference counts
+ *   separately against this combined limit.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.window_width = 800;
+       config.window_height = 200;
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static char *
+get_shader(GLenum target, const char *block_prefix, int blocks)
+{
+       char *shader = NULL;
+       const char *vs_source =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "#extension GL_ARB_uniform_buffer_object : enable\n"
+               "\n"
+               "varying vec4 v;"
+               "\n"
+               "%s"
+               "\n"
+               "void main() {\n"
+               "       gl_Position = gl_Vertex;\n"
+               "       v = vec4(0)%s;\n"
+               "}\n";
+       const char *fs_source =
+               "#extension GL_ARB_shader_storage_buffer_object : enable\n"
+               "#extension GL_ARB_uniform_buffer_object : enable\n"
+               "\n"
+               "varying vec4 v;"
+               "\n"
+               "%s"
+               "\n"
+               "void main() {\n"
+               "       gl_FragColor = v%s;\n"
+               "}\n";
+       const char *prefix_template =
+               "layout(std140) buffer %s_block%d {\n"
+               "       vec4 %s_var%d;\n"
+               "};\n";
+       const char *body_template =
+               " + %s_var%d";
+       char *prefix, *prefix_tail, *body, *body_tail;
+       int i;
+
+       prefix = calloc(1, (strlen(block_prefix) * 2 + strlen(prefix_template) +
+                           20) * blocks + 1);
+       body = calloc(1, (strlen(block_prefix) + strlen(body_template) +
+                         20) * blocks + 1);
+       prefix_tail = prefix;
+       prefix[0] = 0;
+       body_tail = body;
+       body[0] = 0;
+
+       for (i = 0; i < blocks; i++) {
+               prefix_tail += sprintf(prefix_tail, prefix_template,
+                                      block_prefix, i,
+                                      block_prefix, i);
+               body_tail += sprintf(body_tail, body_template,
+                                    block_prefix, i);
+       }
+
+       switch (target) {
+       case GL_VERTEX_SHADER:
+               asprintf(&shader, vs_source, prefix, body);
+               break;
+       case GL_FRAGMENT_SHADER:
+               asprintf(&shader, fs_source, prefix, body);
+               break;
+       default:
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       free(prefix);
+       free(body);
+
+       return shader;
+}
+
+static GLuint
+build_shaders(const char *vs_prefix, int vs_blocks,
+             const char *fs_prefix, int fs_blocks)
+{
+       char *vs_source, *fs_source;
+       GLuint vs, fs, prog;
+
+       vs_source = get_shader(GL_VERTEX_SHADER, vs_prefix, vs_blocks);
+       fs_source = get_shader(GL_FRAGMENT_SHADER, fs_prefix, fs_blocks);
+
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+
+       prog = glCreateProgram();
+       glAttachShader(prog, vs);
+       glAttachShader(prog, fs);
+       glLinkProgram(prog);
+
+       if (!piglit_link_check_status_quiet(prog)) {
+               glDeleteProgram(prog);
+               prog = 0;
+       }
+
+       glDeleteShader(vs);
+       glDeleteShader(fs);
+
+       return prog;
+}
+
+static bool
+fail_link_test(const char *vs_prefix, int vs_blocks,
+              const char *fs_prefix, int fs_blocks)
+{
+       GLuint prog;
+
+       prog = build_shaders(vs_prefix, vs_blocks,
+                            fs_prefix, fs_blocks);
+
+       if (prog) {
+               printf("linked with (%d, %d) blocks, should have failed\n",
+                      vs_blocks, fs_blocks);
+               return false;
+       }
+
+       glDeleteProgram(prog);
+       return true;
+}
+
+static bool
+test_draw(int y_index, GLuint prog,
+         GLuint *bos, int test_block, int active_blocks)
+{
+       float black[4] = {0, 0, 0, 0};
+       /* Color values have to be 0 or 1, since in the case of a
+        * shared block between VS and FS, they'll be added twice.
+        */
+       float other_colors[][4] = {
+               {1, 0, 0, 0},
+               {0, 1, 0, 0},
+               {0, 0, 1, 0},
+               {1, 1, 1, 1},
+       };
+       float *color;
+       int screen_w = 10;
+       int screen_h = 10;
+       int screen_x = screen_w * (1 + 2 * test_block);
+       int screen_y = screen_h * (1 + 2 * y_index);
+       float x = -1.0 + 2.0 * screen_x / piglit_width;
+       float y = -1.0 + 2.0 * screen_y / piglit_height;
+       float w = 2.0 * screen_w / piglit_width;
+       float h = 2.0 * screen_h / piglit_height;
+       int i;
+       float *expected_color;
+
+       assert(test_block < active_blocks);
+
+       glViewport(0, 0, piglit_width, piglit_height);
+
+       expected_color = other_colors[test_block % ARRAY_SIZE(other_colors)];
+
+       for (i = 0; i < active_blocks; i++) {
+               if (i == test_block)
+                       color = expected_color;
+               else
+                       color = black;
+
+               glBindBuffer(GL_SHADER_STORAGE_BUFFER, bos[i]);
+               glBufferData(GL_SHADER_STORAGE_BUFFER,
+                            4 * sizeof(float), color, GL_DYNAMIC_DRAW);
+       }
+
+       piglit_draw_rect(x, y, w, h);
+
+       if (screen_x + screen_w >= piglit_width ||
+           screen_y + screen_h >= piglit_height) {
+               printf("warning: window too small to display test rect.\n");
+               return true;
+       }
+
+       return piglit_probe_rect_rgba(screen_x, screen_y,
+                                     screen_w, screen_h, expected_color);
+}
+
+static bool
+pass_link_test(int y_index,
+              const char *vs_prefix, int vs_blocks,
+              const char *fs_prefix, int fs_blocks)
+{
+       bool pass = true;
+       GLuint prog;
+       GLuint *bos = (GLuint *) calloc(vs_blocks + fs_blocks, sizeof(GLuint));
+       GLint active_blocks;
+       int i;
+
+       prog = build_shaders(vs_prefix, vs_blocks,
+                            fs_prefix, fs_blocks);
+
+       if (!prog) {
+               printf("shader with (%d, %d) blocks failed to link\n",
+                      vs_blocks, fs_blocks);
+               free(bos);
+               return false;
+       }
+
+       glUseProgram(prog);
+       glGetProgramInterfaceiv(prog, GL_SHADER_STORAGE_BLOCK,
+                               GL_ACTIVE_RESOURCES, &active_blocks);
+       glGenBuffers(active_blocks, bos);
+       for (i = 0; i < active_blocks; i++) {
+               glShaderStorageBlockBinding(prog, i, i);
+               glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, bos[i]);
+       }
+
+       for (i = 0; i < active_blocks; i++) {
+               if (!test_draw(y_index, prog, bos, i, active_blocks)) {
+                       pass = false;
+               }
+       }
+
+       glDeleteBuffers(active_blocks, bos);
+       glDeleteProgram(prog);
+
+       free(bos);
+
+       return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       GLint max_vs, max_fs, max_combined, max_combined_out;
+
+       piglit_require_extension("GL_ARB_shader_storage_buffer_object");
+       piglit_require_extension("GL_ARB_program_interface_query");
+
+       glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &max_vs);
+       glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &max_fs);
+       glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &max_combined);
+       glGetIntegerv(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, 
&max_combined_out);
+
+       printf("Max VS shader storage blocks: %d\n", max_vs);
+       printf("Max FS shader storage blocks: %d\n", max_fs);
+       printf("Max combined shader storage blocks: %d\n", max_combined);
+       printf("Max combined shader output resources: %d\n", max_combined_out);
+
+
+       glClearColor(0.5, 0.5, 0.5, 0.5);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       pass = fail_link_test("vs", max_vs + 1,
+                             "vs", 0) && pass;
+       pass = fail_link_test("fs", 0,
+                             "fs", max_fs + 1) && pass;
+       if (max_vs + max_fs > max_combined) {
+               pass = fail_link_test("vs",
+                                     max_vs,
+                                     "fs",
+                                     max_combined + 1 - max_vs) && pass;
+
+               pass = fail_link_test("shared",
+                                     max_vs,
+                                     "shared",
+                                     max_combined + 1 - max_vs) && pass;
+       }
+
+       if (max_combined_out) {
+               pass = fail_link_test("vs",
+                                     max_vs,
+                                     "fs",
+                                     max_combined_out + 1 - max_vs) && pass;
+
+               pass = fail_link_test("shared",
+                                     max_vs,
+                                     "shared",
+                                     max_combined_out + 1 - max_vs) && pass;
+       }
+
+       pass = pass_link_test(0,
+                             "vs", max_vs,
+                             "vs", 0) && pass;
+
+       pass = pass_link_test(1,
+                             "fs", 0,
+                             "fs", max_fs) && pass;
+
+       pass = pass_link_test(2,
+                             "vs", max_vs,
+                             "fs", MIN2(max_fs,
+                                        max_combined - max_vs)) && pass;
+
+       pass = pass_link_test(3,
+                             "shared", max_vs,
+                             "shared", MIN2(max_fs,
+                                            max_combined - max_vs)) && pass;
+
+       if (max_combined_out) {
+               pass = pass_link_test(4,
+                                     "shared", max_vs,
+                                     "shared",
+                                     MIN2(max_fs, max_combined - max_vs)) && 
pass;
+       }
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+}
-- 
2.1.0

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to